Learn about The Sims 3 career progression, work tones, and the Business career, including Coffee Courier and Filing Clerk details.
Walkthrough
- 1Understand the Job Performance Bar: This bar tracks your performance since starting the job or last promotion. A green bar indicates good work, while a red bar can lead to a pay cut or demotion. To be automatically promoted, the performance bar must be entirely green.
- 2Utilize Work Tones: These options dictate your Sim's actions during work hours. Examples include working exceptionally hard ('Power Work'), slacking off, or talking to co-workers. Different tones affect job performance growth, mood, and relationships.
- 3Demand Raises: You can click on your workplace to demand a raise, increasing your daily earnings. Raises become the primary incentive at the top of a career ladder.
- 4Note Skill Influence: Unlike previous games, there are no skill limits for promotion. Instead, various factors affect job performance. For example, having more Logic points improves performance if logic is a listed factor. A tutorial within the game explains this mechanic.
- 5Complete Opportunities: Chance cards are replaced by opportunities, which are tasks to complete outside of work for rewards.
- 6Consider Job Transfers: Your Sim may receive opportunities to transfer to different careers, such as moving from Law Enforcement to the Military.
The Business Career:
This career takes place in the Corporate Towers and is a high-paying job that requires minimal skills, even Charisma. It features 5 Work Tones:
- Hold Meetings: Available at Division Manager level or greater. Planning and attending meetings can slow performance growth but are a factor in promotion. You can hold meetings during work hours to maximize efficiency and pay.
- Meet Co-Worker: Allows you to meet and interact with co-workers, primarily for building relationships quickly.
- Chat at Water Cooler: More effective for building relationships with co-workers than 'Meet Co-Worker', but less effective for general interaction.
- Suck Up to Boss: Useful for building a friendship with your boss, though it becomes redundant at higher levels like Chief of Board.
- Power Work: Significantly increases job performance growth but rapidly degrades your Sim's mood, especially fun.
Career Details:
Coffee Courier
- Job Level: 1
- § Per Hour: §27
- § Per Day: §160
- Base Weekly Pay: §800
- Pension Pay: §40 / day
- Carpool Arrival: 7 AM
- Time You Start Work: 8 AM
- Time You Finish Work: 2 PM
- Total Length of Day: 6 hours
- Work Days: Monday, Tuesday, Wednesday, Thursday, Friday
- Days Off: Saturday, Sunday
- Performance Requirements: Mood, Relationship with Boss
Filing Clerk
- Job Level: 2
- § Per Hour: §35
- § Per Day: §208
- Base Weekly Pay: §1,040
- Pension Pay: §50 / day
- Carpool Arrival: 7 AM
- Time You Start Work: 8 AM
- Time You Finish Work: 2 PM
- Total Length of Day: 6 hours
- Work Days: Monday, Tuesday, Wednesday, Thursday, Friday
- Days Off: Saturday, Sunday
- Performance Requirements: Mood, Relationship with Boss
Report Processor
- Job Level: 3
- § Per Hour: §45
- § Per Day: §270
- Base Weekly Pay: §1,350
- Pension Pay: §65 / day
- Carpool Arrival: 7 AM
- Time You Start Work: 8 AM
- Time You Finish Work: 2 PM
- Total Length of Day: 6 hours
- Work Days: Monday, Tuesday, Wednesday, Thursday, Friday
- Days Off: Saturday, Sunday
- Performance Requirements: Mood, Relationship with Boss, Logic
Tips
- Prioritize meetings in the Business career to boost job performance and potentially earn pay for time spent in meetings.
- Balance 'Power Work' with your Sim's mood to avoid significant fun decay.
- Focus on building relationships with your boss and co-workers, as these are often key performance requirements.
- Pay attention to the listed performance requirements for each job level to understand what factors to focus on.
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