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Post Trauma

Post Trauma

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Post Trauma plunges you into a chilling first-person horror experience from RED SOUL GAMES. You'll navigate unsettling environments, unravel a deep story, and confront terrifying challenges as Roman. Expect to manage your inventory, find crucial items like Med Kits and Used Tapes, and deal with disorienting camera angles that can hide pathways or make simple turns confusing.

This guide is your essential companion to mastering Post Trauma. We'll help you conquer every terrifying challenge, from finding key items like the Mobile Phone in the School Courtyard to navigating the confusing maze in Act 4. Stuck on a specific puzzle or unsure where to go next? We've got you covered, ensuring you can escape the ward and experience Roman's full story.

Basement Lockdown Haven Contact Trigger Mode

Learn about Post Trauma's Basement Lockdown, Haven Contact, and Trigger Mode. Details on character availability and starting items.

All characters in Post Trauma are equipped with the Motion Tracker (a device that shows nearby enemies) and the Maintenance Jack (a melee weapon). However, each character possesses distinct inventories and blueprints, making them unique for different situations.

Character Availability and Starting Gear:

  • Amanda: Available for Basement Lockdown, Haven Contact, Trigger Mode.
  • Dallas: Available for Basement Lockdown, Haven Contact, Trigger Mode.
  • Ellen: Available for Basement Lockdown, Haven Contact, Trigger Mode.
  • Parker: Available for Basement Lockdown, Trigger Mode.
  • Ransome: Available for Basement Lockdown, Haven Contact, Trigger Mode. Starts with SAT, Torch, Bolt, Flamer, Revolver, Shotgun, Stun.
  • Lingard: Available for Basement Lockdown, Haven Contact, Trigger Mode. .
  • Hughes: Available for Basement Lockdown, Haven Contact, Trigger Mode. .
  • Axel: Available for Basement Lockdown, Haven Contact, Trigger Mode. .
  • Ricardo: Available for Basement Lockdown, Haven Contact, Trigger Mode. .
Tips
  • Consider Ransome, Lingard, Hughes, Axel, or Ricardo for Trigger Mode as they are all available and start with a robust set of weapons including a Flamer, Revolver, Shotgun, and Stun.
  • Amanda, Dallas, Ellen, Ransome, Lingard, Hughes, Axel, and Ricardo are all available for Haven Contact.
  • For Basement Lockdown, all characters except Parker are available.

light Gun Baton

Check the availability of Light Gun Batons and other items for characters like Amanda, Dallas, and Ellen in Post Trauma.

Walkthrough
  1. 1
    Review the table below to see which items each character can carry. A '1' indicates one item, '2' indicates two items, and '-' indicates the character cannot carry that item.

Item Availability Chart:

  • Amanda: Light Gun (1), Baton (1), Medikit (50)
  • Dallas: Light Gun (1), Baton (1), Noisemaker (1), Pipe (1)
  • Ellen: Light Gun (1), Baton (1), Molotov (1), Medikit (50), Smoke (2)
  • Parker: Light Gun (1), Baton (1), Noisemaker (1)
  • Ransome: Light Gun (2), Baton (1), Molotov (1), Noisemaker (1), Pipe (2)
  • Lingard: Light Gun (2), Baton (1), Molotov (1), Pipe (2), Smoke (2)
  • Hughes: Light Gun (1), Baton (1), Noisemaker (1), Pipe (1)
  • Axel: Light Gun (1), Baton (1), Molotov (1), Noisemaker (1), Pipe (2)
  • Ricardo: Light Gun (1), Baton (1), Molotov (1), Noisemaker (1), Pipe (1), Smoke (2)
Tips
  • Note that some characters have specific item slots, such as Ellen having two slots for Smoke.
  • The asterisk (*) next to Ransome, Lingard, Hughes, and Axel indicates they are available later in the game.

Bomb Bomb

Complete the Bomb Bomb mission in Post Trauma. Includes walkthroughs for The Basement and Corporate Lockdown, character tips, and optional objectives.

Walkthrough
  1. 1
    Press the button on the door to enter The Basement (SRV0). The Alien will spawn randomly.
  2. 2
    If you have a flare, throw it left to distract the Alien. Go right and through the door.
  3. 3
    Go past the desk and through the next doorway. Collect the crew card from the crate in front of the vent.
  4. 4
    Return to the main corridor. Turn right and follow it to a doorway with a work light.
  5. 5
    Hack the panel on the left to lock down the stairwell. (If playing as Dallas, you must first climb stairs and pick up the SAT from a blue cabinet).
  6. 6
    Climb the stairs to the next door and open it.
  7. 7
    Turn right and walk down the dark corridor to the right of the reception desk to find the generator.
  8. 8
    Use the terminal at the end of the corridor to delete the system data.
  9. 9
    Turn around and go through the door to your right. Turn left, walk around the desk, and collect the crew card in front of the window on the next desk.
  10. 10
    Turn right and go through the doorway into the generator room. Restart the generator.
  11. 11
    Crouch behind the generator and wait for the Alien to investigate.
  12. 12
    Once the Alien leaves, make your way to the elevator. Use a noisemaker or flare to distract the Alien if needed.
  13. 13
    Enter the elevator and push the button to escape.
Tips
  • For Best Score in The Basement, Ellen and Ransome are good choices as they start with a flare.
  • Dallas has a disadvantage in The Basement as he does not start with a Security Access Tuner (SAT), requiring backtracking.
  • For Best Time in The Basement, character choice doesn't matter as those without a Flamethrower can pick it up in the Preparation Room.
  • In Corporate Lockdown (SRV1), you play as Ransome. Amanda and Ellen have the Flamethrower from the start, giving them an edge for Best Time. Amanda also has a cutting torch for a shortcut.
  • Gauntlet Mode requires finishing all three maps without dying, and Medikits cannot be crafted.

Optional Objectives (The Basement):

  • Collect 2 crew cards (2x Speed, 6:15 Time) [7500 Points]
  • Delete the system data (1x Speed, 11:40 Time) [7000 Points]
  • Lock down the stairwell (2x Speed, 4:10 Time) [5000 Points]

Optional Objectives (Corporate Lockdown - Severance):

  • Delete the server records (2x Speed, 4:47 Time) [5750 Points]
  • Disable the camera system (3x Speed, 5:16 Time) [9500 Points]
  • Seal the window shutters (2x Speed, 5:50 Time) [7000 Points]

Characters (The Basement): Amanda, Dallas, Ellen, Parker, Ransome.

Characters (Corporate Lockdown): Ransome, Amanda, Ellen, Axel, Hughes.

DLC (downloadable content — extra missions or items released after launch) Characters: Ransome, Lingard, Hughes, Axel, Ricardo.

Moonwalking

Learn the Moonwalking technique in Post Trauma for faster, silent movement. Discover how to execute it on keyboard and controller.

Moonwalking is a faster alternative to crouching (a stance that reduces your visibility and noise) in Post Trauma. You may have discovered this technique by accident. While standing, hold down both the 'Move Forward' and 'Move Right' controls at the same time. This will allow you to move completely silently.

It is easier to perform this maneuver on a keyboard, as it only requires holding down two keys. However, you can also execute it with a controller by holding the analog stick in the top-right corner.

Tips
  • Moonwalking is useful for stealthy approaches or repositioning without alerting enemies.
  • Practice the timing to ensure smooth execution, especially when transitioning from other movements.

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