Welcome to Mafia: The Old Country, Hangar 13's atmospheric, story-rich action-adventure set in early 1900s Sicily. You'll navigate the treacherous underworld of organized crime, undertaking missions that blend third-person stealth and brutal combat. It's a deep dive into the origins of 'the family,' complete with the gorgeous scenery the series is known for.
This guide is your essential companion for a 100% playthrough. We'll walk you through every story chapter, provide tips for challenging combat and stealth sequences, and pinpoint the locations of all those elusive collectibles: Mystery Foxes, Saint Cards, Newspapers, Photographs, Trinacria Coins, and Charms. Plus, we've got you covered with a comprehensive guide to unlocking every Steam Achievement.
Part 12
Explore the detailed list of vehicles featured in Part 12 of Mafia: The Old Country, including real-world inspirations and in-game names.
This section details the various vehicles present in Mafia: The Old Country, often providing their real-world inspirations and historical context.
- Lassiter V16 Roadster — 1932 Auburn Boat Tail Speedster
- Lassiter V16 Phaeton — 1930-31 Cadillac V16 Phaeton
- Lassiter V16 Fordor/Police — 1930-33 Cadillac V16
- Lassiter V16 Appolyon — 1937 Cadillac V16 series 37-90 Cabriolet, aka Roadster, by Willy Hartmann commissioned by Phillipe Barraud
- Lassiter V16 Charon — 1930-1932 Cadillac Town Car modified. "Charon" refers to the mythological ferryman of the dead.
- Ulver — 1934-37 Chrysler Airflow Sedan
- Wright Fordor — 1936-38 Buick Special or Century
- Wright Coupe — 1936-38 Buick Special or Century Sport Coupe convertible
- Silver Fletcher — 1933 Pierce Silver Arrow
- Bruno Speedster 851 — 1935-36 Auburn 851 "Boattail Speedster"
- Celeste Marque 500 — 1934-36 Mercedes-Benz 500K Special Roadster
- Trautenberg Model J — 1929-37 (probably 1930) Duesenberg Model J convertible coupe. Al Capone owned one.
- Brubaker 4WD — 1920's-30's Miller race car
- Caesar 8C Mostro — 1931-33 Alfa Romeo 8C 2300 Monza
- Caesar 8C 2300 Racing — 1932-33 Alfa Romeo Tipo B P3
- Carrozella C-Otto 4WD — 1925-29 Bugatti Type 35
- Trautenberg Racer 4WD — 1927/1931 "Whitney Straight" Duesenberg
- Manta Prototype — 1938 Phantom Corsair, a prototype by Rust Heinz, featured in the 1938 movie "Young at Heart".
- Manta Taxi — 1938 Phantom Corsair
- Bolt-Thrower Red/Hillbilly 5.1 FWD — 1957 Ford Thunderbird but longer and modified with bigger tail fins like those on a 1957 Cadillac Eldorado or 1957-1958 Plymouth Savoy, Belvedere, or Fury.
- HotRod — 1933-34 Ford Coupe hot rod
- Black Dragon 4WD — 1932 Ford three window coupe (Roadster?) hot rod
- Mutagen 4WD — 1936-37 Cord 810/812 sedan modded with electrical poles on the engine hood.
- Flamer — 1934-36 Mercedes-Benz 500 K Sports Roadster or Luxury Roadster hot rod
- Masseur — 1932 Ford Model B pickup hot rod
- Masseur Taxi — 1932 Ford Model B pickup hot rod
- Demoniac — 1923? Ford Model T blown bucket hot rod
- Crazy Horse — 1926-7? Ford Model T coupe hot rod
- Bob Mylan 4WD — 1936-8 Chevrolet HB Master hot rod with the grill of a 1936 Chevrolet DA Master, DC Standard
- Disorder 4WD — 1933-34 Ford Coupe convertible hot rod
- Speedee 4WD — 1933-34 Ford Coupe hot rod
- Luciferion FWD — 1934-6 Hudson (Terraplane?) hot rod
- Black Metal 4WD — 1936-8 Chevrolet HB Master with armor and a cow catcher. Grill resembles a 1935 model.
- Flower Power — 1931-32 Ford Model A Panel Delivery (modified)
- Flame Spear 4WD — 1928 Opel RAK 2 race car, one of Fritz von Opel's rocket-powered vehicles.
- Train — 1934-1936 LMS Jubilee class steam locomotive
- Plane — 1927 Ford 4-AT Trimotor ("Tin Goose"). Used by U.S. airlines and Air Force, also a "Wings of Texaco" model.
- Barge — 1920's-1930's (?) lake freighter ("Laker").
- The Lost Heaven Queen — Late 1880's-early 1900's paddlewheel steamboat, similar to those on the Mississippi River.
- Tram — Late 1920's-early 1930's electric trolley.
Part 19
Explore the full soundtrack of Mafia: The Old Country Part 19, detailing every song, artist, and its in-game context. Your essential guide to the game's music!
Alright, so you've made it to Part 19 of our Mafia: The Old Country journey! This section isn't about a specific mission or a boss fight, but rather a deep dive into the game's incredible soundtrack. Think of it as a curated playlist for the game, showing you which tunes play when and where. It's a fantastic way to appreciate how the music really sets the mood for each part of Tommy's story.
We've got everything listed out here, from the songs you'll hear on the radio during drives to the tracks that punctuate key story moments. It's a comprehensive list, so whether you're curious about a specific song or just want to know what's playing during the epilogue, you'll find it below. Let's get into the music!
Mafia: The Old Country Part 19 Soundtrack Breakdown
This part of the guide is all about the music. It lists each song, the artist who performed it, and the specific in-game context where you'll hear it. It's a great resource for understanding how the soundtrack enhances the narrative and atmosphere of the game.
Key Moments and Music Cues:
- "Epilogue": You'll hear songs like Fate by Vladimir Simunek during Tommy's description of Frank's funeral.
- "Visiting Rich People": This mission features music that sets a particular tone.
- "A Great Deal!": This section includes Moanin’ for You by The Mills Brothers, heard from a parking garage attendant's radio just before a fight, and You Run Your Mouth And I'll Run My Business by Louis Jordan as you drive away from the parking garage.
- "Bon Appetit!": The music here, specifically Long About Midnight by Louis Prima, plays in Carlo's apartment.
- "Happy Birthday!": During a scene on a steamboat, you'll hear Coucou by Django Reinhardt and The Quintet of The Hot Club de France w/Josette Dayde, performed by the
Part 20
Mafia: The Old Country cheat codes for infinite ammo, big hands, and more. Learn about Freeride mode and how to save your game for $2,000.
Codes
To enter a code, type it during the game and, if you entered it correctly, the screen goes black for a fraction of a second before the code takes effect. To cancel the code, type it again.
Code Effect
boxer Tommy has big hands. His items and weapons are big, too, while he holds them.
cornufse Tommy can jack or pick the lock of any car (only for v1.2)
cumdal Increase draw distance (only for v1.2). This adds details to certain things, like reflections on caps in the river.
jizda The roof is removed from Tommy's car if it's a soft top car.
krefjezivot Tommy has full Health (it can only be used once per mission).
municak If Tommy has at least one full unused cylinder/magazine/cartridge (the right number of the pair in the ammo bar of the HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)) for a gun or guns he has or acquires, the amount of the unused cylinder(s)/magazine(s)/cartridge(s) won't get lower. If that's the case, when Tommy uses up the amount of his current cylinder/magazine/cartridge (the left number of the pair in the ammo bar of the HUD), he'll reload it. Tommy will have infinite ammo for that gun or guns. It doesn't work for thrown weapons.
parnik Use the noclip function of "MafiaCon1.2" or "Mafia Hack v1.03" (see the "Mods" section) for a better view: another Tommy stands right behind the elderly lady pedestrian who's in a long red-orange dress on the cabin of the boat that regularly passes through the West River. They have their arms outstretched like Jack and Rose in the "I'm flying!" scene in the 1997 movie "Titanic."
polifuck This code did not disable cheats or make wanted levels disappear in testing.
rozmaz This code's effect is unknown.
Profile
Before playing any of the missions, you give a name to a Profile for a set of save games. You can't delete individual save games, but you can add another Profile and set of save games or delete a Profile and set of save games. When you start the game, you can pick which Profile you want to use.
"Free Ride"
If you have v1.2 of the game, type "cumdal" at the start of missions to improve draw distance.
You can play "Freeride" while doing the main story missions. "Freeride Extreme" is normally made available by doing all the main story missions, but it is possible to access FR and FRE earlier using specific methods.
Tommy starts Freeride with a Colt 1911, S&W Model 27 Magnum, Sawed-off shotgun, Thompson 1928, full Health, no money, and a Falconer Yellowcar. He can jack or pick the lock of a Falconer Yellowcar and becomes able to do those things with other vehicles as he succeeds at the main story missions.
As other vehicles become available from playing the main missions of the game, you can choose the vehicle maker, the specific model, and, if available, which color except for the last color listed due to a glitch. If you want Tommy to have the vehicle in the color unavailable due to a glitch, you have to have him get it from the street.
Tommy gets the most powerful vehicles to pick from for Freeride by succeeding at the "Freeride Extreme" missions. The FRE missions are available after completing the main story missions or by using a specific method described elsewhere.
You can pick locations and adjust traffic, pedestrian, and police patrol density by succeeding at all the main story missions or using a specific method described elsewhere.
He can make money using a taxi to transport people seen waving to him who want a taxi ride, killing gangsters, blowing up vehicles, and by speeding over 70 mph. After completing the main story missions, this speed threshold goes up to 105 mph.
Saving the game
You save the game for $2,000 by right clicking the front door of Salieri's Bar.
You get one save slot. If you don't reload the save but start the mission again, Tommy starts with no money and the same four weapons he always starts with. A method exists to change your "Freeride" car without losing the money you earned:
- Save at Salieri's Bar with the car that you started with.
- Exit to the menu.
- Start a new "Freeride" with a different car. If the car you had is a two door, then select a two door, etc., or your game may crash. Exceptions to this rule exist for certain vehicle combinations.
- Type "cumdal" at the start of missions in v1.2 to improve draw distance.
- The "municak" code grants infinite ammo for guns, but not thrown weapons.
- Saving the game costs $2,000 at Salieri's Bar.
- Be aware of potential game crashes when changing Freeride cars with different door counts, though some players have reported success.
Part 21
Unlock all Freeride settings and learn the fastest ways to make money in Mafia: The Old Country, including taxi missions and speeding.
- 1Start a Freeride session.
- 2Send Tommy to the east side of the southwest-most block of the Works Quarter.
- 3Have him go south down an alley until you see four wooden crates (three with one on top) on the right.
- 4Turn left towards a yellow-brown door.
- 5When you see an exclamation point icon (indicating an action is possible) in the bottom-left corner of the screen, right-click.
- 6Save the game. This will unlock all Freeride settings, the ability to adjust traffic, pedestrian, and police patrol density sliders, and Freeride Extreme at any time from the start of the game.
Freeride Settings Availability:
- City-Small: Available at the start. Limits access to parts of the city and excludes Terranova Bridge, Chinatown, Oakwood, Oak Hill, or the countryside.
- City-Night: Available after mission 8 ("Sarah/Better Get Used to It"). Allows access to the whole city and countryside at night.
- Countryside-Night: Available after mission 8 ("Sarah/Better Get Used to It"). Same as City-Night, but Tommy starts in the countryside.
- City-Daytime: Available after mission 14 ("Happy Birthday!"). Allows access to the whole city and countryside during the daytime.
- Countryside-Daytime: Available after mission 14 ("Happy Birthday!"). Same as City-Daytime, but Tommy starts in the countryside.
Area Choices:
- City-Night and City-Daytime: Offer choices of Little Italy, Central Island, Down Town, and Hoboken.
- Countryside-Night and Countryside-Daytime: Offer choices of the China Town Exit, Dam, Lay By, and Motel.
Freeride Extreme and Sliders: Until you succeed at all main story missions, you cannot adjust the sliders for Traffic, Pedestrian, and Police Patrol Density, or play "Freeride Extreme," unless you use the unlock gimmick described above.
Speeding for Money:
- Tommy gets $100 for every several seconds he drives over 70 mph. After completing the main story missions, this threshold increases to 105 mph.
- The fastest way to make money in Freeride is to unlock Freeride Extreme using the gimmick, then unlock fast vehicles (like the HotRod, which can be used as a taxi). Alternatively, use the gimmick to unlock Freeride Extreme vehicles even faster.
- You can drive fast in the country, for example, taking a HotRod north of Hoboken and driving back and forth over the first long stretch of road. There are no police or gangsters in the country in Freeride.
Taxi Missions:
- A less risky way to make initial money is by giving Taxi rides until you have at least a few thousand dollars. This is slower than speeding in the country but safer before unlocking the countryside.
- After saving the game, you will have enough money to pay for health restoration or police fines.
- Once you stop a vehicle for a taxi mission and a passenger enters, you cannot control the vehicle until they exit. The destination is shown briefly, a compass appears, and a blue X on the map or a blue arrow points to the location. The destination is indicated by a red X on the radar (your minimap with nearby blips and threats marked) when close.
- If an unwanted fare enters your taxi, you can have Tommy eject them by pressing the right mouse button (RMB).
Police and Gangsters in Freeride:
- The rules for police apply to Freeride. The speed ranges for speeding offenses change after completing the main story missions.
- Minor offense speed range: Over 40 mph to not more than 70 mph (before main story completion); Over 60 mph to not more than 105 mph (after main story completion).
- Major offense speed range: Over 70 mph (before main story completion); Over 105 mph (after main story completion).
- Warning: Tommy has to pay $1,000 for a minor offense if apprehended by a policeman in Freeride.
- To maximize money-making, unlock Freeride Extreme and fast vehicles as early as possible using the described gimmick.
- The countryside is ideal for high-speed money-making due to the absence of police and gangsters.
- Taxi missions offer a safer, albeit slower, alternative for accumulating initial funds, especially before the countryside is accessible.
- Always save your game after performing the unlock gimmick to ensure the settings are retained.
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