Skip to content
Part 31
Apex Legends

Part 31

Apex Legends Part 31 details critical chance, damage, EP regeneration, and specific ability stats like Rupturing Jab and Teleport.

By ···10 min read·Multi-source verified
1 reading this guide  

Apex Legends Part 31 details critical chance, damage, EP regeneration, and specific ability stats like Rupturing Jab and Teleport.

Passive Abilities:

Leadership

  • Level 1: +2% Critical Chance, +8% Combo XP
  • Level 2: +2% Critical Chance, +14% Combo XP
  • Level 3: +3% Critical Chance, +20% Combo XP
  • Level 4: +3% Critical Chance, +26% Combo XP
  • Level 5: +4% Critical Chance, +32% Combo XP
  • Level 5: +4% Critical Chance, +38% Combo XP
  • Level 7: +5% Critical Chance, +44% Combo XP
  • Level 8: +5% Critical Chance, +50% Combo XP
  • Level 9: +6% Critical Chance, +56% Combo XP
  • Level 9: +6% Critical Chance, +62% Combo XP
  • Level 10: +7% Critical Chance, +68% Combo XP
  • Level 11: +7% Critical Chance, +74% Combo XP
  • Level 13: +8% Critical Chance, +80% Combo XP
  • Level 13: +8% Critical Chance, +86% Combo XP
  • Level 15: +9% Critical Chance, +92% Combo XP

Mutant Master

  • Level 7: +30% EP Regeneration
  • Level 8: +42% EP Regeneration
  • Level 9: +54% EP Regeneration
  • Level 10: +66% EP Regeneration
  • Level 11: +78% EP Regeneration
  • Level 11: +90% EP Regeneration
  • Level 13: +102% EP Regeneration
  • Level 14: +114% EP Regeneration
  • Level 15: +126% EP Regeneration
  • Level 15: +138% EP Regeneration
  • Level 16: +150% EP Regeneration
  • Level 17: +162% EP Regeneration
  • Level 19: +174% EP Regeneration
  • Level 19: +186% EP Regeneration
  • Level 21: +198% EP Regeneration

Active Abilities:

Deadpool (SKLBDP) - Rupturing Jab (Melee)

  • Level 1: +240% Physical, 3-5 Bleed Damage over 4 Seconds, 10 EP
  • Level 4: +287% Physical, 5-7 Bleed Damage over 4 Seconds, 14 EP
  • Level 7: +333% Physical, 8-10 Bleed Damage over 4 Seconds, 18 EP
  • Level 9: +379% Physical, 10-13 Bleed Damage over 4 Seconds, 23 EP
  • Level 13: +426% Physical, 13-16 Bleed Damage over 4 Seconds, 27 EP
  • Level 15: +472% Physical, 16-19 Bleed Damage over 4 Seconds, 32 EP
  • Level 18: +518% Physical, 18-22 Bleed Damage over 4 Seconds, 36 EP
  • Level 21: +565% Physical, 21-25 Bleed Damage over 4 Seconds, 40 EP
  • Level 25: +611% Physical, 24-28 Bleed Damage over 4 Seconds, 45 EP
  • Level 28: +657% Physical, 26-31 Bleed Damage over 4 Seconds, 49 EP
  • Level 30: +704% Physical, 29-34 Bleed Damage over 4 Seconds, 54 EP
  • Level 33: +750% Physical, 31-37 Bleed Damage over 4 Seconds, 58 EP
  • Level 36: +796% Physical, 34-40 Bleed Damage over 4 Seconds, 63 EP
  • Level 40: +843% Physical, 37-43 Bleed Damage over 4 Seconds, 67 EP
  • Level 42: +889% Physical, 39-46 Bleed Damage over 4 Seconds, 71 EP
  • Level 45: +935% Physical, 42-49 Bleed Damage over 4 Seconds, 76 EP
  • Level 49: +982% Physical, 45-52 Bleed Damage over 4 Seconds, 80 EP
  • Level 51: +1028% Physical, 47-55 Bleed Damage over 4 Seconds, 85 EP
  • Level 55: +1074% Physical, 50-58 Bleed Damage over 4 Seconds, 89 EP
  • Level 58: +1120% Physical, 53-61 Bleed Damage over 4 Seconds, 94 EP

Teleport (Special)

  • Level 1: 20 foot range, 8 EP
  • Level 4: 22 foot range, 10 EP
  • Level 7: 24 foot range, 12 EP
  • Level 9: 26 foot range, can carry allies, 14 EP
  • Level 13: 28 foot range, can carry allies, 16 EP
  • Level 15: 30 foot range, can carry allies, 19 EP
  • Level 18: 32 foot range, can carry allies, 21 EP
  • Level 21: 34 foot range, can carry allies, 23 EP
  • Level 25: 36 foot range, can carry allies, 25 EP
  • Level 28: 38 foot range, can carry allies, 27 EP
  • Level 30: 41 foot range, can carry allies, 30 EP
  • Level 33: 43 foot range, can carry allies, 32 EP
  • Level 36: 45 foot range, can carry allies, 33 EP
  • Level 40: 47 foot range, can carry allies, 36 EP
  • Level 42: 49 foot range, can carry allies, 38 EP
  • Level 45: 51 foot range, can carry allies, 41 EP
  • Level 49: 53 foot range, can carry allies, 43 EP
  • Level 51: 55 foot range, can carry allies, 45 EP
  • Level 55: 57 foot range, can carry allies, 47 EP
  • Level 58: 60 foot range, can carry allies, 50 EP

Dual Shot (Projectile - Hold)

  • Level 7: 30-36 per bullet, 1% Trip chance, 18 EP/Second
  • Level 10: 36-42 per bullet, 1% Trip chance, 23 EP/Second
  • Level 13: 42-49 per bullet, 1% Trip chance, 28 EP/Second
  • Level 15: 48-56 per bullet, 1% Trip chance, 33 EP/Second
  • Level 19: 54-62 per bullet, 2% Trip chance, 38 EP/Second
  • Level 21: 60-69 per bullet, 2% Trip chance, 43 EP/Second
  • Level 24: 66-76 per bullet, 2% Trip chance, 48 EP/Second
  • Level 27: 72-82 per bullet, 3% Trip chance, 53 EP/Second
  • Level 31: 78-89 per bullet, 3% Trip chance, 58 EP/Second
  • Level 33: 85-96 per bullet, 3% Trip chance, 63 EP/Second
  • Level 36: 91-103 per bullet, 4% Trip chance, 68 EP/Second
  • Level 39: 97-109 per bullet, 4% Trip chance, 73 EP/Second
  • Level 42: 103-116 per bullet, 4% Trip chance, 78 EP/Second
  • Level 46: 109-123 per bullet, 4% Trip chance, 83 EP/Second
  • Level 48: 115-129 per bullet, 5% Trip chance, 88 EP/Second
  • Level 52: 121-136 per bullet, 5% Trip chance, 93 EP/Second
  • Level 55: 127-143 per bullet, 5% Trip chance, 98 EP/Second
  • Level 58: 134-150 per bullet, 6% Trip chance, 104 EP/Second

Butterfly Kick (Melee)

  • Level 7: +350% Physical, 18 EP
  • Level 10: +386% Physical, 22 EP
  • Level 13: +421% Physical, 26 EP
  • Level 15: +456% Physical, 31 EP
  • Level 19: +492% Physical, 35 EP
  • Level 21: +527% Physical, 40 EP
  • Level 24: +562% Physical, 44 EP
  • Level 27: +598% Physical, 49 EP
  • Level 31: +633% Physical, 53 EP
  • Level 33: +668% Physical, 58 EP
  • Level 36: +703% Physical, 62 EP
  • Level 39: +739% Physical, 67 EP
  • Level 42: +774% Physical, 71 EP
  • Level 46: +809% Physical, 76 EP
  • Level 48: +845% Ph

General Stat Increases:

The following stat increases are listed without a specific passive ability name, implying they might be general progression bonuses or tied to an unlisted passive.

  • +1% Critical Chance
  • Level 23: +12% Damage, +2% Critical Chance
  • Level 24: +15% Damage, +2% Critical Chance
  • Level 25: +18% Damage, +3% Critical Chance
  • Level 25: +22% Damage, +3% Critical Chance
  • Level 27: +25% Damage, +4% Critical Chance
  • Level 28: +28% Damage, +4% Critical Chance
  • Level 29: +31% Damage, +5% Critical Chance
  • Level 29: +34% Damage, +5% Critical Chance
  • Level 30: +38% Damage, +6% Critical Chance
  • Level 31: +41% Damage, +6% Critical Chance
  • Level 33: +44% Damage, +7% Critical Chance
  • Level 33: +47% Damage, +7% Critical Chance
  • Level 35: +50% Damage, +8% Critical Chance

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content