Explore The Sims 3 Military career levels, from Latrine Cleaner to Fighter Pilot. Learn job details, pay, and performance requirements.
At work, you can choose one of four tones: Work Hard (increases job performance but decays mood faster, especially Fun), Goof Off (increases Fun but slows job performance), Hand Out with Fellow Soldiers (builds relationships but is not useful for this career), or Suck Up to Superior (necessary for promotions).
Latrine Cleaner
Job Level = 1
§ Per Hour = §40 / hour
§ Per Day = §280 / day
Base Weekly Pay = §1,120 / week
Pension Pay = §80 / day
Carpool Arrival = 6AM
Time You Start Work = 7AM
Time You Finish Work = 2PM
Total Length of Day = 7 hours
Work Days = Monday, Tuesday, Wednesday, Friday
Days Off = Thursday, Saturday, Sunday
Performance Requirements = Mood, Athletic Skill
Mess Hall Server
Job Level = 2
§ Per Hour = §44 / hour
§ Per Day = §350 / day
Base Weekly Pay = §1,400 / week
Pension Pay = §100 / day
Carpool Arrival = 6AM
Time You Start Work = 7AM
Time You Finish Work = 3PM
Total Length of Day = 8 hours
Work Days = Monday, Tuesday, Wednesday, Friday
Days Off = Thursday, Saturday, Sunday
Performance Requirements = Mood, Athletic Skill
Grunt
Job Level = 3
§ Per Hour = §49 / hour
§ Per Day = §385 / day
Base Weekly Pay = §1,540 / week
Pension Pay = §110 / day
Carpool Arrival = 6AM
Time You Start Work = 7AM
Time You Finish Work = 3PM
Total Length of Day = 8 hours
Work Days = Monday, Tuesday, Wednesday, Friday
Days Off = Thursday, Saturday, Sunday
Performance Requirements = Mood, Athletic Skill, Handiness Skill
Squad Leader
Job Level = 4
§ Per Hour = §94 / hour
§ Per Day = §655 / day
Base Weekly Pay = §1,965 / week
Pension Pay = §150 / day
Carpool Arrival = 6AM
Time You Start Work = 7AM
Time You Finish Work = 2PM
Total Length of Day = 7 hours
Work Days = Monday, Wednesday, Friday
Days Off = Tuesday, Thursday, Saturday, Sunday
Performance Requirements = Mood, Athletic Skill, Handiness Skill, Relationship with Boss
At this level, inferior soldiers (NPCs) in the military career will salute you when you walk by on the street.
Flight Officer
Job Level = 5
§ Per Hour = §108 / hour
§ Per Day = §754 / day
Base Weekly Pay = §2,262 / week
Pension Pay = §170 / day
Carpool Arrival = 6AM
Time You Start Work = 7AM
Time You Finish Work = 2PM
Total Length of Day = 7 hours
Work Days = Monday, Wednesday, Friday
Days Off = Tuesday, Thursday, Saturday, Sunday
Performance Requirements = Mood, Athletic Skill, Handiness Skill, Relationship with Boss
Wingman
Job Level = 6
§ Per Hour = §145 / hour
§ Per Day = §868 / day
Base Weekly Pay = §2,604 / week
Pension Pay = §190 / day
Carpool Arrival = 6AM
Time You Start Work = 7AM
Time You Finish Work = 1PM
Total Length of Day = 6 hours
Work Days = Monday, Wednesday, Friday
Days Off = Tuesday, Thursday, Saturday, Sunday
Performance Requirements = Mood, Athletic Skill, Handiness Skill, Relationship with Boss
Fighter Pilot
Job Level = 7
§ Per Hour = §170 / hour
§ Per Day = §986 / day
Base Weekly Pay = §2,958 / week
Pension Pay = §210 / day
Carpool Arrival = 6AM
Time You Start Work = 7AM
Time You Finish Work = 1PM
Total Length of Day = 6 hours
Work Days = Monday, Wednesday, Friday
Days Off = Tuesday, Thursday, Saturday, Sunday
Performance Requirements = Mood, Athletic Skill, Handiness Skill, Relationship with Boss
- Prioritize the 'Suck Up to Superior' work tone to ensure promotions.
- Develop your Sim's Athletic and Handiness skills as required for higher levels.
- Maintain a good relationship with your boss, especially from Squad Leader onwards.
- Be mindful of mood decay, particularly Fun, when choosing the 'Work Hard' tone.
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