Hackett's Quarry is a terrifying place to spend the night, especially when you're a group of teenagers stranded after summer camp with something sinister lurking in the woods. The Quarry is an interactive slasher film where your choices have real consequences, and survival depends on mastering your tactics and navigating chilling encounters. If you're looking to unravel the camp's dark secrets and make it through the night, you've come to the right place.
This guide will help you survive every moment of that terrifying night. We'll cover the locations of all the collectibles, including Tarots and Clues, and provide a complete walkthrough of the storyline. Plus, we'll detail how to achieve the best ending and unlock every Achievement and Trophy, ensuring you don't miss a single secret or outcome.
Part 1
Dive into The Quarry Part 1! This guide breaks down the initial choices and consequences, helping you navigate the early hours of this thrilling narrative.
Alright, so you're diving into The Quarry and want to make sure you're setting yourself up for success right from the get-go? This guide is all about helping you understand the major choices you'll be making early on and what kind of ripple effects they can have. Think of it as your friendly heads-up before things get really wild.
Before we jump into the nitty-gritty, it's super important to get familiar with how this guide is laid out. There's a section called "Conventions & Notation" that explains all the specific terms and how we mark different points in the game. It's a bit dry, I know, but trust me, it'll make following along way easier. The real meat of the guide is in the "Main Guide" section, where we'll go chapter by chapter, pointing out the big decisions and the different story paths they can unlock.
If you're just focused on keeping everyone alive (or, you know, not), there's also a dedicated section called "Saving, Killing, & Infecting Characters." It cuts through the fluff to show you the outcomes for each of the main characters. We've also got some bonus sections for specific tricky bits, like "The Chapter 8 Cage Puzzle," and a whole area dedicated to "Collecting Things," which includes tips for snagging those elusive collectibles and unlocking Achievements/Trophies.
Just a heads-up: this guide is packed with spoilers! Seriously, major ones. If you're hoping to experience every twist and turn for the first time on your own, maybe bookmark this for a second playthrough. The fun of The Quarry is definitely in discovering things yourself, so read on only if you're ready for the inside scoop!
Part 2
Learn about the conventions and notation used in The Quarry Part 2 walkthrough, including choices, consequences, QTEs, Interrupts, and character details.
This section explains the terms and layout used in the guide. It is important to read the subsection "Chapters, Sections, & Scenes" as it describes the notation used for identifying points in the game throughout this guide.
Paths
Paths are updated in the pause menu with various key decisions made. This guide does not strictly follow Paths as they do not describe all important choices and some described choices have little consequence. Notably, Paths do not track character infections, which have significant impacts later in the game. However, this guide attempts to denote where Paths are updated.
Don't Breathe events
These are events where the player must hold a button to hold their breath to hide from something. The button must be released in one of the safe spots, usually one towards the end, though some events have two. If the button is not released at all, it counts as failing the event.
Shootout events / Shootouts
These events involve the player aiming and firing a gun. There may or may not be a target. Outcomes include shooting and hitting, not shooting, and shooting and missing. Missing may result in slightly varied effects but is otherwise the same as not shooting. Most Shootout events allow one or two shots.
QTEs
This term is sometimes used to encompass Don't Breathe events, Shootouts, and time-limited choices.
Interrupts
While most choices involve selecting from two or more options within a time limit, Interrupts are presented as a single option with a time limit. Allowing the time limit to expire means not performing the action. Interrupts are related to an Achievement/Trophy.
"Exploring" Scenes
In some Scenes, the player controls a character to explore an area. These Scenes end when the player performs a certain action, which must be avoided if the player wishes to perform other actions first. Scenes featuring exploration are often titled "Exploring ...", with the ending action detailed under the title.
Clue Entries
The game features discoverable Clues, Evidence, and Tarot Cards. Clues are composed of Clue Entries, sometimes called sub-clues, displayed on the right of the Clues screen. The first Clue Entry of each Clue is unlocked by default. Additional Clue Entries may be locked and are unlocked by reaching certain game points, discovering associated Clues, or sometimes Evidence. Most Clue Entries unlock automatically as the game progresses, but some require specific conditions.
The Characters
The counselors (playable characters):
- Laura
- Jacob
- Abi / Abigail
- Dylan
- Ryan
- Emma
- Nick
- Kaitlyn
- Max
The Hacketts:
- Chris, camp leader
- Travis, the cop
- Bobby, big hunter dude who's never been stabbed before
- Kaylee, Chris' daughter, only appears dead
- Caleb, Chris' son, the werewolf encountered most often
- Constance, female family head, old woman who swears a lot
- Jed / Jedediah, male family head, old man
The Vorezes:
- Eliza
Part 3
Navigate The Quarry's Part 3 with our detailed walkthrough. Discover chapter breakdowns, character sections, and scene timings to guide you through the story.
This section of the guide breaks down Part 3 of The Quarry, detailing each chapter, section, and scene. Sections are identified using the notation "<Chapter>-<Character>-<#>", where <Chapter> is the chapter number, <Character> is the playable character in that section, and <#> is the sequence number for that character within the chapter. Some longer sections may be further divided into "Scenes".
Chapter 0 / Prologue:
- 0-Laura-1 - 23:50 | June 24, Route 919: Laura & Max driving, crash, and Travis encounter.
- 0-Laura-2 - 00:26 | June 25, Hackett's Quarry Summer Camp: At the lodge and basement.
Chapter 1:
- 1-Jacob - 17:07 | August 22, Hackett's Quarry Summer Camp Entrance: Packing and sabotaging the van.
- 1-Abi - 17:30 | August 22, Hackett's Quarry Summer Camp Cabins: With Emma, then driving to the lodge.
- 1-Dylan - 18:01 | August 22, Hackett's Quarry Summer Camp Entrance: Brief scene outside lodge, Chris appears.
- 1-Ryan - 18:10 | August 22, Hackett's Quarry Lodge: Chris & Ryan in the lodge, van fails to start.
Chapter 2:
- 2-Emma - 19:00 | August 22, Hackett's Quarry Camp Store: Emma & Jacob raid camp stores.
- 2-Dylan - 19:02 | August 22, Hackett's Quarry Lodge: Dylan & Ryan explore Chris' office.
- 2-Nick-1 - 19:05 | August 22, Hackett Woods: Nick & Abi gather firewood.
- 2-Kaitlyn - 19:22 | August 22, Hackett's Quarry Camp Firepit: Brief scene around the fire.
- 2-Nick-2 - 19:44 | August 22, Hackett's Quarry Camp Firepit Trail: Shooting contest.
- 2-Ryan - 20:15 | August 22, Hackett's Quarry Camp Firepit: Truth or dare.
Chapter 3:
- 3-Abi - 21:10 | August 22, Hackett Woods: Abi alone, found by Nick, chased by werewolves.
- 3-Jacob-1 - 21:11 | August 22, Hackett's Quarry Boathouse: Jacob & Emma swim, Jacob finds Bloated Corpse.
- 3-Ryan - 21:20 | August 22, Hackett's Quarry Camp Firepit: Abi arrives, Ryan rescues Nick.
- 3-Jacob-2 - 21:31 | August 22, Hackett Woods: Jacob caught in snare, meets Bobby.
Chapter 4:
- 4-Ryan - (No timestamp, at firepit): Looking after injured Nick, Jacob returns.
- 4-Emma-1 - 21:43 | Hackett's Quarry Island: Emma explores, chased by werewolf.
- 4-Dylan - 21:59 | August 22, Hackett's Quarry Lodge: Nick taken to lodge, Ryan & Dylan take gun.
- 4-Emma-2 - 22:15 | August 22, Hackett's Quarry Island: Emma escapes werewolf chase via zip-line.
Chapter 5:
- 5-Nick-1 - 22:30 | August 22, Hackett's Quarry Lodge: Nick & Abi scene, Nick starts turning.
- 5-Kaitlyn - 22:31 | August 22, Hackett's Quarry Lodge: Kaitlyn sneaks around lodge, avoids Bobby.
- 5-Nick-2 - 22:36 | August 22, Hackett's Quarry Lodge: Scene running from Bobby.
- 5-Dylan - 22:24 | August 22, Hackett's Quarry Camp Cabins Trail: Dylan & Ryan walk to radio hut.
- 5-Ryan - 22:39 | Hackett's Quarry Camp Radio Hut: Werewolf attack, Dylan's hand possibly amputated.
Chapter 6:
- 6-Jacob - 22:30 | August 22, Hackett Woods: Jacob looks for Emma, werewolf chase, captured by Jed.
- 6-Kaitlyn - 23:00 | August 22, Hackett's Quarry Camp Cabins: At poolside with Kaylee's body.
- 6-Abi - 23:33 | August 22, Hackett's Quarry Camp Poolhouse: Exploring poolhouse, Nick transforms.
- 6-Emma - 23:52 | August 22, Hackett's Quarry Camp Firepit: Walking back to lodge, encounters hunters and werewolves.
- 6-Ryan - 00:00 | August 23, Hackett's Quarry Camp Poolhouse: Laura knocks on the door.
Chapter 7:
- 7-Laura-1 - 03:27 | June 25: Waking up in the cell.
- 7-Laura-2 - 09:01 | June 25: Interrogation, back with Max, exploring cell.
- 7-Laura-3 - 00:19 | August 23, Hackett's Quarry Camp Poolhouse: Laura interrupted by Ryan.
- 7-Laura-4 - Day 17 | 20:53 | July 12: Escape attempt, befriending or attacking cop.
- 7-Laura-5 - Day 28 | 20:21 | July 23: Max transforms, exploring building, cop returns.
- 7-Laura-6 - 16:00 | July 24: Cop opens up to Laura, shows limerick.
- 7-Laura-7 - Day 46 | 00:30 | August 10: Chris appears, conversation.
Part 4
Navigate the intense final chapters of The Quarry! This guide covers Chapter 8, 9, and 10, detailing Ryan, Laura, Kaitlyn, and Jacob's paths, including crucial choices and potential deaths.
Alright, we're heading into the final stretch of The Quarry, Part 4! This is where everything really ramps up, with all our characters converging and the stakes getting higher than ever. We'll be covering Chapters 8, 9, and 10, so get ready for some intense moments and tough decisions.
- 1
Chapter 8:
We kick off Chapter 8 with Ryan and Laura arguing in front of everyone at the Hackett's Quarry Poolhouse (8-Ryan-1). Things are tense, but soon Laura and Ryan will head off to the Hackett's house (8-Laura). Meanwhile, back at the Lodge, Kaitlyn will be trying to fix the van and will reunite with Emma (8-Kaitlyn). The big moment here is Ryan finding Jacob in the basement cages at the Hackett House (8-Ryan-2), leading into a cage puzzle. Make sure you handle this carefully!
- 2
Chapter 9:
Chapter 9 is a whirlwind! It starts with Dylan and Kaitlyn heading towards the scrapyard (9-Dylan-1), while Abi and Emma are in the lodge basement (9-Abi-1). Things get really dangerous at the Hackett Family House (9-Laura-1) where a standoff occurs, and Ryan gets stabbed. Then, it's a lot of running from Bobby (9-Ryan-1) and being chased by Jed (9-Laura-2). Laura will offer to bite Ryan (9-Ryan-2) – this is a huge decision point with major consequences!
Meanwhile, Dylan and Kaitlyn are exploring the scrapyard (9-Dylan-2), and this is where the werewolf attack happens. Remember, Kaitlyn might play this section alone if Dylan isn't around. Similarly, Abi and/or Emma are in the lodge basement (9-Abi-2), climbing to the office. Emma might be alone here too depending on earlier choices. The chapter culminates with the discovery of Werewolf Chris (9-Laura-3) and a massive werewolf battle at the Hackett Family House (9-Ryan-3) involving Werewolf Chris, Werewolf Laura, Ryan, and many Hacketts. Lots of characters can die here. Finally, there's an aftermath scene between Laura and Travis (9-Laura-4).
- 3
Chapter 10:
Chapter 10 brings us to the very end. We get brief scenes showing Emma waking up in the woods (10-Emma) and Max on the island after being cured (10-Max). Kaitlyn will be exploring the lodge (10-Kaitlyn-1), and Jacob has his final scene in the woods (10-Jacob). The lodge faces a big werewolf attack (10-Kaitlyn-2). The very final sequences involve Laura and Travis driving, looking for Silas (10-Laura-1), and then searching for him in the woods (10-Laura-2).
- Pay close attention to the 'Choices affecting Future Chapters' and 'Optional Deaths' sections in the game's menu for each chapter. These are crucial for understanding the consequences of your actions, especially in these final chapters where so many characters can meet their end.
- The decision of whether Laura bites Ryan is one of the most impactful choices in the game. Think carefully about who you want to survive and what abilities they might need.
- The final werewolf battles can be chaotic. Focus on survival and protecting the characters you care about most. Don't be afraid to use quick-time events strategically.
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