Unlock the secrets of the RimWorld Anomaly DLC with our comprehensive guide. Learn to survive flesh infestations, psychic rituals, and the terrifying monolith.
The Anomaly DLC for RimWorld introduces a variety of horror-themed threats and mechanics. This guide provides tips and tricks to help you survive and understand these new challenges.
- Monolith: This structure activates once investigated, increasing the frequency and danger of entity appearances. It has multiple levels that increase as you discover new entities.
- Entities: These are the primary threats, appearing after the monolith is investigated. They range from reanimated corpses (Shamblers) to monstrous flesh creatures (Fleshbeasts) and invisible hunters (Sightstealers).
- Containment: Incapacitated entities can be placed in containment cells for study, advancing the Anomaly Tech Tree.
- Ambient Horror: A game setting that allows Anomaly threats to occur rarely without the monolith being the main focus, and prevents the monolith endgame.
- Anomaly Settings: The frequency of major anomaly threats can be adjusted in custom difficulty settings. Default settings increase threat chance after monolith investigation.
- Basic Entities: Includes the Void monolith, Harbinger tree, Fleshbeast, Sightstealer, Shambler, Ghoul, Gorehulk, and Death pall.
- Advanced Entities: Includes Pit gate, Dreadmeld, Fleshmass heart, and Fleshmass nucleus.
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