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Water Supply-Class Buildings (5)
Total War: Rome II

Water Supply-Class Buildings (5)

Learn about the Water Supply building chain in Total War: Rome II. Understand their benefits, costs, and strategic advantages to boost your empire's economy and prestige.

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Learn about the Water Supply building chain in Total War: Rome II. Understand their benefits, costs, and strategic advantages to boost your empire's economy and prestige.

Hey there! So, you're looking to get a handle on the 'Water Supply' buildings in Total War: Rome II? While the source text actually details the 'Trade Port' building chain in *Total War: Three Kingdoms*, I can still give you the lowdown on how these kinds of infrastructure buildings generally work and why they're super important for your empire's growth. Think of them as your early-game money makers and prestige boosters! ## The Trade Port Chain (A Look at Similar Buildings) Even though this guide is about Trade Ports in *Three Kingdoms*, the concept is similar in Rome II. These buildings are all about generating income and boosting your standing. ### Deserted Waterway (Level 0) This is your starting point, costing nothing. It's basic, but it sets the stage for future development. It signifies a place with potential, but currently outside of direct government control. ### Coastal Trading Jetty (Level 1) * Cost: 1300 * Benefits: * +5 prestige * +80 income (commerce) * +10 reserve capacity * -10% agriculture buildings construction cost reduction This is where you start seeing real returns. It's all about expanding your reach for trade, bringing in more money and a bit of prestige. Plus, that construction cost reduction for farms is a nice little bonus! ### Coastal Trading Post (Level 2) * Cost: 1700 * Benefits: * +5 prestige * +110 income (commerce) * +10 reserve capacity * -10% agriculture buildings construction cost reduction As you develop the jetty into a trading post, you'll see a significant increase in trade flow. This level really starts to leverage those sea routes, bringing in more exotic goods and boosting your income further. ### Coastal Trading Port (Level 3) * Cost: 2100 * Benefits: * +5 prestige * +140 income (commerce) * +10 reserve capacity * -10% agriculture buildings construction cost reduction This is a proper port now, focused on both external and internal trade. It's vital for bringing in wealth and new ideas. The description mentions trade with places like Tianzhu and Daqir, and the export of goods like silk and lacquerware – think of these as your high-value trade goods! ### Coastal Trading Village (Level 4) * Cost: 2600 * Benefits: * +10 prestige * +170 income (commerce) * +10 reserve capacity * -10% agriculture buildings construction cost reduction * Requires Reform: [Foreign Envoys](https://totalwar.fandom.com/wiki/Foreign_Envoys "Foreign Envoys") At this stage, sea trade is so profitable it's developed into a full village. You're getting a good chunk of prestige and income now. Just remember you'll need to research the 'Foreign Envoys' reform to unlock this tier. Key Takeaways for Rome II: While the specific names and numbers might differ in Rome II, the core idea remains the same. Buildings that improve your water access (like ports, docks, or even aqueducts for sanitation and population growth) are crucial for: 1. Income: They directly boost your coffers through trade and commerce. 2. Prestige: A thriving economy and well-developed infrastructure make your faction look good, which can influence public order and diplomatic relations. 3. Growth: Some water-related buildings, like aqueducts, can also increase population capacity and public health, allowing your settlements to grow larger. Always keep an eye on your coastal settlements and river regions. Investing in these trade-focused buildings early on can set you up for a much more prosperous campaign. Good luck out there!

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