Learn about the Level 3 Administrative buildings in Empire: Total War, including Governor's Palace, Pasha's Palace, and Subadar's Palace. Understand their costs, build times, and effects.
Hey there! So, you're looking to beef up your empire in Empire: Total War, and you've stumbled upon the 'Tavern-Class Buildings' section. Actually, this guide is all about the Level 3 Administrative Buildings – think of them as the top-tier government offices you can build in a region that isn't your capital. They're super important for keeping things running smoothly and boosting your income. These buildings have different names depending on your culture and government type, but their function is pretty much the same. They're the highest level you can build outside of a capital city. Absolute Monarchy Buildings If your faction is rocking an Absolute Monarchy, you'll be looking at these: * Governor's Palace (Western Culture) * Pasha's Palace (Middle Eastern Culture) * Subadar's Palace (Indian Culture) Let's take a closer look at the Governor's Palace: !Governor's Palace Description: This building is a symbol of the monarch's power, not the governor's. It really emphasizes that in an absolute monarchy, authority flows directly from the top. Governors might live in luxury, but it's all on the Crown's dime. Forget that, and you're in for some serious trouble! Construction Details: * Costs 3000 Coins (or 2700 on Easy difficulty). * Takes 5 Turns to build. Abilities: * You need the Governor's Mansion#Absolute_Monarchy_buildings) first. * It unlocks the Royal Palace#Absolute_Monarchy_buildings) if you're in a nation's capital. * Gives +3 to Repression in the region, which helps keep the peace. * Provides a +9% bonus to your region's tax income – nice! * Increases recruitment capacity by 2 units in training. * You can recruit basic infantry here. Now, for the Pasha's Palace: !Pasha's Palace Description: Similar to the Governor's Palace, this building highlights the absolute power of the monarch. It's all about the chain of command and the governor acting as the monarch's representative. Construction Details: * Costs 3000 Coins (2700 on Easy). * Takes 5 Turns to build. Abilities: * Requires the Bey's Mansion#Absolute_Monarchy_buildings). * Unlocks the Sublime Porte#Absolute_Monarchy_buildings) in nation capitals. * +3 to Repression. * +9% bonus to region tax income. * Recruitment capacity: 2 units in training. * Recruits basic infantry. And finally, the Subadar's Palace: !Subadar's Palace Description: Again, this building reinforces the theme of absolute monarchy, with the governor serving the will of the monarch. It's all about maintaining that strict hierarchy. Construction Details: * Costs 3000 Coins (2700 on Easy). * Takes 5 Turns to build. Abilities: * Requires the Subadar's Mansion#Absolute_Monarchy_buildings) (assuming this is the correct prerequisite based on the pattern). * Unlocks the Grand Vizierate#Absolute_Monarchy_buildings) in nation capitals. * +3 to Repression. * +9% bonus to region tax income. * Recruitment capacity: 2 units in training. * Recruits basic infantry. Important Note on Revolutions: Be super careful if you're building one of these during a revolution in a home region. If you side with the Rebels and capture the capital, your construction will be cancelled, and you will NOT get your Coins back. That's a tough lesson to learn, so plan wisely!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content