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Part 21
The Sims 3

Part 21

Explore The Sims 3 Part 21 guide, detailing various moodlets, their effects, durations, and how to obtain them to enhance your Sims' happiness and well-being.

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Explore The Sims 3 Part 21 guide, detailing various moodlets, their effects, durations, and how to obtain them to enhance your Sims' happiness and well-being.

Moodlets:

  1. Attractive — Effect: +10 to Mood, Duration: Short Period, Obtained By: When someone compliments and admires your Sim's appearance.
  2. Hilarious Conversation — Effect: +10 to Mood, Duration: Short Period, Obtained By: When someone makes a very successful joke.
  3. Tranquil — Effect: +10 to Mood, Duration: 8 Hours, Obtained By: By Neurotic Sims after they have Freaked Out.
  4. Squeaky Clean — Effect: +10 to Mood, Duration: Variable, Obtained By: Having a shower or bath to completely max out your hygiene bar.
  5. Likes Work — Effect: +10 to Mood, Duration: As Long as the Sim is at work, Obtained By: Workaholic Sims who are currently at work.
  6. Cheered Up — Effect: +15 to Mood, Duration: 3 Hours, Obtained By: When a crying Sim is comforted by other Sims.
  7. Duck Time — Effect: +15 to Mood, Duration: 5 Hours, Obtained By: When a Sim has a bath with a Rubber Duck.
  8. Calmed Down — Effect: +15 to Mood, Duration: 3 Hours, Obtained By: When an Angry Sim has been calmed down out of their RAGE!.
  9. Enjoy Solitude — Effect: +15 to Mood, Duration: As long as the Sim is alone, Obtained By: Loner Sims when they are doing activities alone.
  10. The Life of the Party — Effect: +15 to Mood, Duration: 3 Hours, Obtained By: When a Party Animal Sim is having a great time at the party.
  11. Excited — Effect: +15 to Mood, Duration: 3 Hours, Obtained By: When Excited Sims get excited!.
  12. Great Kiss — Effect: +15 to Mood, Duration: 3 Hours, Obtained By: When they are on the receiving end of a kiss by a Great Kisser.
  13. Inspired — Effect: +15 to Mood, Duration: 4 Hours, Obtained By: When a person views a painting done by another Sim, that is of great beauty, and of great value.
  14. Oddly Powerful — Effect: +15 to Mood, Duration: 5 Hours, Obtained By: When they have been using an item made more powerful.
  15. Fiendlishly Delighted — Effect: +15 to Mood, Duration: 6 Hours, Obtained By: when Evil Sims see other Sims in pain.
  16. Fulfilled — Effect: +15 to Mood, Duration: 6 Hours, Obtained By: When a wish of a Sim is fulfilled, regardless of the size of the wish.
  17. Returned Stolen Property — Effect: +15 to Mood, Duration: 8 Hours, Obtained By: When Kleptomaniacs decide to return some stolen property to their rightful owners.
  18. Fresh Start — Effect: +15 to Mood, Duration: 24 Hours, Obtained By: when a Sim moves to a brand new location, or started a new game.
  19. Out After Curfew! — Effect: +15 to Mood, Duration: As long as the Sim is outside Curfew, Obtained By: When a Teenage Sim, with an imposed curfew, breaks the curfew and lasts as long as they are not home, after curfew.
  20. Pristine Picture — Effect: +15 to Mood, Duration: As long as the Sim is watching television, Obtained By: Watching a program on a Television that is exceptionally expensive, works well on the Wall Mounted Plasma TV.
  21. Cozy Fire — Effect: +15 to Mood, Duration: 5 Hours, Obtained By: When a Sim enters a room with a lit fireplace.
  22. Pumped — Effect: +15 to Mood, Duration: 4 Hours, Obtained By: After a Sim has had a good workout.
  23. Sweet Venue — Effect: +15 to Mood, Duration: As long as the party is continued, Obtained By: This is when a party is held on a community lot, in comparsion to a house party.
  24. Adrenaline Rush — Effect: +15 to Mood, Duration: 3 Hours, Obtained By: When a Daredevil does something considered EXTREME!.
  25. Feeling Calm — Effect: +15 to Mood, Duration: As long as the Sim is being comforted, Obtained By: When a Sim is away from home, and comes back and no disaster has taken place.
  26. Comforted — Effect: +15 to Mood, Duration: 3 Hours, Obtained By: When a Sim is rather anxious and they have been comforted.
  27. Sugar Rush — Effect: +15 to Mood, Duration: Depends on the sweetness of the Sweet, Obtained By: When a Sim decides to have a very sweet to eat.
  28. New Stuff — Effect: +20 to Mood, Duration: 2 Hours, Obtained By: When you purchase new items for your Sims.
  29. My Love! — Effect: +20 to Mood, Duration: For as long as they are near their "Love", Obtained By: When they are near their love interest.
  30. Pregnant — Effect: +20 to Mood, Duration: Until Birth, Obtained By: When a Pregnant Sim is, well, Pregnant.
  31. One With Nature — Effect: +20 to Mood, Duration: As long as the Sim is outside, Obtained By: When Sims who Love the Outdoors are outdoors.
  32. New Home — Effect: +20 to Mood, Duration: 24 Hours, Obtained By: When a Sim moves into a New Home.
  33. Read a Masterpiece — Effect: +20 to Mood, Duration: 24 Hours, Obtained By: When a Sim has completed reading a fiction book that can be purchased from the Book Store.
  34. Saw Great Game — Effect: +20 to Mood, Duration: 16 Hours, Obtained By: After your Sim has witnessed a game at the Stadium.
  35. Cuddle Time — Effect: +20 to Mood, Duration: 5 Hours, Obtained By: When your Sim decides to have a sleep with a Teddy Bear.
  36. Exhilarating Shower — Effect: +20 to Mood, Duration: 4 Hours, Obtained By: As long as your Sim maxes out their Hygiene bar from the most expensive shower.
  37. Awesome Party — Effect: +20 to Mood, Duration: As long as the party is continued, Obtained By: When a party is held on a community lot, in comparison to a house party.
Tips
  • Utilize moodlets to strategically boost your Sim's overall happiness and productivity.
  • Pay attention to the duration and conditions for each moodlet to maximize their benefits.
  • Certain traits (e.g., Neurotic, Loner, Workaholic, Evil, Daredevil, Party Animal) influence the types of moodlets Sims are more likely to receive or how they react to situations.

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