Learn about Stable-Class Buildings in Total War: Rome II. This guide covers unit classifications, special abilities, and faction-specific units to enhance your army composition and battlefield strategy.
This guide section focuses on understanding unit classifications and special abilities within Total War: Rome II, which is relevant to the strategic use of buildings that produce units, such as Stable-Class Buildings.
Classification:
- INFANTRY: The backbone of any army, fighting on foot. They can operate siege equipment and include swordsmen, spearmen, skirmishers, and archers. Melee infantry can sustain prolonged combat.
- CAVALRY: Highly mobile but weaker in direct combat. Effective for flanking charges, targeting archers, and pursuing routing enemies. Can be heavy, light, or skirmishers. Vulnerable when engaged head-on with infantry.
- SIEGE: Primarily used for destroying walls and structures during sieges. Can engage regular units but are inaccurate against smaller targets. Some are specialized for anti-infantry roles.
Special Abilities:
- Wedge formation: Used by most light and heavy cavalry. Forms a triangle to slightly increase charge damage.
- Cantabrian Circle: Used by Horse Archers and skirmishing Cavalry. Horses run in a circle, allowing for a steady stream of missiles with less risk of friendly fire, but tires units quickly and has less impact on casualties over time.
- Testudo Formation: Used by post-Marian reform infantry with square shields. Forms a defensive shell, making the unit nearly immune to missiles but drastically reducing movement speed and leaving them vulnerable to cavalry and other infantry. Generally considered less useful due to existing Roman resilience to missiles.
- Flaming Ammunition: Used by Archers (non-Horse Archers). Arrows are set ablaze, reducing accuracy but significantly impacting enemy morale.
- Kill raging Elephant: Used by Elephant units when
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