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X    #   Monster          Rk     HP   MP  ATK  DEF     Max Gil  Weakness (17)
Final Fantasy II

X # Monster Rk HP MP ATK DEF Max Gil Weakness (17)

Explore the stats, weaknesses, and locations of monsters in Final Fantasy II, including Stalactite, Adamantoise, Ogre, Ghoul, Gigantoad, and Hill Gigas.

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Explore the stats, weaknesses, and locations of monsters in Final Fantasy II, including Stalactite, Adamantoise, Ogre, Ghoul, Gigantoad, and Hill Gigas.

This section details various monsters encountered in Final Fantasy II, providing their stats, weaknesses, and potential Gil drops. It also includes a walkthrough for navigating the Deist Cavern and a boss fight strategy against the Chimera.

Monster List

MonsterRkHPMPATKDEFMax GilWeakness
Stalactite424003535150-600Poison
Adamantoise567504560300-750Ice
Land Turtle31400353537-300Ice
Ogre21000251775-300None
Ogre Mage314030251775None
Ogre Chief430004035450-750None
Ghoul160017437-300Fire
Ghast31003025937-300Fire
Revenant424004025450-900Fire
Shadow245017918-150Fire
Wraith26009937-300Fire
Gigantoad545004040300-750Ice
Green Soul46602517150-600None
Yellow Soul420803525150-600None
Hill Gigas5750010060300-600None

Deist Cavern Walkthrough

Deist Cavern B1

Make your way to the southeast corner and down the stairs.

Deist Cavern B2

Head north and around the bend. Follow the path west until you hit the wall, then go north and around the corner, then south to the next floor.

Deist Cavern B3

Follow the path straight north (avoid the bridge) and follow the path around the entire room to the next area.

Deist Cavern B4

There's only one exit to this area. Head north and around the pillar in the area and then go south into the next area.

Deist Cavern B5

Head east until you see four doors. Take the second door from the right and you'll enter a new area.

Boss Fight: Chimera (#035)

If you haven't beaten the Chimera before, it will still be here. Heal up and save because when you talk to the monster to the west, you'll fight the Chimera.

Stats / Weaknesses:

  • Rank: 5
  • HP: 700
  • MP: 80
  • ATK: 60
  • ACC: 4-75%
  • DEF: 50
  • Evasion: 1-50%
  • Magic Defense: 3-50%
  • Gil: 450-900
  • Weakness: None
  • Resistance: None
  • Absorbs: None
  • Treasures: None

Strategy:

Depending on how the game mechanics play out, you could face just one Chimera, or up to four of them. The Chimera will hit hard, but it also has a Blaze 7 attack which can hit all party members for some pretty nasty damage. You can cast Blink, Protect and Shell to alleviate the damage that will be done. The Wing Sword from Castle Deist will do much more damage than any of your Mythril weaponry will do. Also it's worthy to note that the Chimera is vulnerable to the Teleport spell, so if you have either Teleport or Warp, you can use it to end the battle quicker.

Life Spring and Mission Completion

After you win, the only thing left to do is approach the Life Spring and drop the Wyvern's Egg inside it. Once you have done so, the only thing left to do is exit via the Warp or Teleport spell.

I hardly think you need any help getting from the Deist Cavern back to Castle Deist. It's just a little ways south from the Cavern.

There's nothing else to do except inform the mother and child that you have completed your mission. You'll also learn that the wyvern has passed away. Sad as it may seem, it cost one life to save another. There's nothing to do except return to Altair.

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