Explore Jean Grey's (Phoenix) abilities in Apex Legends, including Telekinesis, Psychic Spike, Psionic Boom, Memory Wipe, Dark Phoenix, and Mental Guardian. Learn their stats and effects.
This guide details the abilities of Jean Grey (Phoenix) in X-Men Legends II: Rise of Apocalypse. The information below is presented in a format suitable for Apex Legends, focusing on ability descriptions, damage, EP costs, and special effects.
Jean Grey (Phoenix) Abilities:
- Telekinesis — Special (Hold)
- Description: Lifts and throws objects and enemies; can build bridges.
- Levels range from Level 1 to Level 58, with increasing Mental, Physical damage, and EP/Second costs.
- At Level 21, it can lift Massive Objects/Enemies, dealing 78-89 Mental damage.
- At Level 58, it deals 195-217 Mental damage and costs 128 EP/Second.
- Psychic Spike — Projectile
- Description: A homing projectile.
- Levels range from Level 7 to Level 58.
- At Level 7, it deals 30-36 Mental damage and costs 24 EP.
- At Level 58, it deals 195-217 Mental damage and costs 128 EP.
- Psionic Boom — Radial
- Description: Deals Mental damage and reduces enemy damage output for a duration. Requires Telekinesis.
- Levels range from Level 14 to Level 58.
- At Level 14, it deals 21-26 Mental damage, reduces enemy damage by 25% for 5 seconds, and costs 46 EP.
- At Level 58, it deals 79-89 Mental damage, reduces enemy damage by 50% for 15 seconds, and costs 170 EP.
- Memory Wipe — Radial
- Description: Deals Mental damage and applies Confusion, causing enemies to flee. Requires Psychic Spike.
- Levels range from Level 21 to Level 60.
- At Level 21, it deals 30-36 Mental damage, applies 10% Confusion, and costs 62 EP.
- At Level 60, it deals 82-93 Mental damage, applies 75% Confusion, and costs 173 EP.
- Dark Phoenix — Blast
- Description: Deals Mental damage and Physical damage based on fallen enemies' max HP.
- Levels range from Level 28 to Level 58.
- At Level 28, it deals 43-50 Mental damage, 25% of foe's max HP as Physical damage, and fires 1 Blast, costing 74 EP.
- At Level 58, it deals 85-96 Mental damage, 50% of foe's max HP as Physical damage, and fires 6 Blasts, costing 156 EP. (Note: Multiple entries for Level 58 indicate no typos but repeated data.)
- Mental Guardian — Trap
- Description: Summons a mental guardian. Requires Psychic Spike.
- Levels range from Level 28 to Level 35 (partial data).
- At Level 28, it deals 108-121 Mental damage, lasts 12 seconds, summons a guardian with 40 HP, and costs 68 EP.
- At Level 35, it deals 161-179 Mental damage.
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