Master stats and buffs in World of Warcraft: Midnight. Learn about energy, INT, spirit, strength, agility, stamina, and attack power for optimal DPS and PvP builds.
You need not look to any intellect or spirit buffs as you run off a fixed bar of 100 energy. Anything you get with INT should be discarded or replaced with anything else if possible, because even spirit may help as you'll be in stealth when not in combat.
You can have strength, but it's best to look for "of the Monkey" items because you want both agility and stamina to not be a damage-dealing weakling. PvP seems to favor a mix of agility and stamina. So it makes sense to have stamina, agility, and strength buffs, but you want to get as much agility as you can.
Later in the game, around level 58, you will want to pursue "of the Bandit" items which do not buff stamina and agility as much as "of the Monkey" does, but it makes up for it with pure attack power. Still, more agility is key, so I would stick with monkey items, but bandit items are okay as well. Just know that usually attack power is stronger than strength and agility for dps, it's just that atk pwr only helps in raids and dungeons.
NOTE: Agility adds to attack and also gives a small chance to dodge. More importantly, it also adds to critical hit rating. Pure attack power does not mean it adds that much damage, so don't think it's adding a ton to your DPS.
PvP rogues can do a number of builds. At 80 you have resilience to helps reduce crits and damage. At all other levels it's up to you how much pure DPS you want. Agility, hit rating, haste could be replaced with strength or attack power for pure DPS, as you won't be around long in large fights, and in most one-on-one people will escape unless you kill them fast. Once a rogue is pinned down, a rogue is dead.
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