Master StarCraft II's Part 17 missions, 'A Sinister Turn' and 'Echoes of the Future.' Get detailed walkthroughs, objectives, and tips for Protoss research and survival.
Walkthrough
- 1Mission: A Sinister Turn
- Primary Objective: Consult the Preservers on Zhakul.
- 2Research Opportunities: +3 Protoss Research, +3 Zerg Research.
- 3Bonus Objective: Power-up Abandoned Structures (+3 research).
- 4Starting Units/Structures: Nexus, Gateway, Cybernetics Core, Forge, Twilight Council, 2 Photon Cannons, 6 Probes.
- 5Opening Strategy: Send 5 probes to mine minerals, 1 to place pylons. Queue 5 more probes. Build 2 Assimilators on Vespene Geysers. Queue 3 Zealots from the Gateway. Send Zealots to scout. Queue 3 Stalkers.
- 6First Yellow Beacon (Southwest): Locate a Robotics Facility. Warp in a Pylon and take control. You receive an Immortal. Build 2 Photon Cannons for defense.
- 7Maar Encounter: Maar (Protoss/Zerg Hybrid) will attack your base. Defend with Stalkers, Zealots, and Cannons at the Robotics Facility. Position troops behind cannons and wait for Maar to enter range.
- 8Second Yellow Beacon (East): Control a Dark Shrine, gaining 2 Dark Templars. Send them to the third beacon.
- 9Third Yellow Beacon: Use Dark Templars to chip away at Protoss forces. Build 2-3 more Dark Templars. Maar will revive and attack, alternating west and east. Cut him off near your cannons.
- 10Templar Archive: After clearing the Protoss base to the east, send a probe to claim the Templar Archive.
- 11Bridge Encounter: Train a High Templar for the Feedback ability (drains Maar's 200 energy). Clear pylons northwest of the bridge with Templars. Avoid having Templars on the bridge when Maar crosses.
- 12Gateway and Cannon Destruction: Carefully destroy the gateway, then the cannon guarding it. Use Dark Templars to clear the west side.
- 13Freeing the Preservers: Move in, avoiding Maar, and free the Preservers to complete the mission.
- 14Mission: Echoes of the Future
- Primary Objective: Seek out the Overmind on Aiur.
- 15Credit Reward: 125,000.
- 16Research Opportunities: +2 Protoss Research, +4 Zerg Research.
- 17Bonus Objective: Power the Obelisks.
- 18Starting Unit: Zeratul (alone).
- 19Opening Strategy: Move north, cleanse Zerg. Follow the beach clockwise to an abandoned Protoss base. Claim it by stepping on the beacon.
- 20Gained Base: Nexus, Gateway, Forge, Cybernetics Core, Assimilator, 4 Photon Cannons. 5 Probes arrive; assign 4 to mining, 1 to placing pylons. Queue 5 more probes.
- 21Additional Units: 1 Observer, 2 Colossi.
- 22First Attack Wave: From the north.
- 23Resource Gathering: Send Zeratul and a probe east to gather minerals and gas shards. Kill nearby Zerg, avoiding detectors.
- 24Force Building: Focus on Stalkers.
- 25First Obelisk (Northeast): Send Zeratul and an Observer to detect and clear burrowed Zerg. Power up the Obelisk.
- 26Reinforcements: 3 Stalkers and 1 High Templar emerge from the Gateway. Build a Nexus on the platform. Build 4-5 Cannons with Pylons near the ramp (out of sight of troops below).
- 27Second Obelisk and Overmind Tentacle (East): Once you have 10 spare Stalkers, send them with Zeratul east to the cleared base area. Attack north towards the southeast Overmind Tentacle. Kill the Overseer first, then retreat from the 2 Ultralisks.
Tips
- In 'A Sinister Turn,' use the High Templar's Feedback ability to drain Maar's energy, significantly weakening him.
- In 'Echoes of the Future,' prioritize killing the Overseer before engaging Ultralisks to avoid detection and heavy damage.
- Always protect Zeratul; he is crucial for mission success.
- Utilize Pylons strategically to power structures and expand your base effectively.
- Scouting with Zealots and Observers is key to map control and early warning of enemy movements.
- Completing 'A Sinister Turn' allows progression to the next part of the campaign.
- Completing 'Echoes of the Future' grants 125,000 credits and unlocks further research opportunities.
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