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Metal Gear Solid

Metal Gear Solid

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Welcome to Shadow Moses Island, rookie. Metal Gear Solid, released in 1998 by Konami Computer Entertainment Japan, throws you into the tactical espionage action as Solid Snake. Your mission: infiltrate a remote Alaskan nuclear disposal facility, rescue hostages, and stop a rogue nuclear strike. This is a single-player, action-stealth experience where mastering the art of staying unseen is paramount. You'll be crawling through vents, utilizing camouflage, and taking down guards without raising an alarm.

This guide is your best friend for navigating the treacherous paths of Shadow Moses. We'll cover everything from basic controls and weapon guides to advanced infiltration tactics, ensuring you can find those elusive item locations and overcome every boss encounter. Whether you're aiming for a perfect run or just trying to survive, we've got the expert advice to help you succeed in this iconic PlayStation title.

Part 1

Embark on your mission with the Metal Gear Solid HD Collection Part 1 guide. Learn controls, walkthrough steps, and essential tips for MSX version.

Welcome to the Metal Gear Solid FAQ/Walkthrough for the original MSX Computer game. This guide is dedicated to providing a detailed walkthrough for one of the best gaming series ever. It is recommended to play other Metal Gear titles such as Metal Gear 2: Solid Snake, Snake's Revenge, Metal Gear Solid (PSX/PC), Metal Gear Solid: VR Missions, Metal Gear: Ghost Babel, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 2: Substance, and the upcoming Metal Gear Solid 3: Snake Eater.

Legal Stuff: This FAQ/Walkthrough is copyrighted 2001-2004 by Bradley "Bagman007" Greiner. It may not be stolen, altered, or used for profit. Electronic or printed reproduction is allowed for private and personal use only. It must not be used in any magazine, book, or brochure. Failure to comply will result in legal action. Contributions, questions, comments, and corrections can be emailed to Bagman007@sbcglobal.net with the subject "Metal Gear FAQ". This walkthrough is not affiliated with Konami or the MSX Computer. Sites wishing to host this FAQ/Walkthrough must keep it unaltered and provide proper credit, ensuring it remains updated with the versions on GameFAQs and Gamespot.

Update/Revision History: The Final Version has seen numerous updates, including revisions to the Introduction, Frequently Asked Questions, and Legal Stuff sections, along with grammatical corrections. Earlier versions progressively added content, starting with the Introduction, Legal Stuff, Controls, Prologue, and initial walkthrough segments, gradually completing the walkthrough, character details, and equipment sections.

Controls:

ActionButton
MovementDirectional buttons
Action ButtonButton A
Shoot/AttackButton B
CrouchHold Down on Directional buttons
ProneHold Down on Directional buttons while crouching
Use ItemButton C
Call RadioButton D

Prologue: The story begins with Solid Snake, a rookie operative of the FOXHOUND special forces unit, infiltrating the Outer Heaven fortress in South Africa. His mission, codenamed "Operation Intrude N313," is to rescue captured FOXHOUND agent Grey Fox and investigate the weapon known as "Metal Gear."

Walkthrough
  1. 1
    Solid Snake's Entrance: You begin by infiltrating the outer perimeter of Outer Heaven. Stealth is key; avoid detection by guards. Use cover and distractions to proceed.
  2. 2
    Captured On Purpose: Snake intentionally gets captured to gain access to the prison area and gather intelligence.
  3. 3
    Rescuing Grey Fox: Locate and rescue the captured agent Grey Fox. He will provide crucial information and assistance.
  4. 4
    Parachuting to the Courtyard: After escaping the initial area, you will parachute into the main courtyard. Be prepared for increased enemy presence.
  5. 5
    Desert Storm: Navigate through the desert area, facing environmental challenges and enemy patrols.
  6. 6
    Rescuing Dr. Pettrovich Madnar: Your objective is to find and rescue Dr. Pettrovich Madnar, the scientist who created Metal Gear.
  7. 7
    Rescuing Ellen Pettrovich: Following Dr. Madnar's rescue, you must also rescue his daughter, Ellen.
  8. 8
    Ambushed: Be prepared for ambushes as you progress deeper into Outer Heaven.
  9. 9
    The Traitor: Uncover the identity of a traitor within the ranks, adding a layer of betrayal to the mission.

Transceiver Frequencies: Key frequencies will be provided throughout the game to contact support and receive mission updates.

Weapons/Ammo/Equipment:

  • Weapons: Various firearms including pistols, assault rifles, and rocket launchers.
  • Ammo: Ammunition for all equipped weapons.
  • Equipment: Items such as rations, binoculars, and explosives.
  • Weapon/Equipment Chart: A detailed chart outlining the stats and usage of all available items.

Characters:

  • Main Characters: Solid Snake, Grey Fox, Big Boss.
  • Boss Characters: Encounters with various boss enemies, each with unique attack patterns and weaknesses.

Tips & Tricks: Utilize cover, manage your inventory effectively, and pay attention to enemy patrol patterns. Use the transceiver for hints and support.

Metal Gear Story Transcript: A detailed transcript of the game's narrative and plot points.

Frequently Asked Questions: Answers to common player queries regarding gameplay mechanics, story elements, and challenges.

Credits: Acknowledgement of individuals who contributed to the FAQ/Walkthrough.

Authors Note: Personal notes and reflections from the author.

Part 2

Metal Gear Solid Part 2 walkthrough: Infiltrate Outer Heaven, rescue POWs, find Grey Fox, and discover Metal Gear. Includes item locations and guard strategies.

Walkthrough
  1. 1
    You (Solid Snake) begin swimming towards Outer Heaven. Receive a call from Big Boss detailing your mission: infiltrate Outer Heaven, destroy Metal Gear, search for Grey Fox, and rescue any POWs. Note the transceiver frequency 120.85 for help.
  2. 2
    You start outside +++BUILDING ONE+++. Enter and proceed to the next screen.
  3. 3
    Sneak past two guards and head right. Enter the leftmost truck for ---RATIONS---. Hide behind the center truck. Once the guard exits, enter it to get ---CARD 1---. Enter the rightmost truck for ---BINOCULARS---.
  4. 4
    Return to the screen with the two guards and boxes, then head down to the entrance of BUILDING ONE. Head right, using tanks as cover (press the cover button to crouch behind walls or objects) to sneak past two guards.
  5. 5
    Use CARD 1 (accessed via F3) to enter the room. Wait for the guard to fall asleep, then take him out. Grab the ---GAS MASK--- from the table.
  6. 6
    Head back to the BUILDING ONE entrance screen, then north to an elevator guarded by two soldiers. Head east.
  7. 7
    In this new screen, find three trucks and doors on the south and east walls. Enter the left truck for the ===HANDGUN=== (you have no ammo yet). Hide behind the trucks. Wait for a guard to exit the far right truck, then enter it to find ===MINES===.
  8. 8
    Return to the elevator screen. Wait for the guards to leave, then use CARD 1 (F3) to enter the elevator and go to the third floor.
  9. 9
    Navigate past two cameras (one on the west wall, one on the north side of the central square) and avoid two guards. Enter the open door on the left to find AMMO.
  10. 10
    Use CARD 1 (F3) to enter the door on the south wall. Release the POW tied to a chair.
  11. 11
    Use CARD 1 (F3) to open the door on the east wall. Equip your GAS MASK (accessed via F3) and enter the gas room.
  12. 12
    Receive a call from Big Boss reminding you about the GAS MASK. Exit the gas room and use CARD 1 (F3) to enter the door in the southeast corner.
  13. 13
    Take out the guard who approaches by punching him. Avoid the camera and use CARD 1 (F3) to enter the door on the southwest part of the room. Find another POW who mentions a captured FOX-HOUNDER.
  14. 14
    Exit the room and head east. Enter the open door. Wait for the rolling pin to move right, grab the ===PLASTIC EXPLOSIVE===, and hide in the left slot. Return to the room entrance.
  15. 15
    Wait for the rolling pin to move left, then run through the open door on the right.
  16. 16
    Sneak past a guard and proceed right. Take out the two guards that descend from the north.
  17. 17
    On the next screen, avoid two cameras and a guard. Use CARD 1 (F3) to enter the door in the southeast. Grab CARD 2 from the desk.
  18. 18
    Exit and use CARD 2 (F3) to enter the door on the north wall, finding RATIONS.
  19. 19
    Exit and return to the room after the gas room. Take out the guard and avoid the camera again. Use CARD 2 (F3) to enter the door in the northwest corner to find ===REMOTE-CONTROLLED MISSLES===.
Tips
  • Use the environment for cover (e.g., tanks) to avoid detection by guards.
  • Conserve ammo for the Handgun until you find more.
  • Be aware of camera placements and timings to avoid triggering alarms.
  • Punching is effective for silent takedowns on sleeping or unaware guards.
  • Remember to equip the Gas Mask before entering the gas room.

Part 3

Navigate Part 3 of Metal Gear Solid with this comprehensive walkthrough. Includes strategies for guards, laser traps, and rescuing POWs, plus item locations like the Silencer and Grenade Launcher.

Walkthrough
  1. 1
    From the start, use REMOTE-CONTROLLED MISSLES (F2) to destroy the control box, disabling the electric floor.
  2. 2
    Proceed to the next screen, take out the guard, and use CARD 1 (F3) to enter a room. Rescue the third POW, who reveals Diane's frequency (120.33). Exit and head north.
  3. 3
    Ignore the elevator and head west. Take out the two approaching guards by punching them. Enter the door on the north side using CARD 2 (F3) after waiting for the guard to move.
  4. 4
    Inside, find the ---CARDBOARD BOX---. Exit and deal with the two guards outside. Use CARD 2 (F3) to enter the next door.
  5. 5
    Quickly move to the south wall and use CARD 2 (F3) to enter a room with four guards (Ultra Box). Defeat them and pick up the ===SILENCER===.
  6. 6
    Use CARD 1 (F3) to enter the east wall room and acquire the ===GRENADE LAUNCHER===.
  7. 7
    Exit and head west back to the elevator area. Watch for the camera and head south. Use CARD 2 (F3) to open a door and rescue the fourth POW.
  8. 8
    Return to the elevator, defeat the two guards, and use CARD 2 (F3) to take the elevator to the second floor.
  9. 9
    Exit the elevator, avoid the two cameras on the left, and proceed south.
  10. 10
    On the screen with a wandering guard, wait for him to fall asleep, then kill him and head south.
  11. 11
    Navigate the laser traps by following these directions: From the top center, go down to a wall, turn right to a wall, then down. On the next screen, go down, passing between the second and third laser walls. Go down to a wall, right past three laser walls, up past two laser walls, then right to a door.
  12. 12
    Use CARD 1 (F3) to enter the room and rescue the fifth POW. Your star rank increases to two stars.
  13. 13
    Exit and navigate back through the laser traps to the screen with the sleeping guard. Take him out again and head up the left path.
  14. 14
    Go left again to a screen with three guards. Take them out one by one and proceed down the southwest path.
  15. 15
    Avoid the security camera and enter the door on the right to find AMMO. Exit and enter the door on the left to find PLASTIC EXPLOSIVES.
  16. 16
    Exit and head back to the elevator. Take it to the first floor.
  17. 17
    Exit the elevator, defeat the two guards patrolling the tanks, and head south.
  18. 18
    Avoid the three cameras (two right, one left) using crates and use CARD 2 (F3) to enter the room on the left. Rescue the sixth POW, who reveals Grey Fox's confinement.
  19. 19
    Exit and head south. On the next screen, do not move. Take out the left guard, then the right guard when he's not looking.
  20. 20
    Use CARD 2 (F3) to enter the door on the right and find a ===SUB MACHINE GUN===.
  21. 21
    Exit and use CARD 1 (F3) to enter the door on the left and rescue the seventh POW.
Tips
  • The Silencer allows you to use your gun without alerting guards.
  • Your star rank increases with every five POWs rescued, allowing you to carry more equipment and ammo. Killing a POW decreases your rank.
  • Laser traps cannot be detected by cigarettes in this game, unlike in Metal Gear Solid.
  • Third POW rescued.
  • Fourth POW rescued.
  • Fifth POW rescued (Star Rank increases to two stars).
  • Sixth POW rescued (learns about Grey Fox).
  • Seventh POW rescued.
  • Acquired items: CARDBOARD BOX, SILENCER, GRENADE LAUNCHER, PLASTIC EXPLOSIVES, SUB MACHINE GUN.

Part 4

Guide to Metal Gear Solid Part 4: Learn how to get captured, rescue Grey Fox, and defeat the first boss, Shoot Gunner, with no weapons. Includes item locations and strategies.

Walkthrough
  1. 1
    Exit the room and head south. Take out the two patrolling guards behind the tanks. Head left.
  2. 2
    In the next screen, a guard will tell you you are captured. Snake is taken to a secret cell.
  3. 3
    After capture, Big Boss calls (F4) and instructs you to find Grey Fox's cell. Punch the north part of the west wall until you hear a tap, then break through.
  4. 4
    Enter the cell and find Grey Fox. He reveals Metal Gear's nuclear armament and the need to find its designer, Dr. Pettrovich Madnar.
  5. 5
    Punch the south wall until you hear a tap, then break through to exit the cell.
  6. 6
    You are now in the first floor basement of Building One with no equipment. Head right.
  7. 7
    The boss Shoot Gunner appears. Hide behind crates on the right. Call Big Boss (F4) (120.85) to learn your weapons are in a south wall room.
  8. 8
    Break the door on the right to retrieve your weapons and equipment.
  9. 9
    Exit that room, break the door on the left, and enter to find CARD 3 and AMMO.
  10. 10
    Return to the crates. Equip REMOTE-CONTROLLED MISSLES (F3) and hit Shoot Gunner 3-4 times to defeat him.
  11. 11
    After the battle, you receive the TRANSMITTER. Press Space Bar on it to discard it.
  12. 12
    Use CARD 3 (F3) to exit via the east door.
  13. 13
    In the spiral area, kill the dog and punch the wall across from the north door. Use a PLASTIC EXPLOSIVE (F2) to destroy it. Head east.
  14. 14
    Follow the path until you can't go further. Go back one screen, punch the south wall, and use another PLASTIC EXPLOSIVE (F2) to break through.
  15. 15
    Follow the path to a door. Use CARD 3 (F3) to open it and take the BOMB BLAST SUIT from the desk.
  16. 16
    Return to the spiral area and head north. Tap the center of the west wall until you hear a tap, then use a PLASTIC EXPLOSIVE (F2) to blow it up. Enter to find the UNIFORM.
  17. 17
    Head back down and follow the spiral path. Tap the left-center of the south wall until you hear a tap, then use a PLASTIC EXPLOSIVE (F2) to blow it up. Take the AMMO and PLASTIC EXPLOSIVES inside.
  18. 18
    Follow the path north to an elevator. Take it to the second floor.
  19. 19
    On the second floor, use crates to avoid cameras and head south. Take out the sleeping guard and go left.
  20. 20
    Emerge and take out the three guards. Use CARD 3 (F3) to enter the west door.
  21. 21
    Proceed through the next room and quickly through the room with the rolling pin, exiting via the south door.
  22. 22
    Avoid the guard behind the crates and head south.
  23. 23
    Take out or avoid the three guards in the south part of the room with the large wall.
  24. 24
    Enter the open door on the left to find MINES surrounded by sleeping guards. Take the MINES and exit.
  25. 25
    Avoid guards and use CARD 3 (F3) to enter the closed door on the right. Rescue the POW, who mentions reaching the courtyard by parachute.
  26. 26
    Exit the room, avoid guards, and head south.

Tips:

  • Allowing yourself to be captured is the intended way to access the secret cell.
  • Punching walls until you hear a

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