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Part 9
Myth: The Fallen Lords

Part 9

Complete Myth: The Fallen Lords Mission 16, The Smiths of Muirthemne. Learn how to defeat spiders, activate pillars, and find orbs to escape the Tain.

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Complete Myth: The Fallen Lords Mission 16, The Smiths of Muirthemne. Learn how to defeat spiders, activate pillars, and find orbs to escape the Tain.

Walkthrough
  1. 1
    Kill the initial cave spiders.
  2. 2
    Defeat the teleported myrmidons and any surviving bezerkers.
  3. 3
    Move to the SW pillar. Keep your main group back and use archers to eliminate spiders near the pillar without getting too close.
  4. 4
    Repeat step 3 for the SE, middle of the map, and NW pillars, ensuring no one activates the SW pillar while archers are clearing spiders.
  5. 5
    Once spiders near all pillars are cleared, return archers to the SW group.
  6. 6
    Send a bezerker to the NW pillar and have him activate it, then move your archers and bezerkers past it.
  7. 7
    Enter the smaller right passage where the cave forks. Use archers to attack spiders.
  8. 8
    Engage the queen spider with bezerkers once she appears.
  9. 9
    After killing the spiders, move north and defeat the incoming bezerkers and myrmidons. Save any surviving bezerkers.
  10. 10
    Move further into the cave, kill remaining spiders, and send a dwarf to collect the glowing orb amongst the spider egg sacks. You can destroy the egg sacks with grenades.
  11. 11
    Send the dwarf with the orb to the NW corner of the map to the bowl crater and two strange pillars. Have him place the orb in the bowl to activate the pillars and a shimmering portal.
  12. 12
    Return the dwarf and the SW cave group to the center area and proceed towards the SE pillar.
  13. 13
    Work your way east into the SE cave, killing spiders with archers and using bezerkers on the sides.
  14. 14
    Defeat the queen spider of this cave with bezerkers.
  15. 15
    Have a dwarf collect the glowing orb and send him to the portal.
  16. 16
    Move to the center of the map and north to the third pillar.
  17. 17
    Clear the spiders and their mother spider in this cave with archers and bezerkers.
  18. 18
    Have a dwarf collect the orb and send him to the portal. Remember a dwarf can only hold one orb at a time; they must throw the current orb into the portal's bowl before picking up another.
  19. 19
    Leave someone to activate the north center pillar and move everyone else to the NW pillar bezerker. Have the NW bezerker move away so the person at the north pillar can activate it.
  20. 20
    Clear the spiders and their queen in this cave with archers and bezerkers.
  21. 21
    Get the last orb with a dwarf and send him to the portal.
  22. 22
    Converge all your forces at the portal. Have your dwarves throw their orbs into the bowl.
  23. 23
    Walk everyone through the portal to escape.
Tips
  • Veteran archers are very helpful.
  • Bezerkers can be used to kill myrmidons and potentially reinforce your group if they survive.
  • The spiders will not pass the pillars, allowing archers to safely eliminate them from a distance.
  • Dwarves are needed to pick up and transport the glowing orbs to the portal.

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