Dive into Part 21 of our StarCraft II guide! Learn the stats, abilities, and unique roles of Ghosts, Spectres, Raynor, Nova, and more. Master your army!
Alright, let's dive into Part 21 of our StarCraft II journey. This section focuses on some really interesting unique units and vehicles, giving you a closer look at what makes them tick. We'll break down their stats, abilities, and how they fit into your army. Think of this as getting to know your elite squad and heavy hitters!
Ghost
These are your Dominion's precision killers, capable of calling in devastating Tac Nukes (300 damage, 500 to structures, 20-second call-in) or using a Sniper Round for 45 damage to biological targets (costs 25 energy). Don't forget their Cloak ability, though be aware some units can spot them. They cost 150 minerals, 150 vespene gas, and take 2 supply. They have 100 life, 200 energy, 0 armor, and move at 2.25 speed. Their C-10 Canister Rifle deals 10 damage (20 vs Light) with a range of 6 and a weapon speed of 1.5, targeting both air and ground.
Spectre
Think of these as souped-up Ghosts. They also have the Tac Nuke Strike (same stats as the Ghost's) but bring the Ultra Sonic Pulse to stun enemies in a small radius (costs 50 energy, 3-second cooldown). Like Ghosts, they can Cloak, but watch out for detection. They cost 150 minerals, 150 vespene gas, and 2 supply. They have 80 life, 300 energy, 0 armor, and move faster at 2.75 speed. Their AGR-14 Gauss Rifle deals 15 damage (20 vs Armored) with a range of 6 and a weapon speed of 2, hitting both air and ground.
Unique Troops
- Jim Raynor: A Marine unit with 300 life, 2 armor, and 2.25 speed. His standard attack deals 12 damage with a range of 6 and a weapon speed of 0.86, targeting air and ground.
- Nova: A Ghost unit with 300 life, 250 energy, 2 armor, and 2.25 speed. Her C-20A Canister Rifle hits harder than a standard Ghost's, dealing 30 damage with a range of 7 and a weapon speed of 1.5, targeting air and ground.
- Tosh: A Spectre unit with 300 life, 250 energy, 2 armor, and a speed of 3. His AGR-28 Gauss Rifle deals 35 damage with a range of 5 and a weapon speed of 1, targeting air and ground.
- Tychus: A Marine unit with 250 life, 2 armor, and 2.25 speed. His Chaingun deals 16 damage with a very fast weapon speed of 0.25, range of 5, targeting air and ground.
- Zeratul: A Zealot unit with 100 life, 300 shields, 3 armor, and 3 speed. His Master Psi Blade deals 100 damage (125 vs Armored) with a melee range, targeting ground.
- Egon Stetmann: A Medic unit with 150 life, 250 energy, 1 armor, and 2.25 speed.
- Rory Swann: A Marauder unit with 200 life, 1 armor, and 2.25 speed. His Concussive Grenade deals 25 damage with a range of 5, targeting ground.
Vehicles
- Hellion: Costs 100 minerals, 0 vespene gas, and 2 supply, with a production time of 30. It has 100 life, 0 armor, and a speedy 4.25 movement. Its Infernal Flamethrower deals 10 damage (18 vs Light) with a range of 5, targeting ground.
- Vulture: Costs 75 minerals, 0 vespene gas, and 2 supply, with a production time of 25. It has 75 life, 1 armor, and moves at 4.25 speed. Its Fragmentation Grenade deals 10 damage (25 vs Light) with a range of 6. It can also lay Spider Mines, which have 25 life and deal 70 damage at melee range to ground targets.
- Siege Tank: A powerful unit that becomes devastating in Siege Mode. (Further details on Siege Tank are cut off in the source text.)
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