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William W
Star Wars: Knights of the Old Republic

William W

Discover helpful tips for Soldiers and Scoundrels, learn about potential glitches like the Star Forge Malak encounter, and understand light/dark side power usage in Star Wars KOTOR.

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Discover helpful tips for Soldiers and Scoundrels, learn about potential glitches like the Star Forge Malak encounter, and understand light/dark side power usage in Star Wars KOTOR.

Hey there! So, you're diving into Star Wars: Knights of the Old Republic and looking for some extra pointers? This section from William W. has some neat little tricks and observations that can definitely make your playthrough smoother, especially if you're a bit newer to the game.

Soldier Class Advantage: William noticed that Soldiers are actually pretty solid choices. They tend to have more health than Scoundrels, which can save you some precious medpacks during tough fights. It's a good point – sometimes a bit more survivability goes a long way!

Armor Proficiency for Scoundrels: For Scoundrels, who can be a bit more fragile, picking up Armor Proficiency can be a real game-changer. It helps them wear heavier armor, boosting their survivability and reducing the need to constantly heal up with medpacks or Force Heal. Definitely something to consider when you're building your character!

Star Forge Malak Glitch: This one's pretty wild! William mentions a glitch that can happen during the final fight with Malak on the Star Forge. If you manage to kill all the Jedi first and then use Death Field on them, Malak apparently just freezes up. You can't attack him, and you're stuck in the room. It only happened once to him, but it's a pretty memorable (and frustrating!) potential bug to be aware of.

Light/Dark Side Power Crossover: Here's another interesting tidbit: even if you're playing a Light Side character, you can still use Dark Side powers like Death Field, and vice-versa for Dark Side characters. William initially thought it might be a glitch, but the editor clarifies that it's not a bug – it just costs more Force Points for the opposing alignment. Still, being able to dip into powers outside your alignment can be super useful in a pinch!

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