Skip to content
Part 24
StarCraft II

Part 24

Explore StarCraft II unit upgrades like Firebat Incinerator Gauntlets, Marauder Concussive Shells, and Hellion Twin-Linked Flamethrower, with costs and effects.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore StarCraft II unit upgrades like Firebat Incinerator Gauntlets, Marauder Concussive Shells, and Hellion Twin-Linked Flamethrower, with costs and effects.

Firebat

  • Incinerator Gauntlets: Increases the Firebat's flamethrower area of effect by 40%. Cost: 40,000.
  • Juggernaut Plating: Grants Firebats a +2 armor increase. Cost: 85,000.

Marauder

  • Concussive Shells: Adds a slowing effect to Marauder attacks. Cost: 70,000.
  • Kinetic Foam: Increases Marauder health by +25 Life. Cost: 90,000.

Reaper

  • U-238 Rounds: Increases Reaper weapon range by +1 and damage against light targets by +3. Cost: 60,000.
  • G-4 Clusterbomb: An anti-personnel weapon dealing initial damage to a target and lesser area of effect damage to targets in the blast radius. Cost: 75,000.

Vehicles

Hellion

  • Twin-Linked Flamethrower: Doubles the width of a Hellion's flame attacks. Cost: 40,000.
  • Thermite Filaments: Boosts Hellion damage versus light targets by +10 damage. Cost: 60,000.

Vulture

  • Cerberus Mine: Increases the blast radius and trigger radius of Vulture mines by 33%. Cost: 50,000.
  • Replenishable Magazine: Allows Vultures to restock mines in the field. Each mine costs 15 minerals to restock. Cost: 60,000.

Goliath

  • Multi-Lock Weapons System: Allows Goliaths to fire both their weapons simultaneously, attacking ground and air units at the same time. Cost: 50,000.
  • Ares-Class Targeting System: Adds effective range to Goliath missiles (+3 range) and cannons (+1 range). Cost: 80,000.

Diamondback

  • Tri-Lithium Power Cell: Increases a Diamondback's weapon range by +1. Cost: 75,000.
  • Shaped Hull: Adds +50 Life to Diamondbacks. Cost: 90,000.

Siege Tank

  • Maelstrom Rounds: Adds +40 to a Siege Tank's primary attack target, but does not increase splash damage. Cost: 105,000.
  • Shaped Blast: Reduces damage to friendly units by 75%. Cost: 140,000.

Starships

Medivac

  • Rapid Deployment Tube: Allows almost instantaneous deployment of transported troops. Cost: 50,000.
  • Advanced Healing AI: Enables Medivacs to heal two targets at once. Cost: 115,000.

Wraith

  • Tomahawk Power Cells: Wraiths start with +100 Energy. This is not an increase to max energy, only starting energy. Cost: 80,000.
  • Displacement Field: Allows Wraiths to dodge 20% of attacks while cloaked. Cost: 125,000.

Viking

  • Ripwave Missiles: Turns Viking missiles into area of effect damage instead of single target damage. Cost: 75,000.
  • Phobos-Class Weapons System: Adds effective range to Viking missiles (+2 range) and cannons (+1 range). Cost: 90,000.

Banshee

  • Cross-Spectrum Dampeners: Cuts the energy consumption of a Banshee's cloaking field in half. Cost: 80,000.
  • Shockwave Missile Battery: Allows Banshees to hit multiple targets with their missiles. Cost: 110,000.

Battlecruiser

  • Missile Pods: An activated ability that launches missiles at opposing air combat units. Cost: 140,000.
  • Defensive Matrix: Grants the Battlecruiser a temporary shield that absorbs 200 points of damage. Cost: 150,000.

Dominion

Ghost

  • Ocular Implants: Increases Ghost vision, resulting in +2 range and +3 sight radius. Cost: 85,000.
  • Crius Suit: Allows Ghosts to stay cloaked indefinitely at no energy cost. Cost: 125,000.

Spectre

  • Psionic Lash: Grants Spectres a new attack action that deals 200 points of damage to a target. Cost: 100,000.
  • Nyx-Class Cloaking Module: Allows Spectres to stay cloaked indefinitely at no energy cost. Cost: 125,000.

Thor

  • 330mm Barrage Cannon: Adds a stun effect to the initial target of the Thor's 330mm cannon and adds area of effect damage to the shells. Cost: 130,000.
  • Immortality Protocol: Allows destroyed Thors to be repaired in the field for a fraction of the cost of building a new unit. Cost: 140,000.

Laboratory Research

The Laboratory in StarCraft II offers a research system where completing objectives awards research points (Protoss and Zerg). These points are used to unlock one of two upgrades per tier across five tiers for each faction. Once chosen, research cannot be undone.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content