Explore StarCraft II's powerful units like the Raven, Banshee, and Battlecruiser, and discover essential base, infantry, and vehicle upgrades in this comprehensive guide.
This section details various Terran units and their available upgrades. Units can be acquired through Protoss Research or produced from specific structures. Each unit has unique abilities and stats, and upgrades can significantly enhance their performance.
Units
Raven
A slightly more offensive vessel that can deploy temporary turrets, point defense drones, and a missile barrage. It can also detect cloaked and burrowed enemies.
- Abilities: Auto-Turret (50 energy), Point Defense Drone (100 energy, lasts 180s), Seeker Missile (125 energy)
| Stat | Value |
|---|
| Cost | 100/200/2 |
| Production Time | 60 |
| Life | 140 |
| Energy | 200 |
| Armor | 1 |
| Speed | 2.25 |
Science Vessel
A support craft capable of healing mechanical units and damaging biological units.
- Abilities: Nano-Repair (3 Life per 1 energy), Irradiate (25 energy, deals 30 damage over time to target units and biologicals near irradiated mechanicals)
| Stat | Value |
|---|
| Cost | 100/200/2 |
| Production Time | 60 |
| Life | 210 |
| Energy | 200 |
| Armor | 2 |
| Speed | 2 |
Banshee
The big brother to the Wraith, the Banshee can cloak itself and targets ground units with high lethality.
| Stat | Value |
|---|
| Cost | 150/100/3 |
| Production Time | 60 |
| Life | 140 |
| Energy | 200 |
| Armor | 0 |
| Speed | 2.75 |
Backlash Rockets
| Stat | Value |
|---|
| Damage | 12 |
| Attacks | 2 |
| Range | 6 |
| Weapon Speed | 1.25 |
| Targets | Ground |
Battlecruiser
The most powerful Terran starship, capable of decimating entire stages. An escort is recommended to deal with anti-aircraft enemies.
| Stat | Value |
|---|
| Cost | 400/300/6 |
| Production Time | 110 |
| Life | 550 |
| Energy | 300 |
| Armor | 3 |
| Speed | 1.41 |
ATS Laser Battery
| Stat | Value |
|---|
| Damage | 10 |
| Range | 6 |
| Weapon Speed | 0.23 |
| Targets | Ground |
ATA Laser Battery
| Stat | Value |
|---|
| Damage | 6 |
| Range | 6 |
| Weapon Speed | 0.23 |
| Targets | Air |
Yamato Cannon
| Stat | Value |
|---|
| Cost | 125 |
| Damage | 300 |
Armory Upgrades
A. Base
Bunker
- Projectile Accelerator: +1 range to housed troops' attacks. Cost: 40,000
- Neosteel Bunker: Increases bunker garrison space by 2 slots. Cost: 50,000
Missile Turret
- Titanium Housing: +75 Life to Missile Turrets. Cost: 50,000
- Hellstorm Batteries: Doubles Missile Turret damage output and adds area of effect damage to the second attack. Cost: 80,000
SCV
- Advanced Construction: SCVs build structures faster when working together. Cost: 60,000
- Dual-Fusion Welders: SCVs repair at twice their normal speed. Cost: 80,000
Terran Building
- Fire-Suppression System: Adds self-repair function to buildings (up to 50% Life) and puts out fires. Cost: 90,000
- Orbital Command: Adds Scanner Sweep ability and MULE drops to Command Center. Cost: 125,000
B. Infantry
Marine
- Stimpacks: Grants +50% firing and movement speed for 15 seconds at a cost of 10 Life. Cost: 50,000
- Combat Shield: +10 Life to Marines. Cost: 60,000
Medic
- Advanced Medic Facilities: Medics can be trained at a basic Barracks (no Tech Lab required). Cost: 60,000
- Stabilizer Medpacks: Increases healing speed by 25% and uses 33% less energy per heal. Cost: 105,000