Walkthrough for Castlevania: Rondo of Blood Stage 3', also known as Release from the Thirst for Blood. Includes details on enemies, items, and secrets.
Walkthrough
- 1The stage begins in a swamp with bats. Push a gravestone left to reveal a cache with sub-weapons and a 1UP.
- 2Fall into the cave below and proceed east, encountering a Giant Ghost.
- 3Continue through a cave with mudslides and rocky platforms. A breakable wall on an upper portion hides a health item.
- 4To the east, a breakable wall composed of boulders (hit from top to bottom) leads to a stairwell down to Tera's prison.
- 5After rescuing Tera, re-enter the room to find candles with supplies; one candle spawns a Grave Keeper.
- 6Further east, a stairwell leads upward to the normal path, or you can continue east to a dead end with another Grave Keeper and collectibles.
- 7The upper stairwell leads to a hall with spiked balls and pits. Detach the second spiked ball by hitting its gear/chain to crack open a pit in the lower floor.
- 8Dropping into this pit leads to the alternate lower pathway and the boss (Dogether), proceeding to Stage 4'. Be cautious of the spiked ball at the bottom. Maria can double jump to safety, while Richter has a harder time.
- 9Continuing on the higher path leads to a door west into the upper cavern's final regions.
- 10Through the door is another stairwell and an encounter with Dead Man's Hand. Bats will appear as you climb.
- 11At the top is a long hall with mudslides, tombstones, and White Dragons. A small upper pathway can be taken to avoid the swamp.
- 12A White Dragon guards the final doorway leading back to the castle grounds.
Tips
- In The Dracula X Chronicles, a cutscene plays before the Giant Ghost fight, forming the giant skull from purple souls.
- When rescuing Tera, Richter receives thanks and a blessing. Maria also receives thanks and a blessing.
- Be mindful of the breakable walls; some hide valuable items, while others lead to optional areas or secrets.
- The spiked ball puzzle requires careful timing to detach the ball and open the path to the boss. Maria's double jump is advantageous here.
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