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Part 5
Apex Legends

Part 5

Master Part 5 of the Apex Legends walkthrough. Learn how to defeat Zealot, disable Dirigible Moorings, help Mutant Prisoners escape, and defuse bombs in Genosha Seawall and Southern Habitats.

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Master Part 5 of the Apex Legends walkthrough. Learn how to defeat Zealot, disable Dirigible Moorings, help Mutant Prisoners escape, and defuse bombs in Genosha Seawall and Southern Habitats.

Walkthrough
  1. 1
    After defeating Zealot, proceed to the next room and use the Old Console to open the way to Genosha Seawall. You can return to base for a mission briefing.
  2. 2
    Genosha Seawall: Disable 8 [Dirigible Moorings]. Use your map to guide you, a clockwise path is suggested.
  3. 3
    After disabling the moorings, head through the other side's steps.
  4. 4
    Fight through soldiers and demons to reach a Security Console. Use a Brotherhood mutant to open a door for a Homing Beacon (A1HB4) and a bonus Blink portal. This area is optional until you have four beacons opened to collect Iron Man.
  5. 5
    Continue exploring. In a room shaped like a plus sign, find a Tech Station Energy (A1TS05) in the room off the far end.
  6. 6
    In another room off the plus sign room, find Blob. He offers an optional objective to help repair the [Genosha Seawall].
  7. 7
    To help Blob, use a flyer to reach the upper area of the room and destroy the {Detonators} to defuse the bombs.
  8. 8
    An optional objective to repair the wall appears. Use a Might character to interact with the structure in front of Blob. You will then fight alongside Blob.
  9. 9
    Head west from Blob's room, then south down the hallway, and west again to exit to the {Southern Habitats}.
  10. 10
    Southern Habitats: Defeat Lady Deathstrike.
  11. 11
    Continue past to an Xtraction Point and the entrance to the Northern Plaza.
  12. 12
    Starting from the Northern Plaza entrance as north and Genosha Seawall entrance as south, head west. Fight soldiers and hounds, then go north through the door.
  13. 13
    In the large room, clear enemies in the recessed area where two Prisoners are located.
  14. 14
    Go up along the paths above the prisoners. Destroy the glass to access a small area with consoles and soldiers. Kill the soldiers, then use the consoles.
  15. 15
    Return to the recessed room and talk to the freed Prisoners.
  16. 16
    Head back to the room near where you fought Lady Deathstrike. Open the door and proceed.
  17. 17
    Talk to Prisoner Caleb-Bann, who will open a door for you. Follow the path to another door.
  18. 18
    Interact with the Console in the center room to open energy doors for three more prisoners.
  19. 19
    Return to the room near Lady Deathstrike's fight. In the room to the north (relative to the Northern Plaza entrance), use Magneto or Jean Grey's Levitation or Telekinesis to operate control boxes. The easternmost room contains a Comic Book (A1CB03).
  20. 20
    Rescue all prisoners in these areas to complete the objective of helping 11 prisoners escape in the Southern Habitats.
  21. 21
    Head back to the Northern Plaza entrance. Save your game at the Xtraction Point before proceeding.
  22. 22
    Northern Plaza: Help 6 [Mutant Prisoners] escape.
Tips
  • Suggested characters for Genosha Seawall: At least one Brotherhood character (Magneto, Juggernaut, Toad), a flyer, and someone with Might level 2.
  • Suggested characters for Southern Habitats: Magneto/Jean Grey.
  • Save your game before the boss fight against Zealot.
  • Consider saving at the Xtraction Point before entering the Northern Plaza.
  • The Homing Beacon and bonus Blink portal in Genosha Seawall are optional and only necessary for collecting Iron Man armor parts.
Mission briefing available at base after completing objectives in Genosha Seawall.

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