StarCraft II Part 20 covers advanced structures like Shadow Ops and units including Marines, Medics, and Marauders. Learn costs and stats.
Walkthrough
- 1Understand the Missile Turret: Fires missiles at air units. Costs 100 minerals, 0 vespene gas, 25 supply. Has 250 life, 0 armor. Its Longbolt Missiles deal 12 damage, attack twice, have a range of 7, weapon speed of 0.86, and target air units.
- 2Understand the Sensor Tower: Provides early warning of enemy approaches and places enemy movement markers on your map (minimap (the small circular map in the bottom-left corner of your screen)) within its range. It does not reveal exact enemy locations. Costs 125 minerals, 100 vespene gas, 25 supply. Has 300 life, 0 armor.
- 3Understand the Hive Mind Emulator: For 50 energy, it allows permanent control of any Zerg unit within its limited range. Place these near bunkers or other targets Zerg plan to attack. Costs 150 minerals, 100 vespene gas, 50 supply. Has 250 life, 200 energy, 0 armor.
- 4Understand the Psi Disrupter: Slows all Zerg movements by 50% within its limited range. . Has 200 life, 1 armor.
- 5Understand Shadow Ops: Trains Ghosts and Spectres, and builds nukes. Building a nuke costs 100 minerals, 100 vespene gas, and takes 60 seconds. Enables Spectres & Ghosts at the Barracks. Costs 150 minerals, 50 vespene gas, 40 supply. Has 1250 life, 1 armor.
- 6Understand the Merc Compound: Allows training of Mercenary Units, which are orbitally dropped into the battlefield at the Merc Compound. Costs 100 minerals, 50 vespene gas, 50 supply. Has 1000 life, 1 armor.
- 7Understand the Factory: Produces Vehicles. Can have a Tech Lab or Fusion Reactor add-on. A Tech Lab allows additional unit types, and a Fusion Reactor allows basic vehicles to be produced two at a time. Enables Hellions at the Factory. Costs 150 minerals, 100 vespene gas, 60 supply. Has 1250 life, 1 armor.
- 8Understand the Armory: Upgrades Vehicle Weapons and Armor Plating (up to three levels), and Starship Weapons and Ship Plating (up to three levels). Enables Thors at the Factory. Costs 150 minerals, 100 vespene gas, 65 supply. Has 750 life, 1 armor.
- 9Understand the Starport: Constructs all starships. Can have a Tech Lab or Fusion Reactor add-on. A Tech Lab allows additional unit types, and a Fusion Reactor allows basic starships to be produced two at a time. Enables Vikings and Medivacs at the Starport. . Has 1300 life, 1 armor.
- 10Understand the Fusion Core: A building required to produce units at a different building (the Starport). It offers no upgrades or other functions. Enables Battlecruisers and Hercules at the Starport. Costs 150 minerals, 150 vespene gas, 80 supply. Has 750 life, 1 armor.
- 11Understand Terran Unit Types: Troops (produced by Barracks), Vehicles (produced by Factory), and Starships (produced at the Starport).
- 12Understand Marines: Basic grunt troops that attack ground and air. Cost 50 minerals, 0 vespene gas, 1 supply. Production time 25 seconds. Have 45 life, 0 armor, 2.25 speed. Their C-14 Gauss Rifle deals 6 damage, has a range of 5, weapon speed of 0.86, and targets air & ground.
- 13Understand Medics: Troop healers with no attack option. Automatically heal wounded Troops near them using 2 life for 1 energy (channeled ability). Cost 75 minerals, 50 vespene gas, 2 supply. Production time 25 seconds. Have 60 life, 200 energy, 1 armor, 2.25 speed.
- 14Understand Marauders: Super Marines with stronger attacks, increased armor and life, but cannot target air units. Deal increased damage vs armored units and buildings. Cost 100 minerals, 25 vespene gas, 2 supply. Production time 30 seconds. Have 100 life, 1 armor, 2.25 speed. Their Punisher Grenades deal 10 damage (20 vs Armored), have a range of 6, weapon speed of 1.5, and target ground.
- 15Understand Firebats: Anti-Zerg swarm units. Cost 100 minerals, 25 vespene gas, 2 supply. Production time 30 seconds. Have 100 life, 1 armor, 2.25 speed. Their Perdition Flamethrower deals 8 damage (12 vs Light), has a range of 2, weapon speed of 1.4, and targets ground.
- 16Understand Reapers: Fast and maneuverable units with high damage to buildings for a Troop unit. Cost 50 minerals, 50 vespene gas, 1 supply. Production time 40 seconds. Have 50 life, 0 armor, 3.84 speed. Their P-45 Gauss Pistol deals 4 damage (9 vs Light), attacks twice, has a range of 4.5, weapon speed of 1.1, and targets ground.
Tips
- The Hive Mind Emulator is best used defensively to control incoming Zerg units.
- Firebats are highly effective against large groups of Zerg.
- Reapers excel at harassing enemy bases and quickly taking down structures.
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