Apex Legends Part 31 details critical chance, damage, EP regeneration, and specific ability stats like Rupturing Jab and Teleport.
Passive Abilities:
Leadership
- Level 1: +2% Critical Chance, +8% Combo XP
- Level 2: +2% Critical Chance, +14% Combo XP
- Level 3: +3% Critical Chance, +20% Combo XP
- Level 4: +3% Critical Chance, +26% Combo XP
- Level 5: +4% Critical Chance, +32% Combo XP
- Level 5: +4% Critical Chance, +38% Combo XP
- Level 7: +5% Critical Chance, +44% Combo XP
- Level 8: +5% Critical Chance, +50% Combo XP
- Level 9: +6% Critical Chance, +56% Combo XP
- Level 9: +6% Critical Chance, +62% Combo XP
- Level 10: +7% Critical Chance, +68% Combo XP
- Level 11: +7% Critical Chance, +74% Combo XP
- Level 13: +8% Critical Chance, +80% Combo XP
- Level 13: +8% Critical Chance, +86% Combo XP
- Level 15: +9% Critical Chance, +92% Combo XP
Mutant Master
- Level 7: +30% EP Regeneration
- Level 8: +42% EP Regeneration
- Level 9: +54% EP Regeneration
- Level 10: +66% EP Regeneration
- Level 11: +78% EP Regeneration
- Level 11: +90% EP Regeneration
- Level 13: +102% EP Regeneration
- Level 14: +114% EP Regeneration
- Level 15: +126% EP Regeneration
- Level 15: +138% EP Regeneration
- Level 16: +150% EP Regeneration
- Level 17: +162% EP Regeneration
- Level 19: +174% EP Regeneration
- Level 19: +186% EP Regeneration
- Level 21: +198% EP Regeneration
Active Abilities:
Deadpool (SKLBDP) - Rupturing Jab (Melee)
- Level 1: +240% Physical, 3-5 Bleed Damage over 4 Seconds, 10 EP
- Level 4: +287% Physical, 5-7 Bleed Damage over 4 Seconds, 14 EP
- Level 7: +333% Physical, 8-10 Bleed Damage over 4 Seconds, 18 EP
- Level 9: +379% Physical, 10-13 Bleed Damage over 4 Seconds, 23 EP
- Level 13: +426% Physical, 13-16 Bleed Damage over 4 Seconds, 27 EP
- Level 15: +472% Physical, 16-19 Bleed Damage over 4 Seconds, 32 EP
- Level 18: +518% Physical, 18-22 Bleed Damage over 4 Seconds, 36 EP
- Level 21: +565% Physical, 21-25 Bleed Damage over 4 Seconds, 40 EP
- Level 25: +611% Physical, 24-28 Bleed Damage over 4 Seconds, 45 EP
- Level 28: +657% Physical, 26-31 Bleed Damage over 4 Seconds, 49 EP
- Level 30: +704% Physical, 29-34 Bleed Damage over 4 Seconds, 54 EP
- Level 33: +750% Physical, 31-37 Bleed Damage over 4 Seconds, 58 EP
- Level 36: +796% Physical, 34-40 Bleed Damage over 4 Seconds, 63 EP
- Level 40: +843% Physical, 37-43 Bleed Damage over 4 Seconds, 67 EP
- Level 42: +889% Physical, 39-46 Bleed Damage over 4 Seconds, 71 EP
- Level 45: +935% Physical, 42-49 Bleed Damage over 4 Seconds, 76 EP
- Level 49: +982% Physical, 45-52 Bleed Damage over 4 Seconds, 80 EP
- Level 51: +1028% Physical, 47-55 Bleed Damage over 4 Seconds, 85 EP
- Level 55: +1074% Physical, 50-58 Bleed Damage over 4 Seconds, 89 EP
- Level 58: +1120% Physical, 53-61 Bleed Damage over 4 Seconds, 94 EP
Teleport (Special)
- Level 1: 20 foot range, 8 EP
- Level 4: 22 foot range, 10 EP
- Level 7: 24 foot range, 12 EP
- Level 9: 26 foot range, can carry allies, 14 EP
- Level 13: 28 foot range, can carry allies, 16 EP
- Level 15: 30 foot range, can carry allies, 19 EP
- Level 18: 32 foot range, can carry allies, 21 EP
- Level 21: 34 foot range, can carry allies, 23 EP
- Level 25: 36 foot range, can carry allies, 25 EP
- Level 28: 38 foot range, can carry allies, 27 EP
- Level 30: 41 foot range, can carry allies, 30 EP
- Level 33: 43 foot range, can carry allies, 32 EP
- Level 36: 45 foot range, can carry allies, 33 EP
- Level 40: 47 foot range, can carry allies, 36 EP
- Level 42: 49 foot range, can carry allies, 38 EP
- Level 45: 51 foot range, can carry allies, 41 EP
- Level 49: 53 foot range, can carry allies, 43 EP
- Level 51: 55 foot range, can carry allies, 45 EP
- Level 55: 57 foot range, can carry allies, 47 EP
- Level 58: 60 foot range, can carry allies, 50 EP
Dual Shot (Projectile - Hold)
- Level 7: 30-36 per bullet, 1% Trip chance, 18 EP/Second
- Level 10: 36-42 per bullet, 1% Trip chance, 23 EP/Second
- Level 13: 42-49 per bullet, 1% Trip chance, 28 EP/Second
- Level 15: 48-56 per bullet, 1% Trip chance, 33 EP/Second
- Level 19: 54-62 per bullet, 2% Trip chance, 38 EP/Second
- Level 21: 60-69 per bullet, 2% Trip chance, 43 EP/Second
- Level 24: 66-76 per bullet, 2% Trip chance, 48 EP/Second
- Level 27: 72-82 per bullet, 3% Trip chance, 53 EP/Second
- Level 31: 78-89 per bullet, 3% Trip chance, 58 EP/Second
- Level 33: 85-96 per bullet, 3% Trip chance, 63 EP/Second
- Level 36: 91-103 per bullet, 4% Trip chance, 68 EP/Second
- Level 39: 97-109 per bullet, 4% Trip chance, 73 EP/Second
- Level 42: 103-116 per bullet, 4% Trip chance, 78 EP/Second
- Level 46: 109-123 per bullet, 4% Trip chance, 83 EP/Second
- Level 48: 115-129 per bullet, 5% Trip chance, 88 EP/Second
- Level 52: 121-136 per bullet, 5% Trip chance, 93 EP/Second
- Level 55: 127-143 per bullet, 5% Trip chance, 98 EP/Second
- Level 58: 134-150 per bullet, 6% Trip chance, 104 EP/Second
Butterfly Kick (Melee)
- Level 7: +350% Physical, 18 EP
- Level 10: +386% Physical, 22 EP
- Level 13: +421% Physical, 26 EP
- Level 15: +456% Physical, 31 EP
- Level 19: +492% Physical, 35 EP
- Level 21: +527% Physical, 40 EP
- Level 24: +562% Physical, 44 EP
- Level 27: +598% Physical, 49 EP
- Level 31: +633% Physical, 53 EP
- Level 33: +668% Physical, 58 EP
- Level 36: +703% Physical, 62 EP
- Level 39: +739% Physical, 67 EP
- Level 42: +774% Physical, 71 EP
- Level 46: +809% Physical, 76 EP
- Level 48: +845% Ph
General Stat Increases:
The following stat increases are listed without a specific passive ability name, implying they might be general progression bonuses or tied to an unlisted passive.
- +1% Critical Chance
- Level 23: +12% Damage, +2% Critical Chance
- Level 24: +15% Damage, +2% Critical Chance
- Level 25: +18% Damage, +3% Critical Chance
- Level 25: +22% Damage, +3% Critical Chance
- Level 27: +25% Damage, +4% Critical Chance
- Level 28: +28% Damage, +4% Critical Chance
- Level 29: +31% Damage, +5% Critical Chance
- Level 29: +34% Damage, +5% Critical Chance
- Level 30: +38% Damage, +6% Critical Chance
- Level 31: +41% Damage, +6% Critical Chance
- Level 33: +44% Damage, +7% Critical Chance
- Level 33: +47% Damage, +7% Critical Chance
- Level 35: +50% Damage, +8% Critical Chance
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