Learn about enemy types like Trows and Spiders, formations, and strategies for early missions in Myth: The Fallen Lords.
Enemies:
- Exploding Victim: These enemies explode upon death, causing chain reactions. Use archers or satchel charges to kill them, or avoid them. They do not cross water.
- Trow: A large, fast, strong, and deadly enemy. Attack them in groups and expect unit losses.
- Spider: Fast, not very strong animal creatures that attack anyone, including the dark. They attack in numbers and are brown.
- Queen Spider: Larger, faster, deadlier, and tougher versions of regular spiders. They are black.
Formations:
- Formation 1: Short Line: Useful for breaking units into teams or packing them together, but not ideal for combat.
- Formation 2: Long Line: Best for archers, spreading them out to rain arrows. Requires gesture click to orient effectively.
- Formation 3: Loose Line: A wider-spaced Short Line, useful for attacking widely spaced armies.
- Formation 4: Staggered Line: Rows of men are positioned between the rows in front. Useful for laying minefields with satchel charges.
- Formation 5: Box: Bunches men together for huddling or squeezing through tight areas. Avoid when under explosive attack.
- Formation 6: Rabble: Units are spaced approximately equally apart in a random fashion, good for keeping armies in a pack while moving.
- Formation 7: Shallow Encirclement: Forms units into a wide arc, ideal for pouncing on enemies, especially for killing Trows with warriors or berserkers.
- Formation 8: Deep Encirclement: A tighter angle version of the Shallow Encirclement, good for surrounding an already near enemy, but less effective for surrounding than the Shallow Encirclement.
- Formation 9: Vanguard: An inverted "V" formation for charging into enemy armies; not defensive.
- Formation 10: Circle: Creates a literal circle with men, good for guarding a unit but too slow for surrounding enemies.
Missions:
In Myth: The Fallen Lords, unit preservation is a high priority due to the absence of unit production. Strategies focus on preserving men and using the environment.
- Mission 1: Crow's Bridge
- Start with warriors on a bridge, move them and other units up the road to a hill.
- Gather all men in the city and move them to the hill.
- Position archers in a long line facing the bridge, with warriors split to protect their sides.
- Use archers against ghols, but maintain position.
- Have dwarves set up a minefield with satchel charges in front of the position.
- When thrall approach, detonate the minefield by targeting the nearest satchel charge.
- Archers should weaken the thrall, and warriors clean up stragglers.
- Stop dwarves and archers from attacking when warriors engage.
- Watch for flanking ghols and use archers to kill soulless.
- Bring warriors around to wipe out soulless if safe, but be mindful of ghols.
- The army will retreat over the bridge.
- Mission 2: A Traitor's Grave
- Follow a peasant leading to the traitorous mayor, watching for ghols. The peasant will wait or follow if you lag.
- Locate ghols near a dry river bed and to the NE, engaging a few before continuing.
- Find high ground across the dry river bed and set up archers in a line facing NE.
- When soulless and thrall appear, the peasant will retreat.
- Use dwarves to bomb the enemy, archers to kill soulless, and journeymen to defend your men.
- Follow the peasant N and NE towards a statue.
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