Discover how to earn all 40 emblems in Metal Gear Solid: Master Collection Vol. 2, including Big Boss, Chicken, and Assassin runs, and their specific requirements.
This section details how to earn various emblems in Metal Gear Solid: Master Collection Vol. 2, focusing on the requirements for the Big Boss, Chicken, and Assassin runs, as well as other miscellaneous emblems.
The Big Boss Emblem Requirements:
- Wolf: Requires no healing items.
- Raven: Requires a completion time of five hours.
- Octopus: Requires zero alert phases.
- Pigeon: Requires zero kills.
- Scorpion: Has requirements fulfilled in a Big Boss run.
The Chicken Run (004.22):
This run is the opposite of the Big Boss run, requiring you to play the game in over thirty-five hours. This extended playtime allows for fulfilling requirements for many other emblems. If completed after a Big Boss run, items like the Stealth Camo and Bandana can expedite travel.
Emblems Earned During the Chicken Run:
- Chicken: The primary emblem for this run.
- Puma: Requirements are surpassed by the Chicken run.
- Crocodile: Requires four hundred kills (Chicken's is five hundred).
- Pig: Requires forty healing items used (Chicken's is fifty).
- Giant Panda: Chicken's game time requirement is five hours longer than this one. Leaving the game on overnight is recommended.
- Cow: Requires over one hundred alerts (Chicken's is one hundred and fifty).
- Hyena: Requires four hundred weapons or items collected (linked to five hundred kills).
- Hog: Combat highs occur when firing one hundred or more rounds during an alert phase.
- Eagle: Aim for headshots while killing five hundred people; dying is not a concern. Can also be used for the Gibbon emblem by holding up soldiers and executing them with headshots.
- Bear: Sneak up to an enemy and use CQC hold, easily achievable with Stealth Camo.
- Gibbon: Holding up fifty soldiers is easy with Stealth Camo.
- Ant: Searching fifty soldiers is time-consuming and easy to achieve.
- Rabbit: Continuously flipping through the porno magazine takes time.
- Blue Bird: Give healing items to rebels when low on health; they may give items like noodles in return. Can use health items on yourself in Acts Three through Five when not needed for this emblem.
- Hawk: Stay near rebels and engage in combat with PMCs. Rebels will praise specific actions with phrases like, "Oh yeah!", "That's how you do it!", or "Nice shot!". Staying outside Vista Mansion in Act Two and using the VSS to pick off PMCs is a suggested method.
- Bee: Pick a lone soldier while tracking Naomi in Act Two and inject them fifty times.
- Scarab: Lay on the ground and press X while pointing the right analog stick left or right to roll.
- Frog: Stand around dodging back and forth. Standing in front of a Stryker while it shoots is an option.
- Tortoise: Equip a cardboard box and hide for an hour.
- Gecko: Crouch while hugging a wall for an hour. Reading a magazine or taking a walk is suggested.
- Inch Worm: Lie prone and wait for an hour.
- Lobster: Remain crouched under a cardboard box or while hugging a wall for two and a half hours.
The Assassin Run (004.23):
This run is designed to earn the Assassin emblem and can also yield the Tarantula emblem due to its minimal alerts and high kill count.
Miscellaneous Emblems (004.24):
The Big Boss, Assassin, and Chicken runs combined can earn thirty-four of the forty emblems. The remaining six often require individual playthroughs.
- Little Gray: Requires picking up all sixty-nine weapons in the game (excluding the 1911 Custom). This emblem is likely to be earned during other runs. Refer to the Weapons section for specific locations.
Unlockables (005.0):
Secret items can be collected by completing the game and meeting certain requirements.
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