Skip to content
>Superb Commander<
Command & Conquer: Red Alert 3

>Superb Commander<

Command & Conquer: Red Alert 3 Superb Commander walkthrough on Loch Mess. FutureTech starts with 3 Construction Yards and extra resources.

By ···10 min read·Multi-source verified
1 reading this guide  

Command & Conquer: Red Alert 3 Superb Commander walkthrough on Loch Mess. FutureTech starts with 3 Construction Yards and extra resources.

Walkthrough
  1. 1
    Build defenses around all three Construction Yards and secure resources in all locations.
  2. 2
    Capture the Tech Buildings east of the Imperial Construction Yard.
  3. 3
    Construct a Barracks for each tech tree and then a War Factory.
  4. 4
    Mass-produce units and build an Air Field in the central Construction Yard.
  5. 5
    Build a large enough force to crush Moskvin's bases to the south, using mass-produced Tactical/Bomber Aircraft.
  6. 6
    Repeat the process for Kenji's bases.
  7. 7
    If any Construction Yards are attacked, have them fall back and try to restore lost defenses.
Tips
  • Use hotkeys for quicker building to manage the micromanaging nightmare.
  • As Soviets: Build Tesla Coils for defense and lots of Super Reactors to keep defenses online.
  • As Allies: Mass-produce Harbinger Gunships escorted by Apollo Fighters. Research the Advanced Aeronautics Upgrade for increased efficiency.
  • As Imperials: Build defenses to fight invaders from the lake and construct an Imperial Docks for extra defense. Use Imperial Refineries to secure distant Ore Nodes.
  • Skyfortress Strategy: Suggests any faction. Secure all Ore Nodes with Refineries. Build Mecha Tengu for Anti-Air, a Defence Bureau for Maximum Clearance, and a Soviet Airfield. Defend north and south bases. Spam Mecha Tengu, Harbingers, and Twinblades. Charge Moskvin's or Kenji's base with 2-3 Harbingers, as many Twinblades and Tengu as possible, and keep pumping units. When moving between bases, let Harbingers enter first as they can take more damage. Place a Super Reactor in each base to prevent a Superweapon blast from disabling all power. Use Multigunner Turrets/Sentry Guns and Tesla Coils for defense. Assign Tengu to group one, Twinblades to group two, and Harbingers to group three for efficient micromanagement. This can complete the mission in under 15 minutes.
  • Ace_Strife Strategy: Suggests Allies. Consolidate to the two Allied bases, moving the Soviet and Imperial Construction Yards to the southern and northern Allied bases, respectively. Set up Allied Turrets south of the southern base and southeast of the northern base. Build Refineries, including a Soviet one, and a Super Reactor while setting up defenses. Capture Ore mines between bases and southeast of the northern base. Tech up in the northern Allied base, build three Airbases, and produce two Harbingers from each. Build any available superweapons. Sell Imperial and Soviet Construction Yards if low on cash. Enemy bases are northeast and southeast on dry land, with naval expansions in the center. Attack clockwise, saving naval expansions for last. Harbingers are threatened by MiGs, necessitating Apollo escorts. Beware lone Kirov airships targeting the southern base. Purchase Advanced Aeronautics and Surveillance Sweep.
  • VX4 Strategy: Suggests Imperials. Rush Moskvin's bases with a Dojo rush and Kenji's bases with a Tengu/VX rush. Sell Allied and Soviet MCVs. Use the two Imperial MCVs to set up 3-4 Dojos, a couple of Refineries, and 2 Mecha Bays in the central base. Place two Defender Turrets at the northern chokepoint. Build a large group of Warriors and many Tankbusters, setting them to aggressive mode and attack-moving to Moskvin's bases. The Mecha Bays should produce about 6 Tengus and a huge horde of VXs to attack Kenji's bases. Use Jet Tengus to deal with Archers. Overrun enemies with a large zerg force before they can deploy serious threats.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content