Learn about the Equipment and Inventory menu in Salt and Sanctuary. Understand armor slots, weapon sets, charms, spells, incantations, prayers, and red line markings on equipment.
This section details the Equipment menu in Salt and Sanctuary, which can be slightly confusing at first.
First row: The first four slots are for armor: Head, Chest, Hands, and Legs. The next four slots are for Rings.
Second row: This row contains two "weapon sets." Weapons are categorized into melee and ranged. Each slot is detailed below:
- Slot 1 (Main Weapon): Press "X" to open your Inventory and equip a weapon. It will default to being used in both hands.
- Slot 2 (Offhand): Press "X" to open Inventory. Wands, Crossbows, and Shields are offhand weapons and cannot be equipped in Slot 1.
- Slot 3 (Charms, Arrows, or Spells): The item equipped here depends on your main and offhand slots:
- If a melee weapon is equipped, a Charm can be equipped, but not with a Crossbow or Wand.
- With a Crossbow or Wand, Slot 3 is for Arrows or Spells, respectively.
- With a Staff, Charms cannot be used, but two Spells can be equipped.
- With a Bow, Charms cannot be used, but two types of Arrows can be equipped.
- A two-handed weapon and an offhand can be equipped, but two-handed weapon effectiveness may vary based on character leveling.
Third Row: These are for equipped items. You can equip a total of 6 items.
Fourth Row: These are for Incantations and Prayers. A total of 6 can be equipped.
- Incantations: Magic stat-based spells with various uses, including direct damage (Wildfire), status ailments (Poison Gas), and weapon enchantments (Venomous Blade).
- Prayers: Wisdom stat-based spells, often geared towards defense, including heals, buffs, weapon enchantments (Holy), and damage spells.
Equipment Note - What is with these Red Lines?
Red lines on equipment indicate:
- Single Red Diagonal (Weapons): Means the weapon is nearly useless when used one-handed. Some Skills (e.g., "Class 2 Swordfighter" for Class 1 Greatswords) can enable one-handed use. Class 5 two-handed melee weapons are only effective with both hands. This can be relevant for combat while carrying a Torch in dark areas; if a weapon can be used one-handed, you can still fight effectively. Otherwise, consider alternative light sources like the Light prayer. Using a shield with a two-handed weapon slightly decreases damage but can improve defense.
- Two Diagonal Red Lines: Indicates the weapon or armor cannot be used at all without investing Skill points into the necessary Skill.
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