Welcome to RimWorld, a sci-fi colony sim where you manage a group of survivors crash-landed on a distant planet. You'll need to craft everything from weapons and armor to ship parts and workstations, using essential resources like Components and Neutroamine. Master every aspect of its procedurally generated worlds, from early-game survival to advanced base defense and colonist management. Navigate complex systems, build resilient colonies, and conquer challenging threats to secure your survivors' future.
This guide dives deep into the Anomaly DLC, helping you face its unique horror-themed threats and mysterious entities. We'll cover new research, psychic rituals, and how to craft gear from the new Bioferrite resource. Whether you're trying to establish containment facilities or reach the new endgame, this guide will equip you with the knowledge to survive.
Colonist Management & Priorities — RimWorld Guide
Master colonist management and priorities in RimWorld with this comprehensive guide. Learn essential strategies for survival, base building, and thriving on the rim.
Colonist Management & Priorities — RimWorld Guide
Master colonist management and priorities in RimWorld with this comprehensive guide. Learn essential strategies for survival, base building, and thriving on the rim.
Advanced Defenses & Security
Learn advanced defense strategies and security measures in RimWorld's Anomaly DLC. Protect your colony from terrifying entities and supernatural threats with expert tips.
The Anomaly DLC for RimWorld introduces a host of new threats and challenges that require advanced defensive and security measures. This guide will delve into the specifics of how to best protect your colony from these sanity-shredding perils.
- 1Understand the Monolith: The Void monolith is central to Anomaly threats. Investigating it activates it, increasing the likelihood and danger of entity appearances. Monitor its level and the entities discovered to anticipate threats.
- 2Entity Codex and Research: Entities are cataloged in the Entity Codex. Capturing and studying incapacitated entities advances the Anomaly Tech Tree, unlocking new research and capabilities. Prioritize studying threats to gain an advantage.
- 3Containment Facilities: Build specialized containment cells to safely house captured entities for study. Proper containment is crucial for preventing breakouts and ensuring colonist safety.
- 4Advanced Threats: As the monolith level increases, more dangerous entities like Fleshbeasts, Sightstealers, and Gorehulks will appear. Prepare defenses tailored to their specific abilities (e.g., ranged attacks for Gorehulks, invisibility countermeasures for Sightstealers).
- 5Psychic Rituals and Gear: Utilize new psychic rituals and craft specialized gear from resources like Bioferrite to bolster your defenses and offensive capabilities.
- 6Ambient Horror Settings: For a less focused Anomaly experience, consider the 'Ambient Horror' setting, which reduces the frequency of major threats while still allowing interaction with Anomaly content.
- Monitor your colony's psychic entropy and sanity. High levels can lead to negative mood effects and unpredictable behavior, making your colony more vulnerable.
- Invest in turrets, traps, and well-designed killboxes, but also be prepared for threats that bypass conventional defenses, such as psychic attacks or invisible entities.
- Research and deploy specialized equipment, such as Void-infused weapons or protective gear, to counter specific entity types.
- Keep a close eye on the Entity Codex to understand the strengths and weaknesses of each discovered threat.
- Ensure your colonists have adequate training in combat and research to effectively deal with the new challenges.
Getting Started & Core Concepts
Learn the core concepts of RimWorld's Anomaly DLC, including mysterious threats, containment facilities, research, psychic rituals, and new endgame challenges.
Welcome to RimWorld's Anomaly DLC! This guide covers the core concepts you'll need to understand to survive the horror-themed expansion. We'll explore the mysterious threats, how to contain them, the new research tree, psychic rituals, and the challenging endgame.
- Introduction to Anomaly DLC
- The Monolith and its role
- Understanding Entities and their threats
- Ambient Horror settings
- Anomaly difficulty settings
- Basic and Advanced Entities
- Containment facilities
- New Ideologies and Equipment
- Psychic Rituals
- The Monolith Ending
- New Music
Getting Started & Core Mechanics
Dive into RimWorld's Anomaly DLC! Learn about the mysterious monolith, terrifying entities like Fleshbeasts and Sightstealers, and the new research and containment mechanics.
The Anomaly DLC for RimWorld introduces a horror-themed experience filled with mysterious threats, new research, and containment mechanics. Players will encounter entities such as flesh infestations, cultist attacks, shambling undead, and invisible hunters. The core of the DLC revolves around a dark monolith that, once activated, allows these terrifying manifestations to appear. Players can capture and study these entities to advance in a new research tree, harness the power of the void, conduct psychic rituals, and potentially awaken an evil machine god. The DLC was released on April 11, 2024, and adds new gear craftable from the resource Bioferrite, alongside a new endgame scenario.
- The Monolith: A central structure that, when investigated and activated, escalates the appearance of dangerous entities and unlocks the entity codex. Its level increases as more entities are discovered.
- Entities: A variety of new threats including the Harbinger tree, Fleshbeasts, Sightstealers, Shamblers, Ghouls, Gorehulks, and Death palls. These entities can be studied by incapacitating them and placing them in containment cells to advance the Anomaly Tech Tree.
- Ambient Horror: A game setting where Anomaly threats can occur but are rare, and the monolith endgame is not possible.
- Anomaly Settings: Players can adjust the frequency of anomaly threats in custom difficulty options, with specific settings for when the monolith is inactive versus active.
- Basic Entities: Includes the Void monolith, Harbinger tree, Fleshbeast, Sightstealer, Shambler, Ghoul, Gorehulk, and Death pall.
- Advanced Entities: Introduces the Pit gate, Dreadmeld, Fleshmass heart, and Fleshmass nucleus.
- Containment: A key mechanic for studying entities by placing them in specialized cells.
- Equipment: New weapons, utility items, and serums are available, craftable from new resources.
- Psychic Rituals: A new system allowing for unique interactions and potential outcomes.
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