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Part 2
Streets of Rage 4

Part 2

Unlock the full potential of your favorite characters in Streets of Rage 4. This guide details advanced moves, combos, and weapon techniques for Part 2.

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Unlock the full potential of your favorite characters in Streets of Rage 4. This guide details advanced moves, combos, and weapon techniques for Part 2.

Alright, let's dive deeper into the combat system for Part 2 of our Streets of Rage 4 guide. We're going to break down some of the more advanced moves and combos that can really change the flow of a fight. Don't worry if it looks like a lot at first – we'll go through it step-by-step, and you'll be pulling off these flashy attacks in no time.

Advanced Moves & Combos:

  1. Shin Kikou Shou (X + A): This is a powerful projectile attack that can be chained. You'll see it pop up a lot in various combo strings, especially when performed near a wall. It's great for keeping enemies at bay or adding extra damage to a combo.
  2. Tamashi Age (X + A): Often chained with Shin Kikou Shou, this move is excellent for launching enemies into the air, setting them up for follow-up aerial attacks. It's particularly effective when performed against a wall.
  3. Embukyaku (X): A standard forward attack that can lead into other moves. It's a good opener or a way to reposition yourself slightly.
  4. Kikou Shou (f + X): A forward-moving special attack. Useful for closing distance quickly or hitting enemies in front of you.
  5. Uraken Uchi (X): This is another basic attack, often used in combos. It's a solid go-to when you need to keep pressure on.
  6. Falling Kick (jump, Y): A downward aerial attack. Good for starting an air combo or hitting enemies below you.
  7. Shin Hishousouzan (X (air) or jump, X): This is your primary air combo starter or extender. It's a diving attack that can lead into further aerial maneuvers or ground combos when the enemy is knocked down.
  8. Jump Kick (forward jump, Y): Another aerial option, useful for initiating attacks from above.
  9. Falling Chop (jump, d + Y): A more direct downward aerial attack, good for specific combo setups.
  10. Hien Zan (f + X): A dashing attack that can cover ground quickly and hit enemies.
  11. Tobi Kyaku (B, X): A jumping kick that can be used both on the ground and in the air, often chaining into other specials.
  12. Rekkaken (f, f + Y): This is a powerful dashing attack that knocks enemies back. It's great for creating space or pushing enemies off ledges.
  13. Dashing slash upper (f, f + Y): A variation of the dashing attack, good for different combo timings.
  14. Heavy swing (f, f + Y): This refers to using certain weapons with a forward dash, often resulting in a powerful, sweeping attack.
  15. Backhand (Y (hold)): Holding the Y button can lead into different follow-up attacks.

Weapon Integration:

Remember, many of these moves can be enhanced or altered when you pick up a weapon. Weapons like the Knife, Broken bottle, Broken pool stick, Sai, Pipe, Unbroken bottle, Bat, Unbroken pool stick, Motorcycle Engine, Katana, Road Sign, Meat Cleaver, Spear, Mop, Taser, Baton, and Clawhammer all have unique properties and can extend combos or add significant damage. For instance, using f, f + Y with a weapon like a Katana or Pipe can result in a devastating combo finisher.

Tips for Practice
  • Don't be afraid to experiment in safer areas or against weaker enemies. The training mode is your best friend here!
  • Focus on one or two new combos at a time. Trying to learn everything at once can be overwhelming.
  • Pay attention to the 'wall' notation. Performing certain moves next to a wall can extend combos significantly or change the move's properties.
  • Mastering the juggle system (keeping enemies in the air with combos like Tamashi Age into air attacks) is key to high-damage sequences.
  • Use projectile moves like Shin Kikou Shou to control space and set up your more aggressive combos.

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