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Tavern-Class Buildings (4)
Total War: Rome II

Tavern-Class Buildings (4)

Learn about Coaching Inns, Coffee Houses, and Taverns in Empire: Total War. Understand their costs, abilities, and how they boost happiness and spawn agents.

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Learn about Coaching Inns, Coffee Houses, and Taverns in Empire: Total War. Understand their costs, abilities, and how they boost happiness and spawn agents.

Hey there! So, you're diving into Empire: Total War and wondering about those entertainment buildings? Let's break down the 'Tavern-Class Buildings' – though the game calls them Coaching Inns, Coffee Houses, and Taverns. They're pretty straightforward but important for keeping your populace happy and your agents busy. ### Coaching Inn Think of a Coaching Inn as your classic roadside stop. It's a public house with rooms for travelers, essential for long journeys back in the day. Besides resting weary travelers, locals hang out here too, enjoying the food and drink. Just a heads-up, the name 'coach' actually comes from a Hungarian word for a type of wagon! * Cost: 1000 Coin, 2 Turns to Build. * Abilities: Requires a Town. Gives +2 Happiness for Lower Classes and +2 Happiness for Middle Classes. It also lets you build a Bawdyhouse and spawns Rakes, increasing the maximum number by 1. ### Coffee House Coffee Houses are a bit different, especially in the Middle East where they became popular social hubs, partly because of religious restrictions on alcohol. They're places for chatting, catching up on news, and even striking business deals – the famous Lloyds of London insurance market started in one! * Cost: 1000 Coin, 2 Turns to Build. * Abilities: Requires a Town. Gives +2 Happiness for Lower Classes. Crucially, it spawns Assassins, increasing the maximum number by 1. So, if you're looking to do some… *specialized* work, this is your building. ### Tavern And then there's the Tavern. This is your straightforward drinking establishment. It's where people go to grab a cheap drink, hear gossip, maybe gamble a bit (cockfighting is mentioned!), and generally take a break. Unlike an inn, it doesn't offer overnight stays, but it might have rooms for private events or more discreet entertainment. * Cost: 1000 Coin, 2 Turns to Build. * Abilities: Requires a Town. Gives +2 Happiness for Lower Classes. Like the Coffee House, it also spawns Assassins, increasing the maximum number by 1. So, whether you need to boost happiness, provide a place for your agents to gather, or both, these buildings are a solid investment early on. Just remember they all cost the same and take the same time to build at Level 0, so pick the one that best suits your immediate needs!

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