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Caravan-Class Buildings (3)
Total War: Rome II

Caravan-Class Buildings (3)

Learn about the Private Workshops building chain in Total War: Three Kingdoms. Focuses on income generation and discounts for Learning and Market buildings. Maximize your profits!

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Learn about the Private Workshops building chain in Total War: Three Kingdoms. Focuses on income generation and discounts for Learning and Market buildings. Maximize your profits!

Alright, let's talk about the Private Workshops building chain in Total War: Three Kingdoms. This one's all about making you money, plain and simple. It's a great way to boost your economy, especially with those bonuses to commerce and industry income. Plus, you get a nice discount on building Learning and Market buildings, which is super handy. ### Private Workshops (level 1) This is where it all starts. It costs 650 and has no upkeep, which is awesome. You get a solid +25% income from commerce and +5% from industry. On top of that, you get a -10% reduction on building costs for Learning and Market buildings. A great starting point! ### Craftsmen Shacks (level 2) Stepping up, this costs 900 and has an upkeep of 10 per turn. The income boosts are even better: +50% from commerce and +10% from industry. The building cost reduction for Learning and Market buildings stays at -10%. ### Craftsmen Workshops (level 3) This level costs 1100 with an upkeep of 10 per turn. You're looking at +75% income from commerce and +15% from industry. The building cost reduction for Learning and Market buildings is still -10%. Keep in mind, you'll need the 'Currency-based Economy' reform to build this one. ### Artisan Workshops (level 4) Costing 1360 and with an upkeep of 10 per turn, this level gives you +100% income from commerce and +20% from industry. The building cost reduction remains at -10%. You'll need the 'Mercantile Regulation' reform for this, and it also provides the 'Artisans' resource. ### Master Artisans (level 5A) This is the top tier for one of the paths. It costs 1600 with an upkeep of 20 per turn. The income bonuses are substantial: +125% from commerce and +25% from industry. The building cost reduction gets a nice bump to -15%. This is where you really see the economic power of this chain shine.

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