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Part 50
The Sims 3

Part 50

Explore The Sims 3 Military career levels, from Latrine Cleaner to Fighter Pilot. Learn job details, pay, and performance requirements.

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Explore The Sims 3 Military career levels, from Latrine Cleaner to Fighter Pilot. Learn job details, pay, and performance requirements.

At work, you can choose one of four tones: Work Hard (increases job performance but decays mood faster, especially Fun), Goof Off (increases Fun but slows job performance), Hand Out with Fellow Soldiers (builds relationships but is not useful for this career), or Suck Up to Superior (necessary for promotions).

Latrine Cleaner

Job Level = 1

§ Per Hour = §40 / hour

§ Per Day = §280 / day

Base Weekly Pay = §1,120 / week

Pension Pay = §80 / day

Carpool Arrival = 6AM

Time You Start Work = 7AM

Time You Finish Work = 2PM

Total Length of Day = 7 hours

Work Days = Monday, Tuesday, Wednesday, Friday

Days Off = Thursday, Saturday, Sunday

Performance Requirements = Mood, Athletic Skill

Mess Hall Server

Job Level = 2

§ Per Hour = §44 / hour

§ Per Day = §350 / day

Base Weekly Pay = §1,400 / week

Pension Pay = §100 / day

Carpool Arrival = 6AM

Time You Start Work = 7AM

Time You Finish Work = 3PM

Total Length of Day = 8 hours

Work Days = Monday, Tuesday, Wednesday, Friday

Days Off = Thursday, Saturday, Sunday

Performance Requirements = Mood, Athletic Skill

Grunt

Job Level = 3

§ Per Hour = §49 / hour

§ Per Day = §385 / day

Base Weekly Pay = §1,540 / week

Pension Pay = §110 / day

Carpool Arrival = 6AM

Time You Start Work = 7AM

Time You Finish Work = 3PM

Total Length of Day = 8 hours

Work Days = Monday, Tuesday, Wednesday, Friday

Days Off = Thursday, Saturday, Sunday

Performance Requirements = Mood, Athletic Skill, Handiness Skill

Squad Leader

Job Level = 4

§ Per Hour = §94 / hour

§ Per Day = §655 / day

Base Weekly Pay = §1,965 / week

Pension Pay = §150 / day

Carpool Arrival = 6AM

Time You Start Work = 7AM

Time You Finish Work = 2PM

Total Length of Day = 7 hours

Work Days = Monday, Wednesday, Friday

Days Off = Tuesday, Thursday, Saturday, Sunday

Performance Requirements = Mood, Athletic Skill, Handiness Skill, Relationship with Boss

At this level, inferior soldiers (NPCs) in the military career will salute you when you walk by on the street.

Flight Officer

Job Level = 5

§ Per Hour = §108 / hour

§ Per Day = §754 / day

Base Weekly Pay = §2,262 / week

Pension Pay = §170 / day

Carpool Arrival = 6AM

Time You Start Work = 7AM

Time You Finish Work = 2PM

Total Length of Day = 7 hours

Work Days = Monday, Wednesday, Friday

Days Off = Tuesday, Thursday, Saturday, Sunday

Performance Requirements = Mood, Athletic Skill, Handiness Skill, Relationship with Boss

Wingman

Job Level = 6

§ Per Hour = §145 / hour

§ Per Day = §868 / day

Base Weekly Pay = §2,604 / week

Pension Pay = §190 / day

Carpool Arrival = 6AM

Time You Start Work = 7AM

Time You Finish Work = 1PM

Total Length of Day = 6 hours

Work Days = Monday, Wednesday, Friday

Days Off = Tuesday, Thursday, Saturday, Sunday

Performance Requirements = Mood, Athletic Skill, Handiness Skill, Relationship with Boss

Fighter Pilot

Job Level = 7

§ Per Hour = §170 / hour

§ Per Day = §986 / day

Base Weekly Pay = §2,958 / week

Pension Pay = §210 / day

Carpool Arrival = 6AM

Time You Start Work = 7AM

Time You Finish Work = 1PM

Total Length of Day = 6 hours

Work Days = Monday, Wednesday, Friday

Days Off = Tuesday, Thursday, Saturday, Sunday

Performance Requirements = Mood, Athletic Skill, Handiness Skill, Relationship with Boss

Tips
  • Prioritize the 'Suck Up to Superior' work tone to ensure promotions.
  • Develop your Sim's Athletic and Handiness skills as required for higher levels.
  • Maintain a good relationship with your boss, especially from Squad Leader onwards.
  • Be mindful of mood decay, particularly Fun, when choosing the 'Work Hard' tone.

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