Salt and Sanctuary is a brutal 2D action RPG where you'll navigate a treacherous, interconnected world as a shipwrecked sailor. You'll face challenging combat, master intricate weapon synergies, and explore a dark, atmospheric setting. It's a game that demands patience and rewards skill, perfect for those who relish a tough but fair challenge.
This guide will equip you with the knowledge to survive the game's toughest encounters. We'll cover everything from navigating the Shivering Shore to taking down formidable bosses like the Untouched Inquisitor. You'll find strategies for mastering combat, understanding weapon builds, and uncovering all the secrets this deep RPG has to offer.
Guide and Walkthrough (PS4) by Damthiel
Comprehensive Salt and Sanctuary guide and walkthrough covering controls, mechanics, boss fights, spells, and more.
- 1Introduction
- 2About this Guide (Please Read)
- 3Controls (Menu Interface, Equipment and Inventory)
- 4Game Mechanics (Status Attributes, HUD (heads-up display — the on-screen icons showing health, ammo and the minimap), Combat Mechanics)
- 5Getting Started
- 6Character Creation
- 7Prologue: The Ship
- 8The Shivering Shore (Sanctuary: The Shivering Shore)
- 9The Festering Banquet (Boss Fight: The Sodden Knight)
- 10Bandit's Pass (Sanctuary: Bandit's Pass, Traveling to the Village of Smiles)
- 11The Village of Smiles (Sanctuary: The Village of Smiles, Boss Fight: The Queen of Smiles, Traveling to the Watching Woods)
- 12The Watching Woods (Sanctuary: The Watching Woods, Boss Fight: The Mad Alchemist)
- 13The Sunken Keep (Sanctuary: Sunken Keep, Boss Fight: The False Jester, The Vertigo Brand, Backtracking: The Black Obelisks - Festering Banquet and Bandit's Pass)
- 14The Sunken Keep (Part 2) (Boss Fight: Kraeken Cyclops (Optional Boss), Bandit's Pass: Traveling to The Castle of Storms)
- 15The Castle of Storms (Sanctuary: The Castle of Storms, Boss Fight: Kraekan Wyrm, The Shadowflip Brand)
- 16The Red Hall of Cages (Sanctuary: The Red Hall of Cages, Sanctuary: The Red Hall of Cages/Cran's Pass, Boss Fight: The Tree of Men)
- 17Hager's Cavern (Sanctuary: Hager's Cavern, Boss Fight: The Disemboweled Husk, Traveling to the Mire of Stench)
- 18The Mire of Stench (Sanctuary: The Mire of Stench, Boss Fight: That Stench Most Foul, The Redshift Brand)
- 19The-Fort-Beyond-The-Mire (Sanctuary: The-Fort-Beyond-The-Mire, Sanctuary: The Far Beach, Sanctuary: The Ziggurat of Dust, Backtracking: The Village of Smiles)
- 20The Dome of the Forgotten (Sanctuary: Dome of the Forgotten, Boss Fight: The Untouched Inquisitor, Dome of the Forgotten (Part 2), Boss Fight: The Third Lamb, The Hardlight Brand, Backtracking: Hardlight - The Castle of Storms, Traveling (back) to the Ziggurat of Dust)
- 21The Ziggurat of Dust (Sancutary: Ziggurat of Dust (Part 2), Boss Fight: The Dried King, The Dart Brand, The Ziggurat of Dust (Part 2), Boss Fight: The Bloodless Prince)
- 22The Ruined Temple (Sanctuary: The Ruined Temple, Boss Fight: The Coveted)
- 23Siam Lake (Sanctuary: Siam Lake)
- 24Pitchwoods (Optional Area) (Boss Fight: Carsejaw the Cruel (Optional Boss), Creed: Keepers of Fire and Sky, Sanctuary: Pitchwoods)
- 25Siam Lake (Part Two) (Boss Fight: The Witch of the Lake, Backtracking: The Shivering Shore, Backtracking: Mire of Stench, Backtracking: Cran's Pass, Boss Fight: Ronin Cran (Optional Boss), Backtracking: The Ruined Temple, Backtracking: Hager's Cavern)
- 26Mal's Floating Castle (Optional Area) (Sanctuary: Mal's Floating Castle, Boss Fight: Murdiella Mal (Optional Boss))
- 27Salt Alkymancery (Sanctuary: Salt Alkymancery, Boss Fight: The Architect and The Unskinned)
- 28Crypt of Dead Gods (Sanctuary: Crypt of Dead Gods, Boss Fight: The Forgotten Three, Boss Fight: Kraekan Dragon Skourzh)
- 29The Still Palace (Boss Fight: The Nameless God)
- 30New Game Plus
- 31Trophy Guide (Overview, Trophy Guideline, Trophy List)
- 32Creeds (Devotion Rank, Creed: The Three, Creed: Devara's Light (Goddess of Light), Creed: Mountainsmiths (Iron Ones), Creed: The Stone Roots, Creed: House of Splendor, Creed: Order of the Betrayer, Creed: Order of Fire and Sky)
- 33Sanctuaries (Offerings, Clearing Claimed Sanctuaries)
- 34Spells (Spells: Class 1, Spells: Class 2, Spells: Class 3, Spells: Class 4)
- 35Incantations (Incantations: Class 1, Incantations: Class 2, Incantations: Class 3, Incantations: Class 4)
- 36Prayers (Prayers: Class 1, Prayers: Class 2, Prayers: Class 3, Prayers: Class 4, Prayers: Class 5)
- 37Version History and Updates
- 38Legal Information, Copyright, and Contact Information (Contact Information)
- Pay close attention to the HUD (Heads-Up Display) for vital information during combat.
- Utilize cover (press the cover button to crouch behind walls or objects) effectively to avoid enemy attacks.
- Mastering combat mechanics is crucial for survival.
- Look for Sanctuaries to rest and save your progress.
- Optional bosses and areas offer unique challenges and rewards.
About this Guide (Please Read)
Learn how this Salt and Sanctuary guide is written, including formatting for items, enemies, locations, and important notes. Understand the author's personal playstyle.
Hey there! Before we dive deep into the treacherous world of Salt and Sanctuary, I want to give you a quick heads-up on how this guide is put together. Think of me as your experienced friend, walking you through this tough game. You might have questions about why I've structured things a certain way, or why I suggest tackling a boss or a situation like I do. This section is all about explaining my choices!
To make things super clear, I've got a few formatting cues for you:
- If you see a word in bold, it's either a really important piece of info or it's an item you'll find in the game.
- If a word is _bold and in italics_, that's a heads-up that you're dealing with an enemy.
- And if a word is just in italics, it usually means it's a location name. I sometimes use it for bosses you've already defeated, too.
You'll also notice Blue Boxes scattered throughout the guide. These highlight key stuff – think opportunities for trophies, NPCs you should chat with, crucial enemy details, and more. They're there to make sure you don't miss anything vital.
Now, a quick word on my strategies. Everything you read here is based on how I personally played through Salt and Sanctuary. This means my advice might not be your perfect fit, and that's totally okay! The game demands quick thinking and even quicker reflexes, and sometimes you'll have to adapt on the fly. I've beaten the game multiple times with different builds, and I try to explain what I was doing during boss fights. Sometimes I might say
Guide and Walkthrough (PS4) by Damthiel (2)
Full Salt and Sanctuary walkthrough covering all bosses, areas, spells, incantations, prayers, and trophy guides.
Table of Contents:
- Introduction
- About this Guide (Please Read)
- Controls
- Menu Interface
- Equipment and Inventory
- Game Mechanics
- Status Attributes
- HUD (Heads-Up Display - on-screen information)
- Combat Mechanics
- Getting Started
- Character Creation
- Prologue: The Ship
- The Shivering Shore
- Sanctuary: The Shivering Shore
- The Festering Banquet
- Boss Fight: The Sodden Knight
- Bandit's Pass
- Sanctuary: Bandit's Pass
- Traveling to the Village of Smiles
- The Village of Smiles
- Sanctuary: The Village of Smiles
- Boss Fight: The Queen of Smiles
- Traveling to the Watching Woods
- The Watching Woods
- Sanctuary: The Watching Woods
- Boss Fight: The Mad Alchemist
- The Sunken Keep
- Sanctuary: Sunken Keep
- Boss Fight: The False Jester
- The Vertigo Brand
- Backtracking: The Black Obelisks - Festering Banquet and Bandit's Pass
- The Sunken Keep (Part 2)
- Boss Fight: Kraeken Cyclops (Optional Boss)
- Bandit's Pass: Traveling to The Castle of Storms
- The Castle of Storms
- Sanctuary: The Castle of Storms
- Boss Fight: Kraekan Wyrm
- The Shadowflip Brand
- The Red Hall of Cages
- Sanctuary: The Red Hall of Cages
- Sanctuary: The Red Hall of Cages/Cran's Pass
- Boss Fight: The Tree of Men
- Hager's Cavern
- Sanctuary: Hager's Cavern
- Boss Fight: The Disemboweled Husk
- Traveling to the Mire of Stench
- The Mire of Stench
- Sanctuary: The Mire of Stench
- Boss Fight: That Stench Most Foul
- The Redshift Brand
- The-Fort-Beyond-The-Mire
- Sanctuary: The-Fort-Beyond-The-Mire
- Sanctuary: The Far Beach
- Sanctuary: The Ziggurat of Dust
- Backtracking: The Village of Smiles
- The Dome of the Forgotten
- Sanctuary: Dome of the Forgotten
- Boss Fight: The Untouched Inquisitor
- Dome of the Forgotten (Part 2)
- Boss Fight: The Third Lamb
- The Hardlight Brand
- Backtracking: Hardlight - The Castle of Storms
- Traveling (back) to the Ziggurat of Dust
- The Ziggurat of Dust
- Sancutary: Ziggurat of Dust (Part 2)
- Boss Fight: The Dried King
- The Dart Brand
- The Ziggurat of Dust (Part 2)
- Boss Fight: The Bloodless Prince
- The Ruined Temple
- Sanctuary: The Ruined Temple
- Boss Fight: The Coveted
- Siam Lake
- Sanctuary: Siam Lake
- Pitchwoods (Optional Area)
- Boss Fight: Carsejaw the Cruel (Optional Boss)
- Creed: Keepers of Fire and Sky
- Sanctuary: Pitchwoods
- Siam Lake (Part Two)
- Boss Fight: The Witch of the Lake
- Backtracking: The Shivering Shore
- Backtracking: Mire of Stench
- Backtracking: Cran's Pass
- Boss Fight: Ronin Cran (Optional Boss)
- Backtracking: The Ruined Temple
- Backtracking: Hager's Cavern
- Mal's Floating Castle (Optional Area)
- Sanctuary: Mal's Floating Castle
- Boss Fight: Murdiella Mal (Optional Boss)
- Salt Alkymancery
- Sanctuary: Salt Alkymancery
- Boss Fight: The Architect and The Unskinned
- Crypt of Dead Gods
- Sanctuary: Crypt of Dead Gods
- Boss Fight: The Forgotten Three
- Boss Fight: Kraekan Dragon Skourzh
- The Still Palace
- Boss Fight: The Nameless God
- New Game Plus
- Trophy Guide
- Overview
- Trophy Guideline
- Trophy List
- Creeds
- Devotion Rank
- Creed: The Three
- Creed: Devara's Light (Goddess of Light)
- Creed: Mountainsmiths (Iron Ones)
- Creed: The Stone Roots
- Creed: House of Splendor
- Creed: Order of the Betrayer
- Creed: Order of Fire and Sky
- Sanctuaries
- Offerings
- Clearing Claimed Sanctuaries
- Spells
- Spells: Class 1
- Spells: Class 2
- Spells: Class 3
- Spells: Class 4
- Incantations
- Incantations: Class 1
- Incantations: Class 2
- Incantations: Class 3
- Incantations: Class 4
- Prayers
- Prayers: Class 1
- Prayers: Class 2
- Prayers: Class 3
- Prayers: Class 4
- Prayers: Class 5
- Version History and Updates
- Legal Information, Copyright, and Contact Information
- Contact Information
About this Guide (Please Read) (2)
Learn how this Salt and Sanctuary guide is written! Understand bold text, italics, and blue boxes for items, enemies, and important info. Get the most out of the walkthroughs.
Hey there! Before we dive headfirst into the grim world of Salt and Sanctuary, it's super important to go over how this guide is put together. You might have some questions about why I've formatted things a certain way, why I suggest tackling bosses or areas in a particular order, or maybe you just disagree with my approach. Totally understandable!
To make things clear right off the bat:
- If you see a word in bold, it's either a key piece of information or it's an item you can find or use.
- If a word is _bold and in italics_, that's an _enemy_ you'll be facing.
- If a word is in italics, it usually means it's a location. I've also used italics a few times to point out bosses you've already defeated.
You'll also notice these handy Blue Boxes. Think of them as important call-outs. They might highlight a chance to snag a trophy, point out an NPC you should chat with, give you crucial intel on enemies, or other vital details.
Now, a quick heads-up: my strategies and suggestions are based entirely on how I personally played through the game. This means that what worked for me might not be the perfect fit for your playstyle, and that's perfectly okay! I approach guides the way I like to read them – as a source of ideas and suggestions for how to tackle a tricky situation. My goal is to share how I got through it, hoping it sparks some good ideas for you to approach the same challenges.
I'm not claiming my advice is the absolute best or foolproof. Salt and Sanctuary is a game that really demands quick thinking and reactions. Mess up, and you might find yourself on the receiving end of a boss's instant-death attack. Even after beating the game four times with different classes, many of my strategy sections are written from the perspective of what I was doing *during* the fight. So, while I might say something like "stay in melee range," it's a general suggestion. Depending on the boss's AI and what it decides to do, you'll likely need to adapt on the fly.
One last thing for the Archers out there: If you don't see a specific section for you in a boss fight, don't worry! It usually means the strategy isn't drastically different from what you've been doing. I actually think Archers are pretty versatile. By pairing a Pistol with a one-handed weapon, you can handle both close and mid-range combat effectively. The strategies I've written cover both melee and long-range approaches (since Casters often hang back), so all the advice should still be applicable – you just need to figure out how you want to engage.
Alright, that's the lowdown on how this guide works. I really hope it helps you enjoy your journey through this challenging world!
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- Next: Controls
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