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Part 20
Apex Legends

Part 20

Complete Part 20 of the Apex Legends walkthrough, covering the Secret Bonus Area, Stockade, and Brain Trust, including item locations like Comic Book A4CB14.

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Complete Part 20 of the Apex Legends walkthrough, covering the Secret Bonus Area, Stockade, and Brain Trust, including item locations like Comic Book A4CB14.

Walkthrough
  1. 1
    Head back to the junction and go east.
  2. 2
    Follow the path north. A cutscene (a non-interactive cinematic the game plays automatically) (a cinematic event) will play showing a generator and an electric spot.
  3. 3
    Blast the generator.
  4. 4
    Before heading through the southern door, go east to find an Xtraction Point and the entrance to the Stockade. Do not enter the Stockade yet.
  5. 5
    Return to where the generator was and go south to pick up the Comic Book (A4CB14) and Weapon Cache (A4WC23).
  6. 6
    Continue down the hallway to find another Weapon Cache (A4WC24) and a Danger Room Disc (DRC503).
  7. 7
    From here, you can either explore further or head to the Stockade entrance and proceed. If you choose to explore further, head through the northern door for infinitely spawning Master Riflemen. Once done, proceed to the Stockade.

Stockade

Objectives:

  • Where Angels Fear to Tread - Step 3: Enter [Apocalypse's Tower] through the {North Sewers}
  • Hail to the Queen - Step 1: Find the [Black Queen] in the {Tower}
  • Prison of Mis misery - Step 1: Destroy the powerful [psychic brains] in the {Brain Trust}
Walkthrough
  1. 1
    Use the teleporter to reach the Tech Station Body (A4TS22) early, or proceed through the main door.
  2. 2
    Head along the path; you will get stuck in a trap with lasers blocking the way forward and back.
  3. 3
    Go through the side path that was busted down by enemies.
  4. 4
    Use the control panel between the pads where Psychic whatevers come through to drop the forcefield leading to the Tech Station.
  5. 5
    Head up across from the Tech Station doorway and around the corner to deactivate the earlier forcefields.
  6. 6
    Destroy the fence to find a Sketch Book (A4SB11).
  7. 7
    Past the Sketch Book area, you will reach a split. One side has pushable pipes, the other has sewer water. Head to the far room, regardless of the path chosen (the sewer water is damaging, as is the fire on the pipe side).
  8. 8
    Break the fence in the far room to find a Weapon Cache (A4WC25).
  9. 9
    Head to the room on the side of the pipes and fire. One door leads to a laser grid, the other to the Console to disengage the lasers.
  10. 10
    Continue on the Console side; you will encounter another laser grid. Head to the other side.
  11. 11
    Turn back towards the Console side at the junction to find the Console for the newest set of lasers. Use it and find a Data Disc (A4DD3).
  12. 12
    Return to the latest junction and go across to the unexplored path.
  13. 13
    Follow the path until you reach a large door. Open it and continue through.
  14. 14
    A cutscene will play showing what to do.
  15. 15
    Before heading up to fight enemies, go down the side area to pick up a Danger Room Disc (DRC403).
  16. 16
    Head up to the door and blast the enemies. Be wary of pads that summon Psychic Demon things.
  17. 17
    Break down the door to reach the Brain Trust.

Brain Trust

Objectives:

  • Where Angels Fear to Tread - Step 3: Enter [Apocalypse's Tower] through the {North Sewers}
  • Hail to the Queen - Step 1: Find the [Black Queen] in the {Tower}
  • Prison of Misery - Step 1: Destroy the powerful [psychic brains] in the {Brain Trust}
  • Prison of Misery - Step 2: Defeat [Stryfe]
  • Prison of Misery - Step 3: Talk to [Banshee] and the {X-Mansion}
  • Optional: Get Access Code from Mirrin
  • Optional: Get Access Codes from Schill
  • Optional: Create a Psychic Demon to Help Defeat Stryfe (Use Lenzir's Access code on the Test Chamber Control Panel to disable the test Brain Trust and enable the Psychic Demon Spawn Control Panel.)
Walkthrough
  1. 1
    Enter the Trust in the southwest corner.
  2. 2
    From the second room (just past the entrance), there are doors to the north and east.
  3. 3
    In the north room, defeat Lenzir to get his code.
  4. 4
    Use the Test Chamber Control Panel nearby to destroy the brain in a jar and make the Psychic Demon Spawn Control (PDSC) operable.
  5. 5
    In the recessed area, find a Weapon Cache (A4WC26). You can return here to create a new Psychic Demon if needed.
  6. 6
    Head through the doorway next to the PDSC. Across the room (which has destructible walls), find a Danger Room Disc (DRC4CJ).
  7. 7
    Go through the door on the south side of this room and head east.
  8. 8
    Through the eastern door, find Mirrin. Defeat Mirrin for an Access Code.
  9. 9
    Use the Brain Extractor Control Panel (BECP) to destroy two more brains in a jar.
  10. 10
    Go back west through the door, and then north through two doors.
  11. 11
    You will enter a large room with a catwalk. Defeat enemies here if desired, then head through the door to the east from where you entered.
  12. 12
    Find Schill. Defeat Schill and use the Access Codes on the Brain Pupae Control Panel (BPCP).
  13. 13
    Once both Mirrin and Schill are defeated and their codes used on the BECP and BPCP, the laser grids between their rooms will disappear.
  14. 14
    Return to the catwalk room and cross the catwalk.
  15. 15
    Follow the hallway. There are three sets of ground lasers.
Tips
  • Consider characters with Teleport and Might for the Stockade section.
  • The Psychic Demon can be recreated at the PDSC if it is destroyed.
  • The sewer water and fire hazards can be damaging.
  • Comic Book (A4CB14)
  • Weapon Cache (A4WC23)
  • Weapon Cache (A4WC24)
  • Danger Room Disc (DRC503)
  • Tech Station Body (A4TS22)
  • Sketch Book (A4SB11)
  • Weapon Cache (A4WC25)
  • Data Disc (A4DD3)
  • Danger Room Disc (DRC403)
  • Weapon Cache (A4WC26)
  • Danger Room Disc (DRC4CJ)

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