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Part 14
Metal Gear Solid: Master Collection Vol. 2

Part 14

Metal Gear Solid: Master Collection Vol. 2 Part 14: Learn how to use OctoCamo, find the MK.II, and navigate the Red Zone.

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Metal Gear Solid: Master Collection Vol. 2 Part 14: Learn how to use OctoCamo, find the MK.II, and navigate the Red Zone.

Walkthrough
  1. 1
    Watch the prologue featuring Snake in a graveyard, a reference to the end of Metal Gear Solid 3.
  2. 2
    After the prologue, Otacon will brief Snake on the OctoCamo and instruct him to find the MK.II, located directly north of Snake's current position.
  3. 3
    Equip the OctoCamo by lying prone to blend with the environment and crawl into the main street.
  4. 4
    Engage or avoid the initial two soldiers. As you progress, a tank will arrive with additional troops.
  5. 5
    Wait for the rebels to initiate an attack.
  6. 6
    Crawl down the street and enter the building in the southwest corner to find a petrol bomb.
  7. 7
    In a small room down the hall, find a cardboard box.
  8. 8
    Exit the building the same way you entered and crawl across the street to the east side.
  9. 9
    Use shadows to move north, avoiding patrolling soldiers, and enter the ruins near the tank. The doorway is concealed by a wrecked car.
  10. 10
    A dead body will fall from the second story; behind it is a small room with two fallen soldiers and an open window.
  11. 11
    Ensure the two PMCs outside are not looking through the window, then run to the destroyed wall and crawl through the small hole, stopping before exiting completely.
  12. 12
    A rebel will appear begging for their life, only to be executed by PMCs.
  13. 13
    After the PMCs leave, crawl to the dead rebel and check for any approaching PMCs before following them.
  14. 14
    Continue along the path, using the enclosed area on the west side of the southern section for cover (press the cover button to crouch behind walls or objects) if needed.
  15. 15
    Observe the soldier patrolling the corridor. When they pass, slip behind them and use boxes and crates for cover, or quickly sneak up and perform a CQC throw or use your knife.
  16. 16
    Wait for patrolling soldiers to pass before crossing the street and entering the building to the north.
  17. 17
    Inside the building, walk up the stairs near the entrance. Otacon will explain that pressing the X-button while running allows Snake to perform a rolling dodge over small gaps.
  18. 18
    Use the rolling dodge to cross the gap ahead and hide behind the boxes in the next room.
  19. 19
    Equip your knife, sneak up behind the soldier with their back to you, and either stab or shock them.
  20. 20
    Pick up the soldier's weapon; Otacon will inform you it has an ID lock and cannot be used.
  21. 21
    Jump over the broken wall to drop to the next floor.
  22. 22
    Lie prone and crawl north along the floor, avoiding enemies patrolling the streets below.
  23. 23
    At the end of the floor, pick up a ration and jump down to the streets.
  24. 24
    Pick up the compress in the corner of the area and head north.
  25. 25
    Enter the building via the large crack in the wall to trigger a checkpoint (an auto-save point you restart from on death) and a cutscene (a non-interactive cinematic the game plays automatically).
  26. 26
    Otacon will provide Snake with new items: the Metal Gear MK.II, the Solid Eye, the Operator pistol, and the Mk.2 tranquilizer gun.
  27. 27
    After examining the new gear, climb the ladder in the room and walk along the second floor.
  28. 28
    Crates and rubble can be used to cross the street to the building on the other side after an explosive round hits near some crates.
  29. 29
    Head left from the debris bridge and sneak up behind the two soldiers around the corner.
  30. 30
    Pick up the ammo on the ground and knock out the soldiers with CQC throws.
  31. 31
    The next checkpoint is inside the rebel base. To gain access and trust, fight with the rebels and help them win against the PMCs.
  32. 32
    From the roof, eliminate as many PMCs as possible.
  33. 33
    Look south; the second floor of the building contains an RPG-7, needed to destroy PMC tanks.
  34. 34
    Return to the room where the MK.II was and exit into the streets.
  35. 35
    Use the stairway inside the building south of the target building to reach the second floor and climb crates to cross to the next rooftop.
  36. 36
    Shimmy across the narrow board, then drop down to the right to pick up the RPG and instant noodles.
  37. 37
    Stand in the alley perpendicular to the Stryker tank and launch a rocket at it.
  38. 38
    After the tank explodes, head to the northeast corner where the rebels are located. They will consider you an ally due to your actions.
  39. 39
    In a small room near the entrance to the next area, pick up another RPG.
  40. 40
    Run to the second and final tank farther down the street and destroy it.
Tips
  • Use the OctoCamo to blend with the environment and remain undetected.
  • The rolling dodge (X-button while running) is useful for crossing small gaps.
  • Utilize cover provided by boxes, crates, and environmental debris.
  • CQC throws or the knife can be used for silent takedowns.
  • Assisting the rebels grants easier access to their base and potential rewards.
  • The RPG-7 is essential for destroying the PMC tanks.

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