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Farm-Class Buildings (10)
Total War: Rome II

Farm-Class Buildings (10)

Unpack the Marketplace building chain in Total War: Three Kingdoms. Learn about Shopkeeper, Marketplace, Merchant Registry Office, and their economic benefits for your empire.

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Unpack the Marketplace building chain in Total War: Three Kingdoms. Learn about Shopkeeper, Marketplace, Merchant Registry Office, and their economic benefits for your empire.

Hey there! So, you're looking to beef up your economy in Total War: Three Kingdoms, specifically with the Marketplace buildings. Let's break down this chain, it's a pretty solid choice for boosting your income and trade influence. Think of it as setting up shop to make some serious coin! ## The Marketplace Building Chain This chain is all about generating wealth through commerce. You'll get a nice boost to your income and trade influence, plus a small discount on building other agriculture structures. Keep in mind, you can't build Market Wharves if you've got a Marketplace in a commandery, and vice-versa. Generally, if your commandery is landlocked, the Marketplace is your go-to. If it's on a major river or the coast, you'll be looking at the Market Wharves. ### Shopkeeper (Level 1) This is your starting point. It's all about serving the common folk with everyday goods. * Upkeep: 10 * Cost: 1050 * Bonuses: * +50% income from commerce * +10% trade influence * -10% agriculture building construction cost reduction ### Marketplace (Level 2) Stepping up, this building accommodates a wider variety of goods and attracts more merchants. * Upkeep: 20 * Cost: 1600 * Bonuses: * +75% income from commerce * +20% trade influence * -10% agriculture building construction cost reduction ### Merchant Registry Office (Level 3) Time to get official! This level introduces taxation and ensures merchants are contributing to the state. It's a great way to increase income without hurting trade too much. * Upkeep: 40 * Cost: 2100 * Bonuses: * +100% income from commerce * +30% trade influence * -10% agriculture building construction cost reduction ### Merchant Warehouses (Level 4A) This is where things start to branch. The 'A' path focuses on storage and enabling larger trade volumes. It requires the Market Administration reform and provides the 'Entrepreneurs' resource. * Upkeep: 50 * Cost: 2650 * Bonuses: * +125% income from commerce * +40% trade influence * -10% agriculture building construction cost reduction There are further levels (5A, 5B, etc.) that continue these paths, offering even greater economic benefits, especially if you go down the silk route with the Silk Expedition Trading Post.

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