Learn how to bypass secure footlockers in Star Wars: Knights of the Old Republic if your security skill is too low. This guide provides solutions for KOTOR.
This section of the guide covers how to deal with secure footlockers in Star Wars: Knights of the Old Republic when your Security skill is insufficient to open them.
Walkthrough
- 1The Third Trial: Proceed to the eastern hall and speak with the droid near the central tree. He will grant access to the Outer Courtyard.
- 2Outer Courtyard:
- 3Mandalorian Raiders: Head north and speak with Jon, who will inform you about Mandalorian raiders. He will provide you with resources to confront their leader. Be aware that the leader is a formidable opponent who has defeated Jedi before and may use their lightsabers.
- 4Missing Companion: East of Jon, speak with Elsie by a swoop bike. She will ask you to find her missing companion, a droid. Follow the path, passing a merchant who sells useful grenades. Continue east, engaging packs of Kath Hounds. Follow the southeast path, then go south at the fork into the next area. Clear the eastern plains of Kath Hounds, then proceed west past the settlement and bridge. Follow the path north and then west to encounter Mandalorian raiders. Loot their remains and equipment. Continue southwest.
- Murdered Settler: Eliminate Kath Hounds and head east towards the bridge. Speak with Bolook, a Twilek Jedi, regarding a recent murder. Investigate by speaking with the suspects, Handon and Rickard, and the protocol droid. Report your findings to Bolook. To gain the maximum experience points, provide the following answers:
- Rickard is lying - it was cloudy, there was no sun glare!
- Handon is lying - he knew his wife was cheating on him
- The blaster was Handon's, he lied about it being stolen
- It's Handon's blood, he's clutching his side
- No, they're both guilty - Rickard thought Calder was cheating him in business.
- Juhani: Continue east, eliminating Kath Hounds. Head south towards three pillars. Heal and regenerate Force points. Approach the structure to encounter Juhani, who will use stasis on your party members. Engage her in combat. Once her health is between 1/3 and half, she will cease fighting and converse with you. It is highly recommended to maintain a peaceful dialogue, even if you are aligned with the dark side, as Juhani can join your party later. Choose the following dialogue options:
- Who are you?
- You embraced the dark side, why?
- You slew Quatra, your master?
- (Either option works) I just want to talk or I was sent by the Council to cleanse the taint from this grove.
- I don't hold anger towards you Juhani, I wish you peace.
- The first step on the path to true knowledge is knowing that you're ignorant.
- Even in death, the Force will allow her to live on
- Anger? Show them that you've freed yourself from this passion
- Your inner peace and harmony will show them your sincerity.
Tips
- If your Persuade skill is high enough, you may be able to convince Juhani to return to the Council without combat. If the Persuade attempt fails, the dialogue will end, and you can speak to her again. Juhani will only fight you again if you select aggressive dialogue options.
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