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Part 27
Apex Legends

Part 27

Explore Part 27 stats in Apex Legends, including DEF, Physical Resist, and Energy as HP. Learn about Energy Fury, Energy Combat, Gun Mastery, and Power Trip.

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Explore Part 27 stats in Apex Legends, including DEF, Physical Resist, and Energy as HP. Learn about Energy Fury, Energy Combat, Gun Mastery, and Power Trip.

Walkthrough
  1. 1
    Part 27 starts at Level 14 with 70% DEF, 13% Physical Resist, and 27 Seconds duration, costing 226 EP.
  2. 2
    At Level 27, it offers 47% Energy as HP, 78% DEF, 14% Physical Resist, lasts 30 Seconds, and costs 249 EP.
  3. 3
    Level 31 provides 47% Energy as HP, 86% DEF, 14% Physical Resist, lasts 32 Seconds, and costs 272 EP.
  4. 4
    Level 33 offers 47% Energy as HP, 95% DEF, 15% Physical Resist, lasts 35 Seconds, and costs 295 EP.
  5. 5
    At Level 36, it grants 48% Energy as HP, 103% DEF, 15% Physical Resist, lasts 37 Seconds, and costs 318 EP.
  6. 6
    Level 39 provides 48% Energy as HP, 111% DEF, 16% Physical Resist, lasts 40 Seconds, and costs 341 EP.
  7. 7
    At Level 42, it offers 48% Energy as HP, 119% DEF, 17% Physical Resist, lasts 42 Seconds, and costs 364 EP.
  8. 8
    Level 46 grants 48% Energy as HP, 128% DEF, 17% Physical Resist, lasts 45 Seconds, and costs 387 EP.
  9. 9
    At Level 48, it provides 49% Energy as HP, 136% DEF, 18% Physical Resist, lasts 47 Seconds, and costs 410 EP.
  10. 10
    Level 52 offers 49% Energy as HP, 144% DEF, 18% Physical Resist, lasts 50 Seconds, and costs 433 EP.
  11. 11
    At Level 55, it provides 49% Energy as HP, 152% DEF, 19% Physical Resist, lasts 52 Seconds, and costs 456 EP.
  12. 12
    Level 58 grants 50% Energy as HP, 160% DEF, 20% Physical Resist, lasts 55 Seconds, and costs 480 EP.

Energy Fury is a boost that adds Energy damage to melee attacks for the whole party. At Level 14, it provides +5% Energy, +20% ATK, lasts 13 Seconds, and costs 132 EP. At its highest listed level, Level 59, it offers +47% Energy, +160% ATK, lasts 55 Seconds, and costs 516 EP.

Energy Combat is a passive ability that adds Energy damage to melee attacks. At Level 10, it adds +200% Damage as Energy. At Level 15, it adds +260% Damage as Energy.

Gun Mastery is a passive ability that increases Gun damage and critical chance. At Level 14, it provides +5% Damage and +1% Critical Chance. At Level 28, it offers +50% Damage and +8% Critical Chance.

Power Trip is a passive ability that adds to DEF, movement speed, and Energy Resistance. At Level 21, it can provide up to +185% DEF, +23% Movement speed, and +40% Energy Resist. At Level 25, it can provide up to +213% DEF, +31% Movement speed, and +52% Energy Resist.

Mutant Master is a passive ability that increases EP Regeneration rate. At Level 7, it provides +30% EP Regeneration. At Level 21, it offers +198% EP Regeneration.

Iron Fist is a melee ability with Knockback. At Level 1, it deals +250% Physical damage with 40 Knockback, costing 8 EP. At Level 58, it deals +820% Physical damage with 305 Knockback, costing 76 EP.

Tips
  • Prioritize upgrading Part 27 for increased survivability through higher DEF and Physical Resist.
  • Energy Fury can significantly boost your party's damage output in melee engagements.
  • Combine Gun Mastery with high-damage weapons for maximum effectiveness.
  • Power Trip offers a well-rounded boost to defense and mobility.
  • Mutant Master is crucial for sustained combat by improving EP Regeneration.
  • Iron Fist is effective for controlling enemy positioning with its knockback effect.

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