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Bolstering your base and exploring new biomes
Terraria

Bolstering your base and exploring new biomes

Learn how to expand your Terraria base with essential crafting stations and prepare for biome exploration. Discover herb cultivation and potion crafting for survival.

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Learn how to expand your Terraria base with essential crafting stations and prepare for biome exploration. Discover herb cultivation and potion crafting for survival.

Now that you've beaten your first boss (or both), you can start venturing into other biomes. The biome sections here are just meant to go into somewhat brief descriptions of each biome. My advanced biome section will be a more descriptive, exhaustive... well, description of what you can expect from each biome.

You could've done this earlier, but it's quite dangerous without progressing a little bit in the game first. Now that you've done that, we can go there. I'll be tackling the biomes in order of difficulty and talking a little bit about what's found there. For a more expansive description of what each biome contains, visit my biome section. Before we do that, however...

In addition to exploration, it's also a good idea to expand your base and its facilities. Create more room to place chests for storage. Create and gather new crafting stations as well.

If you want to see all possible crafting stations, please visit my crafting stations section. But for now, the ones you want are:

Crafting StationItems RequiredPurpose
Workbenchx10 woodUsed to craft many different types of items and can be easily created and placed anywhere.
Furnacex20 stone blocks, x4 wood, x3 torchUsed to turn ores into bars.
Iron/Lead Anvilx5 Iron Bar/Lead BarUsed to turn bars into equipment and tools.
Sawmillx10 wood, x2 lead/iron bar, x1 chainUsed to create many different types of wood furniture from all types of wood. Most importantly, it is used to create a Loom.
Loomx12 wood at a SawmillMainly used to craft various beds so that you can set your spawn point. Also used to craft cloth vanity items.
Bottlex1 Bottle (use sand at a furance to make glass, use glass to make Bottle, place Bottle)This is your alchemy station, used to turn herbs and other ingredients into potions.
Table & Chairx8 wood (table), x4 wood (chair)This is used to crate Watches from chain and metal bars. Watches are an informational accessory that tell you the time.
Cooking Potx10 lead/iron bar, x2 wood at an AnvilThis is used to create food items. When food is consumed, you get the Well Fed buff, which grants you various stat bonuses. It's also used to provide easy HP regen. Very important for expert mode players since they don't regen HP well without the Well Fed buff.
Tinkerer's WorkshopBought from the Goblin Tinkerer NPC after the Goblin Army eventThis station allows you to combine many accessories into new ones, usually combining their effects into a singular item, saving lots of space. Very important.

In addition to this, you will want to start creating an alchemy area somewhere near your base. You do this by creating a series of platforms and then placing planter's boxes on them. You can buy those from the Dryad. Alternatively, you can craft planter pots. Additionally, here's a table of where to find all the relevant herbs. I'll include a tiny table in each biome in the section below as well just for consistency.

HerbBiomeBlooming condition(s)
DaybloomForestDaytime (4:30am-7:30pm)
BlinkrootUndergroundRandomly
ShiverthornSnowEventually blooms over time
WaterleafDesertRaining
DeathweedCorruption/CrimsonDuring a blood moon or a full moon at night
MoonglowJungleNight time
FireblossomUnderworldSunset (3:45pm-7:30pm). Also submerged in lava.

Your herb area should look something like this:

Do note that it doesn't have to look similar to this. You can do long stretches instead. You can create a building and house them in there, as blocks don't impede your ability to craft them.

I recommend having a chest nearby, though. You can put your seeds in there as you harvest the plants to make it easy to manage your herbs.

Another thing I recommend is setting up a Weapon Rack for a Staff of Regrowth (SoR), like this:

You can quickly access your SoR this way and place it back when you're done with it.

What's a SoR, you ask? Well, it increases the seed yield from herbs, allowing you to get more herbs faster. It also prevents you from harvesting plants that aren't blooming, as you'd otherwise need to be careful harvesting plants with your weapon/axe/pickaxe. Plants that aren't blooming won't yield seeds. The SoR can be found in Jungle Chests.

I will also include a small table here that lists the most commonly used/most important potions and how to make them. Please see my [potion section] for a full list on all of the potions available and how to make them.

Recovery Potions
PotionsIngredientsEffect(s)
Lesser Healing Potionx1 Mushroom, x2 Gel, x2 BottleHeals 50 HP
Healing Potionx2 Lesser Healing Potion, x1 Glowing MushroomHeals 100 HP
Greater healing Potionx3 Bottled Water, x3 Pixie Dust, x1 Crystal ShardHeals 150 HP
Super Healing Potionx4 Greater Healing Potion, x1 Nebula/Solar/Stardust/Vortex FragmentHeals 200 HP
Lesser Mana PotionN/A (buy from Merchant)Heals 50 mana
Mana Potionx2 Lesser Mana Potion, x1 Glowing MushroomHeals 100 mana
Greater Mana PotionN/A (buy from Wizard)Heals 150 mana
Super Mana Potionx15 Greater Mana Potion, x1 Fallen Star, x3 Crystal Shards, x1 Unicorn HornHeals 400 mana
Restoration Potionx1 Mushroom, x1 Glowing Mushroom, x1 Pink Gel, x1 BottleRestores 90 HP and 80 mana
  • Glowing Mushrooms can easily be farmed by creating a biome near your base or somewhere quickly accessible by creating an artificial Mushroom biome. Get some mushroom blocks and create an area that has at least 100 tiles worth of Mushroom Grass (buy the seeds from the Dryad). Glowing Mushrooms will grow relatively quickly and you'll have more than you'll ever need.
  • Restoration Potions have no higher equivalent. Also, they reduce the Potion Sickness debuff (effectively the cooldown) to 45 seconds.
  • Pink Gel comes from

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