Detailed walkthrough for Part 3 of StarCraft II: Wings of Liberty, covering mission objectives, bonus objectives, unit unlocks, and strategic tips for success.
Walkthrough
- 1Part 3 - Mission 1.2: Smash and Grab
- Primary Mission Objective: Seize the Xel'Naga Artifact
- 2Credit Reward: 110,000
- 3Research Opportunities: +4 Protoss Research
- 4Unit Unlocked: Marauder
- 5Mercenaries Unlocked: Hammer Securities
- 6Base Setup: Start with a Command Center, Merc Compound, Barracks with Tech Lab, refinery, and two supply depots. You also begin with 1 Medic, 3 marines, and 5 SCVs. Immediately assign SCVs to gather minerals and gas. Build 2 more medics and queue up 4-5 more marauders.
- 7First Protoss Relic: Head north of your base to grab the first relic, revealing the bonus objective.
- 8Protoss Base Assault: Move east, destroying pylons to disable photon cannons. Be ready for Zerg attacks from the west. Acquire the second Protoss relic west of your base. Use hit-and-run tactics and fall back to heal.
- 9Second Protoss Area: Pick up reinforcements and head east. Build a bunker near your base entrance and garrison it with 4 marines. Continue east into the next Protoss area. Destroy pylons to disable cannons, or take out cannons directly if pylons are unreachable.
- 10Third and Fourth Relics: The third relic is southwest of your eastern path. The fourth and final relic is directly east of the Protoss base.
- 11Final Push: After clearing the Protoss base, head east for the final relic, then north to the Artifact rally point.
- 12Artifact Defense: Upon reaching the rally point, stone zealots will attack. Defeat them with your marauders and medics.
- 13Mengsk - Mission 2.1: Outbreak
- Primary Mission Objective: Investigate the Meinhoff Infestation [150]
- 14Bonus Objectives: Kill the Infestors
- 15Base Setup: Start with a Command center, refinery, 2 barracks, a merc compound, 4 supply depots, and a Sensor tower. You begin with 4 firebats, 6 marines, 4 medics, and 6 SCVs. Queue up 5 SCVs and add 2 more marines for a total of 8.
- 16Base Defenses: Build bunkers at your base's northeast and northwest entrances and fill them with marines. Ensure SCVs are assigned to mining minerals and gathering vespene gas.
- 17First Zerg Wave: As night falls, the first wave of Zerg will attack.
Tips:
- Always use attack-move when advancing.
- Use SCVs to repair bunkers and structures.
- Prioritize researching upgrades like the Shrike turret for enhanced base defense.
- For the
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