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>Robots and Ninjas<
Command & Conquer: Red Alert 3

>Robots and Ninjas<

Master the 'Robots and Ninjas' mission in Command & Conquer: Red Alert 3 on Reef Madness. Learn strategies for Imperial, Allied, and Soviet factions to defeat Shinzo, Kenji, and Moskvin.

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Master the 'Robots and Ninjas' mission in Command & Conquer: Red Alert 3 on Reef Madness. Learn strategies for Imperial, Allied, and Soviet factions to defeat Shinzo, Kenji, and Moskvin.

This guide covers the 'Robots and Ninjas' mission in Command & Conquer: Red Alert 3, set on the Reef Madness map. It's a challenging, long mission requiring careful base defense and a strong offensive strategy. You'll face opponents Shinzo (Orange), Kenji (Green), and Moskvin (Red).

Walkthrough
  1. 1
    Imperial Strategy (Helix25): Build 4 Dojo cores, sending two north to Kenji's base and two southwest to Shinzo's. Establish 2 Refineries and 2 Generators at your main base (west). Simultaneously, deploy your first north Dojo core southeast of Kenji's base, build 2 Tankbusters, garrison them, sell the Dojo, and send the last Warrior to destroy Kenji's Dojo core. Deploy the second north Dojo core at the southwest tip of Kenji's main island. Deploy the first southwest Dojo core west of Shinzo's base, creating 1 Warrior and Tankbusters. Deploy the second southwest Dojo core south of the first, also with Tankbusters. Destroy Shinzo's Dojo and camp forces southwest of his Construction Yard to destroy new cores. Sell north/south Dojos to prevent Moskvin's Stingrays. Establish 2 Generators and 2 Refineries at your main base, then build 2 Defender cores to protect Refineries from Terror Drones and Stingrays.
  2. 2
    Imperial Strategy (Helix25) Continued: After controlling Shinzo's island, build Tankbusters and 1 Warrior to eliminate Kenji's northern Collector. Rush his base with Engineers, capture everything, and garrison 3 Tankbusters in the eastern structure to ward off Stingrays. Upgrade the Dojo to level 1, deploy a Mainframe core and 1 Mecha Bay core at your home island. Build 1-2 Mecha Tengus, upgrade the northern Dojo to level 2, and train Yuriko. Build 1 Sudden Transport and 2 Striker VXs. Use the transport to get Yuriko in range of Kenji's new base (southeast) to destroy Generators, Refineries, and Construction Yard. Send two Mecha Tengus to protect Yuriko from Terror Drones. Destroy Kenji's lone Dojo. Send the two Strikers to Shinzo's base and eliminate everything, finishing with the MCV. Finally, defeat Moskvin by landing Tengus in the northeast corner to destroy Terror Drones. Use Yuriko to destroy the War Factory, Stingrays/Terror Drones, and the Super Reactor from a safe distance. Beware of camouflage from explosions. Destroy the Naval Yard and everything else.
  3. 3
    Imperial Strategy (JB): Build a Generator, 2 Refineries, and Walls. Quickly build and upgrade a Mecha Bay. Spam Striker VXs. Send one Striker VX to Kenji and Shinzo's base to attack their Construction Yard first, potentially forcing them to move their MCV. Pursue and destroy the MCV. This prevents them from producing Mecha Bay and Mecha Tengus. Kenji's Dojo is at the north edge. Flank Moskvin's base.
  4. 4
    General Tips: Surround the island with Walls, leaving no holes. Build Defenses to kill intruders and prepare an Air force. Attack Shinzo's base first, being mindful of his Anti-Air. Then, target Moskvin and his Terror Drones, followed by Kenji. Build ground forces to counter enemy Tankbusters, Stingrays, and Bullfrogs if Defenses aren't enough, or defend one heavily fortified hole in the Walls.
  5. 5
    Soviet Strategy: Build Twinblades, use Tesla Coils if available, and Akula Subs against enemy ships.
  6. 6
    Allied Strategy: The Harbinger is essential. Escort them with Apollos and prioritize their attacks. The Pacifier FAV can be used for distant defense.
Tips
  • Walls are crucial for base defense.
  • An Air force is recommended.
  • Be prepared to counter enemy ground and naval units.
  • Imperial faction offers strong rush tactics with Dojos and Mecha units.
  • Allied Harbinger is a powerful late-game unit.
  • Soviet Tesla Coils and Akula Subs are effective against ground and naval threats respectively.

Unlockable Technology: Shinobi

Unlockable Challenges: Battle Royale

Requires: Offshore Killing

Par Time: 11:00

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