Master Apex Legends Part 7 with our comprehensive walkthrough. Discover hidden items, defeat bosses, and complete all objectives with expert tips and strategies.
Walkthrough
- 1Interlude 3: Avalon (I3A)
- Talk to Pyro in Avalon if you have other business (Danger Room, buying/selling items).
- 2Head out to the Jungle Canal.
- 3Jungle Canal (A2JC)
- Objectives: Find Mystique, Defeat Garokk, Rescue Destiny, Talk to Mystique in Avalon.
- 4Follow the path, find a Danger Room Disc (DRC2CC) around a tree.
- 5Enter a cave, find a Data Disc (A2DD1). Break rocks to exit.
- 6Enter another cave, take the left fork to find a Homing Beacon (A2HB1). Exit the cave.
- 7Defeat Garokk.
- 8Use the Teleport Pad to return to the Jungle Canal entrance, then back to Avalon.
- 9Interlude 4: Avalon (I4A)
- Talk to Mystique, Angel, Destiny, and Garokk. Mystique completes an objective, Angel gives a new one.
- 10Talk to Ka-Zar and head into the Jungle Ruins.
- 11Jungle Ruins (A2JR)
- Objectives: Protect Atmospheric Generators, Locate Hidden Entrance to Ancient Monument.
- 12Protect the first Generator. Find a Weapon Cache (A2WC03) and a Homing Beacon (A2HB2) as the path curves.
- 13Protect the second Generator. Find a Comic Book (A2CB04).
- 14Protect the third Generator. Find a Tech Station Health (A2TS07).
- 15Return to protect another Generator as directed.
- 16Clean up, save at the Xtraction Point, and proceed to the Jungle Pass.
- 17Jungle Pass (A2JP)
- Objectives: Locate Hidden Entrance to Ancient Monument, Defeat Sauron.
- 18Follow the path to a fork. Take the right path to two Cave entrances.
- 19Enter the left Cave, find a Homing Beacon (A2HB3). Exit the Cave.
- 20Head left from the exit to some ruins. Find a Comic Book (A2CB05) near the top.
- 21Return to the fork, hop over the fallen log to the other Cave's exit.
Tips
- Use R2 and the directional pad to cycle through skills. Pressing the same direction changes the skill assigned to that button (Up=Triangle, Right=O, Left=Square, Down=X).
- Use wide-range damage skills to protect generators; they won't harm the generators themselves.
Hidden Stuff in Act 2:
- 4 Comic Books
- 6 Concept Art in 2 Sketch Books (Details not provided in this section)
- 4 Homing Beacons
- 4 Data Discs
- 6 Tech Stations
- 1 Iron Man Armor (Details not provided in this section)
- 5 Weapon Caches
- 5 Danger Room Discs
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