A comprehensive guide to all plants in The Sims 3, including their rarity, skill level, value, harvest details, and special effects.
This guide details the various plants available in The Sims 3, providing information on their rarity, required skill level, base and perfect values, harvest yields, and the chance of encountering weeds.
Weeds: Have a 20% chance of appearing on any plant.
- Tomato Plant
- Rarity: Common
- Skill Level: 0
- Base Value: §3
- Perfect Value: §12
- Produce per Harvest: 2-4
- Maximum Harvest: 20
- Chance of Weeds: 20%
- Lime Tree
- Rarity: Uncommon
- Skill Level: 5
- Base Value: §9
- Perfect Value: §36
- Produce per Harvest: 3-5
- Maximum Harvest: 40
- Chance of Weeds: 25%
- Onion Plant
- Rarity: Uncommon
- Skill Level: 5
- Base Value: §7
- Perfect Value: §28
- Produce per Harvest: 1-3
- Maximum Harvest: 25
- Chance of Weeds: 5%
- Potato Plant
- Rarity: Uncommon
- Skill Level: 5
- Base Value: §7
- Perfect Value: §28
- Produce per Harvest: 1-3
- Maximum Harvest: 15
- Chance of Weeds: 5%
- Watermelon Vine
- Rarity: Uncommon
- Skill Level: 5
- Base Value: §9
- Perfect Value: §36
- Produce per Harvest: 1-2
- Maximum Harvest: 10
- Chance of Weeds: 25%
- Note: Increases the chance of a girl being born if consumed by a pregnant Sim.
- Bell Pepper Plant
- Rarity: Rare
- Skill Level: 7
- Base Value: §12
- Perfect Value: §48
- Produce per Harvest: 2-4
- Maximum Harvest: 15
- Chance of Weeds: 20%
- Garlic Plant
- Rarity: Rare
- Skill Level: 7
- Base Value: §15
- Perfect Value: §60
- Produce per Harvest: 3-5
- Maximum Harvest: 30
- Chance of Weeds: 10%
- Note: Eating raw garlic can cause Garlic Breath Moodlet.
- Death Flower Plant
- Rarity: Special
- Skill Level: 7
- Base Value: Not Sellable
- Perfect Value: Not Sellable
- Produce per Harvest: 2
- Maximum Harvest: 2
- Chance of Weeds: 2.5%
- Note: Produces one flower unless Sim has Green Thumb trait. Can spare a Sim's life when Grim Reaper visits if in inventory.
- Flame Fruit Bush
- Rarity: Special
- Skill Level: 7
- Base Value: §18
- Perfect Value: §72
- Produce per Harvest: 1-3
- Maximum Harvest: 20
- Chance of Weeds: 5%
- Note: Provides a warming moodlet when held in inventory. Used in Baked Angel Food Cake recipe.
- Life Plant
- Rarity: Special
- Skill Level: 7
- Base Value: §25
- Perfect Value: §100
- Produce per Harvest: 1-3
- Maximum Harvest: 12
- Chance of Weeds: 25%
- Note: Consuming Life Fruit reduces Sim's age by one day.
- Money Tree
- Rarity: Special
- Skill Level: 7
- Base Value: §100-200
- Perfect Value: §700-800
- Produce per Harvest: 2-5
- Maximum Harvest: 10000
- Chance of Weeds: 25%
- Note: Produces money bags. Neglecting it can cause it to burst into flames and create bills. Cannot be planted for more trees.
- Cheese Plant
- Rarity: Special
- Skill Level: 8
- Base Value: §5
- Perfect Value: §20
- Produce per Harvest: 2-5
- Maximum Harvest: 15
- Chance of Weeds: 25%
- Note: Obtained through an opportunity. Grows cheese from regular cheese planted.
- Eggplant
- Rarity: Special
- Skill Level: 8
- Base Value: §7
- Perfect Value: §28
- Produce per Harvest: 2-5
- Maximum Harvest: 15
- Chance of Weeds: 25%
- Note: Obtained through an opportunity. Grows eggs, not normal eggplants.
- Burger Patty Plant
- Rarity: Special
- Skill Level: 9
- Base Value: §16
- Perfect Value: §64
- Produce per Harvest: 2-5
- Maximum Harvest: 15
- Chance of Weeds: 25%
- Note: Obtained through an opportunity after reaching level 9 in gardening skill. Can plant and harvest burger patties.
- Steak Plant
- Rarity: Special
- Skill Level: 9
- Base Value: §20
- Perfect Value: §80
- Produce per Harvest: 2-5
- Maximum Harvest: 15
- Chance of Weeds: 25%
- Note: Obtained through an opportunity after reaching level 9 in gardening skill. Can plant and harvest steaks.
- Omni-Plant
- Rarity: Special
- Skill Level: 10
- Base Value: §Varies
- Perfect Value: §Varies
- Produce per Harvest: 2-5
- Maximum Harvest: 25
- Chance of Weeds: 15%
- Note: Obtained through opportunities and mail order. Produces items based on fertilizer used (cannot use Death Flowers, seeds, or one-use books). Selling harvested items at a supermarket yields a 10% premium.
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