Metal Gear Solid: Master Collection Vol. 2 Part 18 walkthrough covering the Power Station, Confinement Facility, Vista Mansion, and Research Lab.
Walkthrough
- 1Crawl past rebels and PMCs to leave the Village and approach the Power Station.
- 2Head down the path, past rebels, and crawl north. Look up to find and eliminate two PMC snipers.
- 3Continue north to the main battle area. Head east, past a large rock and log, and up a hill leading back to Cove Village.
- 4Pick up the ration near debris and crawl back down to the eastern side of the power station.
- 5Eliminate threats attacking from this side before entering the inner compound through the gate between the brick wall and chain link fence.
- 6Take out the two PMCs inside and enter the computer room to find C4 and a ration under the table.
- 7Wait for rebels to destroy the control panel (appears white on the HUD (Heads-Up Display) with night vision) or destroy it yourself.
- 8After the battle, head northwest towards the tank to meet Drebin.
- 9When Drebin leaves, if you destroyed the control panel, the rebels win. Loot previous areas for missed items.
- 10Take the southern of the northwest paths from the power station exits to find instant noodles, the XM8, and the Javelin.
- 11Continue towards the checkpoint (an auto-save point you restart from on death) and take the northwest route at the fork to reach the Confinement Facility.
- 12Stay on the rock formation, off the road, to avoid tanks engaging rebels.
- 13Take out a PMC hiding on the path with CQC (Close Quarters Combat) before he can sound an alert.
- 14Follow the rock path north to a small encampment with soldiers and two captured rebel POWs (Prisoners of War).
- 15Eliminate the guarding PMCs, including the sniper in the watchtower, to rescue the POWs. Reserve the soldier guarding the POWs for last, using CQC.
- 16Check under the main building for items and inside for the VSS (a silenced sniper rifle) before heading through the mineshaft in the northeast corner.
- 17Head east from the Confinement Facility towards Vista Mansion, hugging the rock wall to bypass the blocked gate.
- 18Ignore the firefight below and head to the street. As you approach the gate, a rebel bulldozer will crash through it.
- 19Focus on staying alive while the rebels work; the destruction of the gate signifies the rebels winning the battle in the Confinement Facility, allowing you to return for weapons like the FIM-92A, chaff grenades, M870 Custom, instant noodles, ammo, and an iPod song.
- 20Enter Vista Mansion through the destroyed gate and follow the east wall behind tents to storage crates in the northeast corner.
- 21Slip between the wall and crates for an iPod song.
- 22Head for the stairs in the rear entrance of the mansion.
- 23Go through the door on the right, follow the hallway west to a staircase.
- 24Lay low near potted plants and wait for two soldiers to leave the room.
- 25Climb the stairs and leave the bedroom through the east door, partially concealed by shadows.
- 26Check the northern end of the building for ammo before jumping down through the skylight.
- 27Follow the underground tunnel to a ladder leading to Naomi's research lab.
- 28In the Research Lab, run south and hide under the bed in the other room to avoid being spotted by Haven Troopers.
- 29Knock out the two Troopers with shots from the Mk.2 quickly.
- 30When they are unconscious, two more Troopers will appear in the doorway to the right of the bed; be ready to blast them.
- 31Four more Troopers appear in teams of two from the east room; repeat the strategy to knock them out.
Tips
- Use the minimap (a small map displayed on the HUD) to track enemy positions.
- Conserve ammo by using CQC (Close Quarters Combat) for non-lethal takedowns when possible.
- The control panel in the Power Station's main room is a key objective to speed up the rebel victory.
- If you miss items in earlier areas after battles conclude, you can return to loot them as the rebels will control the areas.
- The VSS is a powerful silenced sniper rifle found in the Confinement Facility.
- In the Research Lab, quick reactions are crucial to neutralize the Haven Troopers before they can raise an alert.
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