Master fishing and gardening in The Sims 3 with Part 65 of our guide. Learn about fish types, values, bait, and the best plants to grow for profit and Ambrosia.
Fishing:
- Tuna
Fishing Level = 5
Habitat = Fresh Water / Ponds & Rivers
Rarity = Uncommon
Preferred Bait = Minnow
Weight = 3kg to 25kg
Value = §14 to §41 - Black Goldfish
Fishing Level = 6
Habitat = Fresh Water / Ponds & Rivers
Rarity = Common
Preferred Bait = Goldfish
Weight = 5kg to 25kg
Value = §5 to §25 - Salmon
Fishing Level = 6
Habitat = Fresh & Salt Water / Ocean, Ponds & Rivers
Rarity = Common
Preferred Bait = Lime
Weight = 10kg to 50kg
Value = §14 to §45 - Shark
Fishing Level = 7
Habitat = Fresh & Salt Water / Ocean, Ponds & Rivers
Rarity = Uncommon
Preferred Bait = Red Herring
Weight = 1kg to 150kg
Value = §7 to §70 - Swordfish
Fishing Level = 7
Habitat = Salt Water / Ocean
Rarity = Common
Preferred Bait = Anchovy
Weight = 20kg to 60kg
Value = §20 to §60 - Angelfish
Fishing Level = 8
Habitat = Fresh & Salt Water / Ocean, Ponds & Rivers
Rarity = Uncommon
Preferred Bait = Alley Catfish
Weight = 2kg to 60kg
Value = §21 to §85 - Vampire Fish
Fishing Level = 8
Habitat = Fresh Water / Ponds & Rivers
Rarity = Rare
Preferred Bait = Garlic
Weight = 25kg to 80kg
Value = §55 to §225 - Robot Fish
Fishing Level = 9
Habitat = Science Facility Pond / River
Rarity = Rare
Preferred Bait = Piranha
Weight = 250kg to 1,250kg
Value = §50 to §350 - Lobster
Fishing Level = 9
Habitat = Fresh & Salt Water / Ocean, Ponds & Rivers
Rarity = Common
Preferred Bait = Tuna
Weight = 5kg to 50kg
Value = §25 to §120 - Deathfish
Fishing Level = 10
Habitat = Graveyard Pond / River, Between 12AM to 5AM
Rarity = Very Rare
Preferred Bait = Angelfish
Weight = 20kg to 80kg
Value = §200 to §1,000
Fishing Boxes:
- Birthday Cake = 16%
- Bubble Bath = 16%
- Death Flower = 3%
- Flame Fruit = 3%
- Guitar = 10%
- Laptop = 3%
- Money Tree Seed = 5%
- Mood-Lite Candle = 16%
- Mysterious Mr. Gnome = 6%
- Rubber Ducky = 20%
Gardening:
Gardening requires constant maintenance: watering, tending to weeds, and harvesting. Traits like Green Thumb, Love the Outdoors, and Super Green Thumb significantly improve skill gain. Plants need daily attention, typically between 5 AM - 6 AM. Sprinklers can automate watering. The goal of gardening is to grow fruits and vegetables for cooking, and at the highest skill level, to plant the omni-plant. To start, plant a seed or produce (like an apple or bell pepper) and care for it. Plants have grades from normal to perfect, with higher grades fetching more value.
Plants:
- Apple Tree
Rarity = Common
Skill Level = 0
Base Value = §4
Perfect Value = §16
Produce per Harvest = 3-5
Maximum Harvest = 40
Chance of Weeds = 10%
Note: Eating an apple increases the chance of having a male baby. - Grape Vine
Rarity = Common
Skill Level = 0
Base Value = §4
Perfect Value = §16
Produce per Harvest = 2-4
Maximum Harvest = 15
Chance of Weeds = 20% - Lettuce Plant
Rarity = Common
Skill Level = 0
Base Value = §3
Perfect Value = §12
Produce per Harvest = 1-3
Maximum Harvest = 15
Chance of Weeds = 10%
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content