A detailed walkthrough for Castlevania's Clocktower section, guiding you through enemies like Medusa Heads and Cloaked Knights, finding items, and preparing for the Darkwing boss fight.
Upon entering the clocktower, take the bottom path into the next room. Then drop down to the floor and enter the room on the left. You will find a Dragon Helm, another OG equipment you had at the start of the game. I would equip the Helm it is a better piece of equipment.
The game plan here is to cut you loose to get the map coverage of this room. You will find several items in this room. There is not anything of note here, no secret rooms or anything.
Items found: Magic Missile, Karma Coin, Str. Potion, Luminus, Smart Potion.
Once you have completed the coverage and found all the items here, go through the top right doorway into the next part of the clocktower.
We are now back in the castle section where all the mechanical equipment is for the clocktower in Castlevania. This room will have nothing but Medusa Heads. Go through the doorway at the bottom left to get to the next room.
The next room is going to be more difficult. There are several Cloaked Knights, which are pretty annoying enemies themselves which supplement the annoying aspect of Medusa Heads. The Cloaked knights take about 1-2 hits; they are easy to take out; however, they can be quite fast and evade your attacks. We can mitigate the Medusa heads effects of turning Alucard to stone by wearing the bronze cuirass armor. If you need to nullify that effect, you can do that, but it is not required.
Also, in this room, you should notice the two gears on the wall's sides. Go ahead and attack them with your weapon until you hear a “click.” sound. If you hit them again after they click, you will need to attack them again until they do. Then once you do that, leave this room through the entryway on the right.
The next room will be much the same scenery as it was in the previous room. You will still have the Medusa and cloaked knights. Additionally, there are gears on the sides of the wall too. Hit those gears, and if you hit all four of them correctly, the gate at the top right will open, and you can enter the secret room, which will contain a Diamond, life Apple, & Sunstone.
Once you have grabbed those items, leave the room, drop down to the bottom, and attack the bottom left's destructible wall. This will reveal yet another secret area. Go through the door and follow the linear path. In the end, you will encounter a cloaked knight. Then to the right of the knight is a Heart Max up, and to the left is a Life Max up. Then leave this hidden area and go back to the main room with the gears.
Now that we are back here, our following path is through the door on the bottom right. This new area has us leaving the gear room and entering into more castle-like scenery.
The main enemy here in this bigger room is the Bomb Knight. The Bomb Knight is the Rock Knights brother who wanted to one-up him to impress Dracula. All joking aside, the Bomb Knight is a formidable enemy if you get hit by the bomb. He is like the Rock Knight, where he is only a threat when throwing the rock/bomb.
When you first encounter the Bomb Knight, he will be next to a spike platform going up and down. The funny thing here is that all his bombs will be thrown at the ceiling and not be able to damage you, so that is good.
In this room, there are a few things to get here, and they are all hidden. The first one we are going to get is a behind-breakable wall. We are going to take the upper path to get over to the other side of the room. Once you have taken out, the few bomb knights keep going to the right, staying on the higher platforms. Then once you get to a dead-end, the wall will be breakable for you to walk through. The next room is the Moon Rod, it is a unique item, but it is not stronger than the Dark Blade. However, it has a unique ability akin to the Ice brand, shotel, and Sword of Dawn weapons where you need to hit the down + left or the down + right + attack to activate its ability. When you activate its ability, five blue sickles will come out and charge towards the direction you swung the rod. It is an incredible attack and might be of some use, but you have to button input constantly, and there is some delay in doing it again. I would stick with the Dark Blade.
Now, we will leave the room and drop down to the floor; you will be blocked off when you go left. You will need to get back to the top of this room and go back to the left. You should see a drop-off from the platform that you are on. This will allow you to be in the other section of this room.
You will see more Bomb Knights and a bigger version of the spike platform going up and down at the room's floor level. Get on the spike platform, which will raise you and jump into the small semi-enclosed section; in the wall on the left will be a pot roast consumable. Once you have that item, we are all done here. Once all the map coverage is explored, go onto the next room, which is at the far bottom right.
We leave the chaotic room full of Bomb Knights and go to a horizontal room with no enemies. However, there are some items behind destructible walls. The right side of the first pillar holding a small platform will have a TNT useable item. The next item will be above you in the wall by the broken staircase, which will have a Bwaka knife. The same-looking pillar holding a platform at the end of the room on the pillar's right side will hold a Shuriken.
Then head into the next room, which will be a boss battle with Darkwing Duck- I mean Darkwing the bat.
Boss: Darkwing
So as you probably have guessed or assumed at this point with the bosses in this great game, they are primarily pushovers. That statement would be correct; that is still true for Darkwing. He is more challenging than the Karasuman, which you fought in this same room in the normal castle, but he does put up a small challenge.
The first thing he will likely do is if you are on opposite sides of each other, he will flap his wings, and you will be blown against th
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