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Part 15
Myth: The Fallen Lords

Part 15

Detailed walkthrough for Mission 24: The Great Devoid in Myth: The Fallen Lords. Learn strategies to defeat Soulblighter and his forces in the final level.

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Detailed walkthrough for Mission 24: The Great Devoid in Myth: The Fallen Lords. Learn strategies to defeat Soulblighter and his forces in the final level.

Walkthrough
  1. 1
    Begin Mission 24: The Great Devoid. You start with four dwarves, archers, bezerkers, and a journeyman.
  2. 2
    Select one dwarf, have him drop his satchels, and pick up Balor's head. The other three dwarves pick up the satchels.
  3. 3
    Explore east through an open area and a forest until you reach a river with north and south crossing points.
  4. 4
    Explore along the river until you reach the north crossing. Upon hearing "I've got a bad feeling about this," immediately retreat everyone to the starting clearing.
  5. 5
    Bunch everyone into a box formation, with archers split into two groups forming a line on each side, facing outwards.
  6. 6
    When wights attack, use the archers to eliminate them from safe distances.
  7. 7
    Proceed to the north river crossing. Position two groups of four archers in a line on the bank, slightly uphill. Move dwarves and bezerkers back. Place the journeyman between the archers, slightly behind them.
  8. 8
    Use one bezerker to step into the muddy water and retreat. This will draw an army of soulless with two fetch.
  9. 9
    The fetch will stay on the opposite bank. Use your archers to eliminate the soulless.
  10. 10
    More wights may attack from the river; use archers to destroy them.
  11. 11
    Use two archer groups to simultaneously kill the two fetch.
  12. 12
    Reposition archers in a line on the bank. Send a bezerker into the middle of the river and retreat.
  13. 13
    A second wave of soulless and fetch will approach. Use archers to eliminate soulless, and the journeyman to heal injured units.
  14. 14
    More wights will attack from the rear; use archers to deal with them. The fetch will not cross the river.
  15. 15
    Simultaneously kill both fetch with the two archer groups, then cross the river with the entire party.
  16. 16
    Move east and position a long line of archers on a thin, white-toned hill past a crater.
  17. 17
    When soulless and fetch approach, shoot the fetch first, then the soulless. Use the journeyman to heal weak archers. Conserve one mandrake root for the journeyman.
  18. 18
    Move everyone due east to a hill with trees. Face south and move down slightly until the ground becomes rocky, indicating the area of the great devoid. Do not enter the rocky area.
  19. 19
    Wights will attack from the west and southwest; use archers to defeat them. A chain reaction can be achieved by blowing up the first of a line of 6-8 wights.
  20. 20
    To defeat Soulblighter and his guarding forces (soulless, wights, fetch), position two bezerkers with the journeyman.
  21. 21
    Have the bezerkers form a shallow encirclement with the journeyman on the right. Slowly advance towards Soulblighter.
  22. 22
    When Soulblighter charges, select the journeyman and press "T" (use ability). Target Soulblighter just as he reaches the first bezerker.
  23. 23
    While Soulblighter attacks the first bezerker (who will die), the journeyman will cast a spell that harms undead. The second bezerker will also be attacked.
  24. 24
    After the spell completes, Soulblighter will freeze, turn into ravens, and fly away.
  25. 25
    Deal with the two fetch patrolling near the mouth of the hole.
Tips
  • The journeyman's heal spell with a mandrake root has the opposite effect on undead, making it a powerful weapon against Soulblighter.
  • Protect the journeyman during the spell casting, as his concentration is easily broken.
  • The bezerkers act as decoys to allow the journeyman to cast his spell.
  • Conserve one mandrake root specifically for the final encounter with Soulblighter.

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