Your Fire Emblem Fates: Conquest walkthrough for Chapter 25, Ryoma. Learn enemy positions, map strategies, and how to defeat Ryoma and his retainers.
Alright, let's dive into Chapter 25, where we finally face off against Ryoma! This map can be a bit tricky with its split paths and tough enemies, but don't worry, I'll guide you through it. The main objective here is to defeat the boss, Ryoma, located in the throne room.
Enemies Present:
- Master Ninja
- Swordmaster
- Automaton
- Master of Arms
- 1
Map Layout: This map is split down the middle. You'll want to send one team up the left side and another up the right. Both sides have their own set of challenges, primarily Ninjas who can inflict Poison Strike, so keep your healers ready!
- 2
Left Side Strategy: The Ninjas and Swordmasters on the left are positioned to attack a single unit all at once. Trying to lure them out one by one is a bad idea, as their Poison Strike can quickly overwhelm even your strongest units. Instead, move a group of units, including healers and archers (Adventurers are great here!), close to the enemy's range. Then, charge in with everyone at once to break their formation.
- 3
Right Side Strategy: The right side is a bit more straightforward. You can start by taking out the Ninja first, then move on to the melee units like Swordmasters and Automatons. Be aware that the Automatons have ranged attacks that can hit from three spaces away, but high-defense units should be able to tank those hits with minimal damage. After clearing the initial enemies, you can break down the walls in the hallway to access rooms on either side. It's safer to tackle these rooms one at a time. Continue pushing upwards, grabbing any chests you find, and eventually you'll reach Kagero. When fighting her, units with high Speed are recommended, otherwise, your accuracy might be too low to land hits reliably. Saizo, on the other hand, has a Flame Shuriken, so be mindful of that if you send units weak to fire.
- 4
Dealing with Ryoma: Once you've cleared both sides and defeated Saizo and Kagero, you can finally access the throne room where Ryoma is waiting. If you need to manipulate the terrain, use the Dragon Vein located to the north. You can pair up units to help you land hits on Ryoma. Be prepared for some in-battle dialogue that might try to make you feel bad about fighting him. The chapter concludes once Ryoma is defeated. Keep in mind that Ryoma's sword, Rajinto, has the ability to attack from a distance.
- Ryoma won't attack you until turn 25 has passed, so don't feel rushed to confront him immediately. Use this time to gain experience for your other units.
- Poison Strike from the Ninjas is dangerous. Have healers ready to cure the poison status effect or have units with high resistance to it.
- When fighting Kagero, prioritize units with high Speed to ensure your attacks hit.
- Remember that Saizo has a Flame Shuriken, which can be particularly effective against certain unit types.
- Pairing up units is a solid strategy for this map, especially when dealing with tougher enemies and Ryoma himself.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content