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Farm-Class Buildings (7)
Total War: Rome II

Farm-Class Buildings (7)

Learn about the Marketplace building chain in Total War: Three Kingdoms. Discover its levels, costs, upkeep, and bonuses to income, trade influence, and construction costs.

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Learn about the Marketplace building chain in Total War: Three Kingdoms. Discover its levels, costs, upkeep, and bonuses to income, trade influence, and construction costs.

Hey there! So, you're looking into the Marketplace building chain in Total War: Three Kingdoms? Awesome choice, these buildings are super important for your economy. Let's break it down. Basically, the Marketplace chain is your go-to for boosting your income and trade influence. It also gives you a nice little discount on building other agriculture buildings, which is always a win. Now, a quick heads-up: if your commandery can build a Marketplace, it *can't* build a Market Wharf, and vice versa. Generally, if your commandery is landlocked, you'll be building Marketplaces. If it's on the coast or a major river like the Yellow River or Yangtze, you'll likely be building Market Wharves. They're pretty similar, but Marketplaces are slightly better at higher levels and have a special path for boosting silk income. Let's dive into the levels: ### Shopkeeper (Level 1) This is where it all starts. It's all about serving the common folk with everyday goods. * Upkeep: 10 * Cost: 1050 * Bonuses: * +50% income from commerce * +10% trade influence * -10% agriculture building construction cost reduction ### Marketplace (Level 2) Things get a bit bigger here, accommodating more goods and satisfying more customers. * Upkeep: 20 * Cost: 1600 * Bonuses: * +75% income from commerce * +20% trade influence * -10% agriculture building construction cost reduction ### Merchant Registry Office (Level 3) Time to get official! This level focuses on taxation and ensuring merchants follow the rules, which boosts your income. * Upkeep: 40 * Cost: 2100 * Bonuses: * +100% income from commerce * +30% trade influence * -10% agriculture building construction cost reduction ### Merchant Warehouses (Level 4A) This is the first branching point (the 'A' path). Warehouses help merchants store more goods, leading to more sales and profit. * Upkeep: 50 * Cost: 2650 * Bonuses: * +125% income from commerce * +40% trade influence * -10% agriculture building construction cost reduction * Requires Reform: Market Administration * Provides Resource: Entrepreneurs We'll cover the other branches in the next sections. Keep building those markets, and your economy will thank you!

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