Learn about the Great Lord class in Fire Emblem Fates: Conquest, including its stats, growth rates, weapon proficiencies, and powerful skills like Aether and Awakening.
Alright, let's talk about the Great Lord class in Fire Emblem Fates: Conquest. This is a pretty cool class that makes a comeback from Awakening, and you can snag it by completing the 'Before Awakening' DLC. Think of it as a really solid, all-around fighter.
Here's a breakdown of what you're looking at:
Stat Growth Rates:
| Stat | Growth Rate |
| Health | 15% |
| Strength | 15% |
| Magic | 0% |
| Skill | 10% |
| Speed | 10% |
| Luck | 15% |
| Defense | 10% |
| Resistance | 5% |
As you can see, they're not exactly magical powerhouses, but they've got decent physical stats. Defense is okay, but Resistance is definitely their weak spot, so keep that in mind when you're positioning them.
Weapon Proficiencies:
| Weapons |
| Katana/Swords, Naginata/Lances |
They can handle both swords and lances, giving you some good flexibility in combat.
Key Skills:
- Dual Striker: If you're standing next to an ally who's attacking, you'll deal an extra 3 damage. It's all about teamwork!
- Charm: Allies within a 2-tile radius get a nice boost, dealing +2 more damage. Keep your buddies close!
- Aether: This is a fantastic skill! It has a chance (Skill x 0.5%) to trigger two hits in one. The first hit acts like Sol (healing you), and the second acts like Luna (ignoring enemy defense). That's a huge damage potential and some built-in sustain.
- Awakening: This one's a real game-changer when your HP drops below half. Your Hit, Avoid, Critical, and Critical Evade stats all get a massive +30 boost. It's super high-risk, high-reward.
Overall Feel:
The Great Lord class is really well-balanced, excelling in most physical areas but definitely lacking in Resistance. The skills are where this class shines. Charm is a solid passive for buffing nearby allies, and Aether is just incredible for dishing out massive damage and healing. Dual Striker encourages you to stick close to your allies for extra punch. The Awakening skill is the most dramatic; it's a bit of a gamble, but if your unit gets into a tight spot, this skill can absolutely turn the tide. It's best used when you can't really do anything else, like on the enemy's turn, but honestly, keeping all your units at full health is always the goal. Still, if you're feeling brave, it's a fun skill to play around with!
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content